Tremulous Forum
General => Feedback => Topic started by: sticks on October 29, 2008, 01:11:04 am
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Lately, I've noticed (and I'm sure I'm not the only one. . .) that tremulous is feeling rather. . .dead. The majority of trem players that I started playing with (just over a year ago)have all left to either play other games, or just quit online gaming all together. If tremulous is going to stay around at all, it needs a major revamping, considering there are now games like Combat Arms, Battlefield Heroes, and soon Counterstrike Online to compete with. While tremulous has pretty solid game play, its graphics suck horribly and and the fact that no large size map can be played without lag problems are major problems that significantly affect people's first impressions of the game. That aside, other problems are in the slow development (Combat Arms making updates every week as compared to every 2 years here. . .), and the (I know everyone says this) game engine. I don't want this to sound like I'm just putting down tremulous, it's just that I don't want to see it die, after having been dedicated to it for over a year. My point is, if there ever was a time to make some radical changes to tremulous it would be now.
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WE LOVE DRETCHES
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But Sticks, Tremulous is Still Alive. ^^
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not in the same way as it was, its definitely going downhill
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... considering there are now games like Combat Arms, Battlefield Heroes, and soon Counterstrike Online to compete with. ...
But none of these games have Grangers!
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http://tremulous.net/forum/index.php?topic=6449.0" (http://tremulous.net/forum/index.php?topic=6449.0")
18 & 18c.
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If you have problems because your client is lagging, you may try the (experimental) SSE patches from here (http://patches.mercenariesguild.net/index.php?do=details&task_id=205). I'd be very interested in any feedback if this works/helps.
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Believe me Trem is still alive
They're making updates and Trem's still alive
Trem is fantastic and it's still alive
while your dying Trem'll be still alive
and when your dead it will be still alive
still alive
still alive.
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http://tremulous.net/forum/index.php?topic=6449.0" (http://tremulous.net/forum/index.php?topic=6449.0")
18 & 18c.
I'm not saying my ideas are what would save trem, I'm just saying we should either start forming some ads and revitalizing it, or make some major adjustments, and what I really hate most about that topic is that while they may be common things, you guys should actually listen to them.
On the other hand, on the void forums, they brought up the point that it's really American trem that's started to go downhill. . . .
If you have problems because your client is lagging, you may try the (experimental) SSE patches from here (http://patches.mercenariesguild.net/index.php?do=details&task_id=205). I'd be very interested in any feedback if this works/helps.
This is no problem of mine personally, it's when you try to call a vote for one of the better built maps, like transit, the first response is "F2! I lag!", but this also brings up another point, how you have to manually install anything to get a tolerable version of the game, I've got almost 300Mb of added stuff in my base folder.
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Trem is a triumph.
I'm making a note here: huge success.
It's hard to overstate my satisfaction.
Turret camping
We do what we must because we can.
For the good of all of us
Except the ones who are dead.
But there's no sense crying over every mistake
You just keep on spamming till you run out of creds
And the camping gets done and you buy a shotgun
For the dretches who are still alive
I'm not even trying.
I'm being so easy right now.
Even though you sniped my reactor and killed me.
And tore me to pieces.
And ate every piece.
And as they digested it hurt because
I was about to nade you.
Now these points of respawning make a beutiful game
And you're out of evos we're rebuilding on time.
So I'm glad I got eaten think of all the credits I earned
For the dretches who are still alive
Go ahead an leave me.
I think I prefer to stay in base.
Mabye you'll find another game to entertain you.
Maybe 1.2
That was a joke. Haha. Fat chance.
Anyway this game is great:
It's got grangers and nades.
Look at me still talking when there's spamming to do.
When I look out there it makes me glad I'm not you.
I've turrets to build there are grenades to be dropped
On the dretches who are still alive
Believe me Trem is still alive
They're making updates and Trem's still alive
Trem is fantastic and it's still alive
while your dying Trem'll be still alive
and when your dead it will be still alive
still alive
still alive.
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This is no problem of mine personally, it's when you try to call a vote for one of the better built maps, like transit, the first response is "F2! I lag!", but this also brings up another point, how you have to manually install anything to get a tolerable version of the game, I've got almost 300Mb of added stuff in my base folder.
I have had no problems with lag on any map. The lowest Ive seen my fps reach is 20. so It may be you and a few others.
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Dejavu
http://tremulous.net/forum/index.php?topic=8712.msg135180#msg135180
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Hey, I definitely don't want to see it go, it's just that I've realized that I've been stuck in a trem ghetto now for a year and a lots changed outside of that, and trem needs a bit more than the oversize mod 1.2 is looking like
Hey stick, I know what you need to stay alive:
Less crack.
And as for that. . .maybe we should save this for another thread ;)
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Lately, I've noticed (and I'm sure I'm not the only one. . .) that tremulous is feeling rather. . .dead.
hmm... maybe (http://www.alexa.com/data/details/traffic_details/tremulous.net) [alexa.com]
Or maybe not (http://tremulous.net/forum/index.php?action=stats) [tremulous.net] . There was a peak but its still not as bad as you think (http://tremulous.net/graphs/).
However, I agree on one aspect: the quality of game-play has gone down - the player temperament, on average, has deteriorated ... with little patience and more subordination new players are getting intimidated. We do need more influx :( .
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@Sap: Same old solution for your 'problems':
Stop playing with lamers, start playing with nice people.
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Stop playing with lamers, start playing with nice people.
Thats funny, coming from you.
Lol, jk. :angel:
Anyways, good ol' Tremulous is still breathing and giving us the best FPS experience on the internet right now, but will it keep living up to hold us for maybe 2-4 years?
Don't worry guys, I have a feeling v1.2 will come out soon enough, the )MG( Server has good balance changes (I still hate that turret-spin delay anyway) and the v1.2 videos on YouTube looks nice, cross our fingers, lets not hope this will end up like another awesome game like Purge.
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... is apparently more people who are sure that it is dead.
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)MG( Server has good balance changes
That is only one thing, what scared me in new version. Tremulous is already balanced, not need any changes in that way. And good balancing is most important thing and most hardest thing to make it right. I don't know why is changed something what is already ok. Result can be only same, or worst.
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@Sap: Same old solution for your 'problems':
Stop playing with lamers, start playing with nice people.
You mean I should play Trem only for a couple of hours once a week on Saturdays ? :D
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The graphics in Combat Arms is similar to Trem, people like cause of customisation. The original CS's graphics are also similar to trem, however if you mean CS:S, fair enough. Battlefield Hero's though free to play, limits the player until they choose to play. Trem offers it's own unique style of gameplay.
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What?
Already dead.
Old news.
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I'm not debating that trem has good gameplay, I think it's great, though we need more diversity in gamemodes/ maps, and a gfx upgrade, so it's really not that big of an overhaul if you think about it.
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I quit trem for like four months, and now that im back I've noticed alot people i used to play are gone now. So i think i know whatcha mean sticks.
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)MG( Server has good balance changes
That is only one thing, what scared me in new version. Tremulous is already balanced, not need any changes in that way. And good balancing is most important thing and most hardest thing to make it right. I don't know why is changed something what is already ok. Result can be only same, or worst.
i agree with you there, the new balance changes are bad.
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1.1 isn't balanced.
Look at the graphs, aliens win 75% of the time.
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Yes. The balance stats Timbo collects are certainly not completely useless and tainted by all the servers that use rather exotic settings and mods.
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aliens win 75%, and humans are overpowered. i think its very nice, srsly without sarcasm.
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1.1 isn't balanced.
Look at the graphs, aliens win 75% of the time.
Where?
This looks good: http://www.capponcino.it/tremulous/statsprolinux/mapindex.html
Also is need to say with how many players it is not balanced. Because balancing is different with 1 VS 1, 5 VS 5 or 64 VS 64.
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The amount of players isn't the only factor. Whether or not the game is public or a clan match affects the way the game is played significantly. As does the distribution of experience.
Think of it this way: If 500 games are won by aliens and 500 won by humans you might think the game is nicely balanced. Then you find out that of the human wins 50 were clan matches and that the aliens didn't win a clan match once.
Yes, there are more public games, but your long term players tend to be the ones fighting the clan matches. Not that clan matches are completely balanced at the moment (it seems like the slightest bit of teamplay gives the humans the advantage). So any support for us clan gamers would be appreciated!
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David must play on retarded servers. :o
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This looks good: http://www.capponcino.it/tremulous/statsprolinux/mapindex.html
Also is need to say with how many players it is not balanced. Because balancing is different with 1 VS 1, 5 VS 5 or 64 VS 64.
You point out the problem with those stats, they don't show enough.
And: http://tremulous.net/balance
Taken from all servers, although like you say, there ruined by shit server. However a year or two ago, there were no shit servers, and we still have those stats.... (or at least we can remember them, I assume timbo or whoever still has the raw stats). So we can use that to show its a bit screwy.
And tremulous is designed for 12-20 (I think) players. If you want more than that you can't expect it to be balanced.
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The majority of trem players that I started playing with... just quit online gaming all together.
It's called: turning 14.
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The majority of trem players that I started playing with... just quit online gaming all together.
It's called: turning 14
So, when you started that thread about how you were going to leave Tremulous, you just turned 14 years old?
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Well, I don't know who your addressing but I never said I was leaving Tremulous, on the other hand I would say, shit I wish I was fourteen again, then I wouldn't have any problems having you as my role model Lava ;)
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Look who I quoted...
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This looks good: http://www.capponcino.it/tremulous/statsprolinux/mapindex.html
Also is need to say with how many players it is not balanced. Because balancing is different with 1 VS 1, 5 VS 5 or 64 VS 64.
You point out the problem with those stats, they don't show enough.
And: http://tremulous.net/balance
Taken from all servers, although like you say, there ruined by shit server. However a year or two ago, there were no shit servers, and we still have those stats.... (or at least we can remember them, I assume timbo or whoever still has the raw stats). So we can use that to show its a bit screwy.
And tremulous is designed for 12-20 (I think) players. If you want more than that you can't expect it to be balanced.
12 - 20 players is good. But allowing adv goon in S2 will be more hard for aliens?
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Im turing 16 soon and tremulous is still fun. I also have lots of friends on trem that are 18+... so obviously age isnt an issue.
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The OP opined that Tremulous must change because his friends no longer play video games, or play this particular video game.
I seek merely to point out the flaw in such "logic".
A so very clearly does not equal B, that the most amusing thing about this thread is how long it has lasted, just on sheer, I-still-love-this-game-please-don't-fail-my-faith-oh-mighty-unseen-Trem-gods.
or, as n00b pl0x would say: this thread is full of can't wait
Tremulous development continues apace. That pace just happens to be a cautious tread. Do what everyone else does. Check back in a month or three, or go to the dev server and be on the crest of the wave of change. It basically boils down to wait for it, sod off for a bit or roll up your sleeves and pitch in. Please pick one and enjoy your choice.
Oh Mighty Trem Devs Grant Us Eternal Patience!
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Unfortunately my patience doesn't last that long :)
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Pitch in and help! Edit code today! Rush }MG{ as a new pledge! Make a wiki for n00bs! Start your own server! Join a clan! If you can't change Trem, change your attitude about Trem. Apply for admin status at your favorite server! Mod your Trem w/ VoiP and music player and HUDs and maps and mods and shiny and/or cel-shaded visual effects! Or you could just play some other game for a while...
brought to you by people with only slightly more patience
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Well that's the problem, done nearly all of that stuff (with exception to coding, java is rather useless for trem), and I still love trem so I dunno, maybe we just need to get some advertisements for trem :police:
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What none of your stats accurately show is the effects of Sudden Death. The AA server (only skilled and populated American server left) stat page has aliens winning 59% of the time, but the vast majority of the time, the win is shortly after sudden death. Aliens seem to have a much harder time winning pre-SD than the humans do because rets can stop rants, but no alien buildable stops a (smart) lucy, which conveniently can 1-shot an egg from any distance. Take away those rets, though, and game over.
tl;dr version: The game as a whole is pretty balanced, with perhaps rants being a tad strong, but SD is not... and an alternative would be nice.
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I think the rants strength makes it a lot more fun, there's not a whole lot to celebrate when you down a dretch, but as soon as you get that rant down by yourself you have some bragging rights :tyrant:
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I agree, I also like it. When you're an alien you can play the role of complete ownage, and as humans the role of underdog fighting forces stronger than yourself.
Besides, shotty-dance can take down half the rants anyway.
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Accepting imbalance is something long term players of an unbalanced game are likely to do. Wouldn't you have adjusted just as easily (maybe more so) to a more balanced game? I'd say so. Whether the game would be as interesting; Whether you could truly balance a game with such differing sides and whether players would be willing to re-adapt when they love tremulous as it is... I can't be sure just yet.
Personally, I'm fully in favour of attempting to improve balance. Just don't think a game is better simply because your stats are more even.
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A game should be fun.
Campers 24/7 isn't fun. Say what you want about "only playing with good players", but I prefer to fix problems rather than bury my head in the sand.
The new system reduces camping a lot, from both sides.
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New system? You mean MGDev? Usually when that's tested with more than a couple players, the players that do show up are moderately skilled players who wouldn't camp anyway, imbalance or not. I play tremulous every day with a constantly aggressive style on both sides of the playing field. As a rant I try and get 5 kills (or equivalent) and then attack the rets. As a human I'm constantly shotgunning goons and rants until I can afford lucy, at which point I rush the eggs. As I maintain a high win rate, aliens OR humans, I conclude that camping is not forced upon us but merely adopted as a strategy by lesser players.
Here is where we split, and Nux's post somewhat foreshadowed it: Do you cater to the new or to the old?
If you want to make the game better for the casual gamers or first-timers, you weaken the value of experience.
Yes, I have long accepted the slight imbalances, but without them it wouldn't be as fun for me. So you can decide whether to piss off new players with imbalance or piss off old players with changes to the game we love already. I value what we have now more than what we may acquire in the future because I just don't think we're going to see much of an increase in new players even if the game is more balanced, but it may bring a decrease in veterans if our favorite classes are altered.
edited to sound less boastful, I just want to point out that either team can win, and the average human needs to stop sucking.
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Yea.
Also, new players are almost always either players who come from other FPS games or players who have accepted the idea that, in an FPS game, you are a guy with a gun. Tremulous is different. I remember that, as a complete n00b, I'd prefer playing humans because playing aliens was awkward and frustrating. This is, I think, true for most who are not at least moderately skilled in Trem. If you look at a typical public game in Trem today, people tend to prefer humans. This seems to make no sense since 1)aliens win most rounds, 2)winning is a big bulk of the fun, and 3)people play to have fun.
So there is some factor making people want to play humans rather than aliens. This factor should be (and is) counteracted by the high win rate of aliens. Having a balanced 50/50 win ratio between humans and aliens will (I predict) elevate the current preference for humans. Of course, as Ozzy said, you wont see this in MGDev every Saturday because experienced players often have small-to-nonexistent team preferences. It's more important to have even teams than to have equal advantage for each team.
The reason team balance is so important in other FPS games is because the teams are either identical or pretty damned near identical (e.g. same weapons and such). In the case of slightly different teams, one team might have a 12-round, 40 damage per hit, low firing rate pistol while the other team has a 20-round, 20 damage per hit, high firing rate pistol that's a bit more accurate. They're both pistols, and they are both used in fundamentally the same way. In Trem, however, you have two teams with the same objectives, but extremely different ways of carrying out those objectives. Why shouldn't they each have a different likelyhood of completing those objectives? Aliens is fun because it's easier to pwn with. Humans is fun because when you turn that corner, you know you are at a disadvantage to that goon. You are in a struggle to survive. You are nervous or afraid because that dretch knows exactly where you are, but you have no clue where it is. That's all Trem really needs.
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I believe that tremulous is dieing not because good people are leaving but because no one new is coming in because Its unfriendly with newbies. when you first download the game everything is to dark mouse sensitivity is to low no GUID wall walk set to speed slow and its difficult to find how to sell your rifle. There is no interactive tutorials like many new games making the game even harder to learn. Not to mention all the servers are messed X,A,AA,FUN,TremX,etc. all have mods or messed qvms. the only normal server in existence are the 1.1 servers and dretchstorm. Basically when people first download the game they have a 15 precent chance of acually liking it.
newbie#1: can't find it becasue there is no shortcut that is created on there desktop so they get confused and give up.
NEWBIE#2 is smart enough to look in all programs they start up the game and join a random server. to bad for him he joins a team and realizes that they cant see anything they look for the brightness but change the resolution settings instead and crash there tremulous for good. they try reinstalling but to no avail.
NEWBIE#4 He finds the lighting settings now ends up getting killed every time he exits his base by a basi that is 10 feet away from him. This pisses him off so much that he stopps playing the game for good. this is all due to X's screwed up QVM
NEWBIE #5 another newbie starts playing he getts lighting right and joins dretchstorm and starts to play. UNfortually he can't turn around fast enough because mouse sensitivity is to low and when he finally kills something he can only buy armor because he cant find how to sell his weapon. SIck of fighting he tried building but decons the reactor for extra bp and ends up being banned from the only normal server.
NEWBIE#6 bypasses all the flaws and happens to be the 1 out of 6 who can enjoy tremulous
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When I started to play tremulous less than I year ago I had pretty much the same problems (I installed the .deb on Ubuntu, so I got the icon), plus the thing that the server list is initially empty (you have to change LAN->Internet, maybe that should have been Newbie#3's problem ?).
When you finally manage to enter a server that happens to be not empty, you're usually facing some players that can kill you faster than you see them and then your teammates start yelling at you to stop feeding the enemy or even kickvote you. But after a few months of pure frustration tremulous is actually quite addictive.
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I agree with you, there are some default things that just don't make sense. By the way:
You listed AA as a server with a messed qvm, but it has default rules, damages, etc.
You mentioned DS as a normal server but it has a bouncing snipe mod and I'm pretty sure they still have some wild sudden death system.
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TremX isn't messed, it's a mod. It's supposed to be different from normal trem.
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Technically then they're all valid, with TremX I think being the only one that isn't 1.1 compatible. While these servers may make it more difficult to find "normal" games, half the allure of Tremulous is the ability for Joe the Plumber to be able to get a mod of it running and available. I think the benefits outweigh the costs.
//People should probably give their mod a game name (http://tremulous.net/forum/index.php?topic=3809.0), however.
//These slashes are gay, I don't know how Steely uses them.
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Axe X and its little disciples, Trem will recover.
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Axe X and its little disciples, Trem will recover.
trem will still die w/out x and the rest of those joke of a gameservers. its just instead of a fast death we will go back to the slow death. what we really need is 1.2 to be released fixing all the issues with 1.1.
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Which reminds me, when the fuck if 1.2 being released? It couldn't take this long to release a few balance changes and code fixes -_-
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Well I know but I'm not allowed to tell you. All I can say is that it won't be released before last year. That and it's coming out on Thursday. But it will be Wednesday in Germany.
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Or are we just waiting for the modelers... :\ Can has faster modelers?
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There.. think I took out the garbage, and halved the size of this thread. Keep it clean folks...
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Not to mention all the servers are messed X,A,AA,FUN,TremX,etc. all have mods or messed qvms. the only normal server in existence are the 1.1 servers and dretchstorm.
Not true. The skittles server is only one you missed. There are plenty of pure servers, but unfortunately too many modded ones.
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AA is about as good as you get in Tremulous, although NT server may be coming back strong.
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What about PT?
...although it's empty most of the time, at least when I see it.
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I haven't seen ANYBODY on PT in weeks.
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Not to mention all the servers are messed X,A,AA,FUN,TremX,etc. all have mods or messed qvms. the only normal server in existence are the 1.1 servers and dretchstorm.
Not true. The skittles server is only one you missed. There are plenty of pure servers, but unfortunately too many modded ones.
Do you mean skittles is normal? It certainly isn't...
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Prove me wrong then.
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Blasters deal 50 dmg after SD. If that is normal something is seriously wrong.
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Granger spit can kill a battlesuit in 2 hits there are 999 bps (not a mod but takes away from gameplay)
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As compared to standard-gameplay Tremulous, Skittles is not normal. EOD.
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Ah, I was not aware of that.
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Ah, I was not aware of that.
Meh, it seemed a bit obvious you know, don't you think? ;)
Well, its servers like these most people go to anyways, whether its un-balanced or not. Thats kinda the sad thing, people prefer to go to servers the screws with Tremulous' gameplay rather then playing the way the developers intended to. :(
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I don't know. To me that's like saying "it's a shame everyone enjoys playing Tremulous instead of Quake3 like ID intended." But yeah, I realize it's kinda different than that, but where do you draw the line?
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You draw the line where people start thinking Tremulous was intended to be like that.
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Well, it is open source, it has been awhile since any "official" update, proper clients are not hosted on the main site, and n00bs are pretty much told to figure it out or sod off. People are bound to start mucking about with it whilst awaiting an "official" update, while other people will just mod the hell out of anything they can mess around with, and meanwhile the player base will try anything new just for a little change of pace.
When people feel like they are kept out of the loop of what is going on, even when they are trying to be loyal to a game and show their support, they will sometimes get distracted and either warp the game into entirely something else altogether, or just go off and find some new shiny object to play with.
Human nature to mess stuff up or lose interest in it. Especially when they often feel they are being kept at arm's length. Just sayin'.
Cheers.
Anyone remember Ultra Renegades for Tribes?
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Anyone remember Ultra Renegades for Tribes?
So many bad memories...I remember..crappy graphics..computer couldn't show OpenGL..had software mode...NOOO!
*Hendrich runs away*
Btw, Player1 is pretty much right about what he said, and its sad because its true most of the time. :(
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+1
Player1 rocks
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+1
Player1 rocks
:-\.......
/off-topicness stops now please. We don't want to drag this thread into the Trash Pile, kay? ;)
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Threads don't die anymore, Roci wipes them clean and they live on! :D
On topic: Trem needs to eliminate this crouching-to-stop-headshots bs
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I believe it was.
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Trem needs to eliminate this crouching-to-stop-headshots bs
Or rather, leave that aspect, and take it a step further by making it so crouching with a helmet doesn't funlily the helmet's protective ability.
If you root, it's a tradeoff: You're giving up the ability to dodge and oftentimes making it more difficult to aim (ie: if an alien is close and circling; above you), in exchange for a moderate boost to your armor. Granted, better players usually find it more advantageous to dodge and avoid taking any damage rather than rooting and acepting that they'll at least take a swipe, but I see no reason to remove rooting from the game. Especially since it's an important balance feature for s1 humans vs. goons.
Noone really crouches with a chain to reduce its kick as it is, because an s1 chain is just suicide and at s2 if you crouch with your helmet you are, yet again, committing suicide. I think that needs to be fixed.
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i think part of the reason that tremulous is dieing is because its to hard for a newbie to kill a pro. Some of the funnest games are the ones where almost eve one is equal. In moats first person shooter games if you are in the right place at the right times you can get a kill. But in tremulous even if you are able to get behind the enemy without it noticing you its still hard to get a kill (at least when you are beginning). This makes learning the game really hard. I remember reading through the manual to try to find how to attack with a dretch. Touch a human to attack it. I tried doing that but i would get shot down as soon as i reached the human. then in the rare advent i would get enough evolves to get something nice i would be gunned down by someone better then me. In a really fun game a newbie can kill a pro. The problem is thee are aliens that the weakest weapon cant kill in under 1 minuet. This makes it impossible for anyone to get into the game. the only reason i kept playing was because my friend told me how to and explained to me the things that i couldn't figure out. selling my weapon etc. I think the only way that we will be able to get more players in tremulous is to make the pros and newbies more equal. i dont know how but i believe it must be done to save tremulous. Woot first post on a remote desktop!
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i think part of the reason that tremulous is dieing is because its to hard for a newbie to kill a pro. Some of the funnest games are the ones where almost eve one is equal. In moats first person shooter games if you are in the right place at the right times you can get a kill. But in tremulous even if you are able to get behind the enemy without it noticing you its still hard to get a kill (at least when you are beginning). This makes learning the game really hard. I remember reading through the manual to try to find how to attack with a dretch. Touch a human to attack it. I tried doing that but i would get shot down as soon as i reached the human. then in the rare advent i would get enough evolves to get something nice i would be gunned down by someone better then me. In a really fun game a newbie can kill a pro. The problem is thee are aliens that the weakest weapon cant kill in under 1 minuet. This makes it impossible for anyone to get into the game. the only reason i kept playing was because my friend told me how to and explained to me the things that i couldn't figure out. selling my weapon etc. I think the only way that we will be able to get more players in tremulous is to make the pros and newbies more equal. i dont know how but i believe it must be done to save tremulous. Woot first post on a remote desktop!
The game of communicating is also very noob unfriendly i'm afraid...
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Whew. Just played a game on Dretch Storm. Reminds me of SST, back in the day. It was great fun. Rampage added some insane fun factor to the game. It was just me, another adv. basi, and a dretch hiding in a vent, waiting for annihilation. Great fun. Easily one of the best (mostly) vanilla trem servers left.
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I dont get sick of trem, but i do get sick of the same maps over and over. Hence why ive started making maps. Also, better game modes would be better (ie Capture the flag, Assault wouold be awesome IMO)
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I'm sick of ATCS.
Seriously.
Really.
Totally.
It's more overplayed than Blood Gulch in the Halo demo version.
But, I suppose I'm glad that not every server is running a different custom map. That really bugged the shit out of me in Halo CE.
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Whew. Just played a game on Dretch Storm. Reminds me of SST, back in the day. It was great fun. Rampage added some insane fun factor to the game. It was just me, another adv. basi, and a dretch hiding in a vent, waiting for annihilation. Great fun. Easily one of the best (mostly) vanilla trem servers left.
Is rampage when all your strucs are gone?
I hate that with a passion.
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You can't kill Tremulous
Trem will live on
Combat Arms tried to kill Tremulous
But they failed as they were smited to the ground
Battlefield Heroes tried to kill Tremulous
But they failed as they were stricken down to the ground
Counter Strike Online tried to kill Tremulous
Hahahahaha they failed as they were thrown to the ground
(Screaming) Aiieee Aiieee
(Harmonizing)
No one can destroy Tremulous
Trem will strike you down with a vicious blow
We are the vanquished foes of Tremulous
We tried to win for why we do not know
Warrock tried to destroy Tremulous
But Tremulous had its way
Combat Arms then tried to dethrone Tremulous
But Tremulous was in the way
Counter Strike Online tried to destroy Tremulous
But Trem was much too strong
BattleField Heroes tried to defile Tremulous
But BattleField Heroes was proven wrong
Yeah!
Tremulous!
It comes from hell
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Tremulous is a beating heart in the new era of FPS action. Utilizing old technology compatibale with older hardware but delivering a fun, co-operative and creative experience like no other compared to today's shooters. Tremulous v1.2 will show that Q3 still has balls of blobs, and best of all, Tremulous just ran out of gum. Long live the Granger, campers.
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awesomeness
stop copying me :(
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You can't kill Tremulous
Trem will live on
Combat Arms tried to kill Tremulous
But they failed as they were smited to the ground
Battlefield Heroes tried to kill Tremulous
But they failed as they were stricken down to the ground
Counter Strike Online tried to kill Tremulous
Hahahahaha they failed as they were thrown to the ground
(Screaming) Aiieee Aiieee
(Harmonizing)
No one can destroy Tremulous
Trem will strike you down with a vicious blow
We are the vanquished foes of Tremulous
We tried to win for why we do not know
Warrock tried to destroy Tremulous
But Tremulous had its way
Combat Arms then tried to dethrone Tremulous
But Tremulous was in the way
Counter Strike Online tried to destroy Tremulous
But Trem was much too strong
BattleField Heroes tried to defile Tremulous
But BattleField Heroes was proven wrong
Yeah!
Tremulous!
It comes from hell
Hmm... Warrock sounds fun. Battlefield heroes too. in fact ima go check those out now...
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The one thing I hate about the balance changes on MGDev is that they actually make the learning curve steeper. and the steep learning curve in 1.1 is a bigger problem than balance. (Although balance is still a problem, don't get me wrong.)
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The mission is clear,
I'm going over there
I'm going to pwn their base.
I flip around the corner,
cute as a grangar
And then I- oh noo! A tesla
Stay back here,
devise a plan
Dive into the barricades
Against all pr0s
Grangarise,
storm the base!
storm the base!
Grangar style,
spitspam (storm the base!)
Tesla wall,
Spit that shit (storm the base)
Spit into that mother-fucker
Now I'm spitting up
up on the reactor
I got mara-like reflexes
Against all the pr0s
Grangarise,
oh! storm the base!
Two air-vents to the base,
thats what the dretch was talkin a- Shit!
Electric Eye
Grangarise,
storm the base!
storm the base!
storm the base!
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IMHO, trem needs a new release right now. Nothing hard, just collect things already done. TJW keys, menu fixes, maybe starting from a more recent backport. Apply some bugfix patches.
Do a good insteller and call that 1.1.1 official version. Update the link in the homepage and post a news entry.
This will bring in a lot of fresh air without write a single line of code.
Only ater that think about gameplay/graphic mods for a new shiny 1.2 version.
The main problem is that a lot of players feels that is dead, no new releases, no updates, bring up a consistent server is a pain and for start playing seriusly you need to install the game, download an updated client, fix config by hand... too hard for a lot of people. And a lot of people is still doing it.
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IMHO...
A bit, let's say, necro-posting but... I agree.
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IMHO, trem needs a new release right now. Nothing hard, just collect things already done. TJW keys, menu fixes, maybe starting from a more recent backport. Apply some bugfix patches.
Do a good insteller and call that 1.1.1 official version. Update the link in the homepage and post a news entry.
I've already made an install package for new players here (http://tremulous.net/forum/index.php?topic=10892.0). I know you want an official installer, but I don't see what the difference is. Word of mouth is how anything becomes known (just in different forms sometimes), so I think it'd be just as effective if people who talk about Tremulous would direct new players to user-made install packages.
The main problem is that a lot of players feels that is dead, no new releases, no updates
I don't think that's the case, or else no one would play anymore at all. If all existing Tremulous players would get their friends to play Tremulous and keep in close contact with them, and then those new players did the same, the Tremulous community would grow, just like any other game.
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ops, right i took a bit a necro thread, there is a new one somewhere else.
Btw, i know a lot of past active players that has gone away saying "call me when something new comes by. Couse the game feel a quite dead now and i'm bored".
I also think that a new player will download the client from the tremulous.net homepage and they will never discover the client posted into the forum.
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How exactly are they going to even know Tremulous exists without being told? Advertisement is how people learn of things. If the people advertising (regular people through word of mouth) would just point them to a special download, then it'll be just as if it was on the main site. Also, the people that quit just because the game hasn't seen further development are very shallow because they should keep playing a game if it's fun, not if it's new and shiny.
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I guess one thing what makes Tremulous less popular is the fact that Server List is 'Local' by default...
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IMHO, trem needs a new release right now. Nothing hard, just collect things already done. TJW keys, menu fixes, maybe starting from a more recent backport. Apply some bugfix patches.
Do a good insteller and call that 1.1.1 official version. Update the link in the homepage and post a news entry.
This is what I agree totally. Bugfixes & all, just no gameplay changes. There are many many players lurking without a new client and it's cool new features. This would benefit a lot.
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Well ive been waiting for trem 1.2 Too
but somtimes i dont think those devs will ever finsh
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1.2 reminds me a lot of Duke Nukem Forever.
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except DNF got cancelled..
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After twelve years.
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Ehh, all trem needs to Stay Alive is a devoted playerbase. ANYONE can contribute to that. It's not perfect, but it's not like the game isn't enjoyable as it is. And if you like trem and you've got some skills that could be put to use (mapping, programming, modeling etc.) then what the heck are you waiting for? Help out a bit!
You know, I think someone needs to start spreading the word about trem and attract some new players. Start bookmarking the site on del.icio.us, reddit it, digg it, whatever.
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Aren't people already doing what you've suggested?
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The answer is simple: About 2 years ago there was about 700~ players online on the afternoons.
Now it's about 300-200 - Why?
1.) No updates - game gets boring.
2.) No advertisements.
3.) No tutorial mode. [Tremulous was my first fpp for example]
And the number of players is all the time getting lower.
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The answer is simple: About 2 years ago there was about 700~ players online on the afternoons.
Now it's about 300-200 - Why?
1.) No updates - game gets boring.
2.) No advertisements.
3.) No tutorial mode. [Tremulous was my first fpp for example]
And the number of players is all the time getting lower.
No autodownload.
Broken sort by ping/anything.
Default set to "LAN", default not refreshing the server list.
We do have a very rudimentary "tutorial mode", but apparently some people aren't even able to read text in homoeopathic doses and fail at aquiring knowledge that way.