Tremulous Forum

General => Feedback => Topic started by: Razashi on November 30, 2008, 06:21:33 am

Title: New race.
Post by: Razashi on November 30, 2008, 06:21:33 am
This may have been posted before, but I searched for a half hour for it. I believe that, despite the hard work, a new species should be added. There really is no problem with humans and aliens; however, those two classes don't appeal to all people. The new race could be something like robots, or elementals of some kind. This would increase playability and add more of a real time strategy game rather than a black and white first person shooter. Please do not post to say that this is useless or stupid. I appologize in advance if I repeated a thread.
Title: Re: New race.
Post by: mooseberry on November 30, 2008, 07:58:50 am
Yes, it has been posted many times, and you will be lucky not to be slapped in the face many times with a OMG # whatever.

Overall, unfortunately I believe, the consensus around here seems to be; why are you posting this?  If you can't code this (which seems to be the case from your post,) most likely no one will be willing to do it for you, so there is no point.. yadayadayada.

I think as long as we keep it to a healthy discussion there is no harm in theoretically looking at new ideas for the game, even if we know there is very little chance of it being included, or put into a real mod.

But again the problem is that many people have discussed this idea countless times, (perhaps you have not gotten your degree in forum searching yet?) so most will feel something like: Oh god, some random noob comes in to ask about X Y and Z and we've done this a trillion times already. I must admit that's how I felt when I first read this thread.

Overall, it depends on how everyone else feels about this thread. If people are genuinely interested in speculating on the pros and cons of adding a new race, this may bode an interesting thread. On the other hand, if people act how they often do, this may vary well be the nicest post you will receive in a while. Let's go and see how it turns out, and I hope you learned something from my ramblings.  ;)
Title: Re: New race.
Post by: Razashi on November 30, 2008, 08:30:30 am
Someone please delete these posts....
Title: Re: New race.
Post by: Taiyo.uk on November 30, 2008, 12:45:36 pm
The idea of a third race has been suggested here many times before.

Many members of the community still feel that there are gameplay issues with the current two-race system, and, considering the amount of work required to implement a third race, that development resources are better spent on improving the current game. Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game. Overall, adding a third race would be closer to creating a new game than modifying Tremulous.

You could always write a really awesome third race mod and prove us wrong though ;)

Title: Re: New race.
Post by: Plague Bringer on November 30, 2008, 02:08:43 pm
Or you could go play Starcraft.
Title: Re: New race.
Post by: Syntac on November 30, 2008, 04:30:48 pm
I don't think Tremulous would benefit from a third race. Like Taiyo said, it would require every single map to be rebuilt. If anyone really wanted this modification, they would have made it.

Additionally, an enormous amount of modifications to the source code would have to be made. Hundreds of bugs would spring up. Not to mention the difficulty of creating models, designing maps specifically for the robots or whatever, etc.

In short: No.
Title: Re: New race.
Post by: Hendrich on November 30, 2008, 08:17:18 pm
Hello Razashi, welcome to the forums, you seem like a mature member with good intentions.  :)

To hopefully finish off and wrap up this thread, this idea my friend, has been discussed over and over again by both players and developers. We all agree it would be a neat idea for a third race, but the unsolved balanced problems with the two current races has to be addressed first, and there is also complications to what the third race would be, and how it would affect game play.

I would go on explaining how difficult it would be adding in a new race at this time, but we can agree what the other users said should be sufficient information for you. So, unless you want this thread to continue to live un-necessarily, please refrain from posting questions like this again, I believe if you had taken a look on the documentation provided by the forum administrators and searched the previous threads regarding this topic, it has been discussed and answered over and over again, and thats why "we" (the members) seem a bit harsh on the topic.

You can always go the the "Mod Palace" sub-forum and send in your ideas of a third race, I don't see anything wrong about doing that. Or maybe your a bit interested in actually finding out how its possible to code a third race, which I believe takes great skill, experience and teamwork, you can go to the modding section of the forum and read the stickies provided. If you still have questions regarding the third race though, go on and ask, not all of us will bite.  ::)
Title: Re: New race.
Post by: techhead on December 01, 2008, 03:34:47 am
I actually wrote up one a well thought out concept for a third race myself.
Mine turned out to be the most well accepted concept for a third race ever to hit these forums.
Title: Re: New race.
Post by: Plague Bringer on December 01, 2008, 12:02:42 pm
And it still was never even considered for development, implying that no one wants to undertake such a task, and, therefore, dreaming about it is pointless. It has been dreamed before.
Title: Re: New race.
Post by: Nux on December 02, 2008, 05:21:28 pm
Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game.

Not necessarily.

I propose the 'ghost' race. This race needs no base as the ghosts cannot die. They also cannot shoot, slash, chomp, bite, damage, kill, win or lose. What they CAN do is hover round watching the other 2 races fight it out.

They shall be known as 'Specters' or 'Specs' or something like that.
Title: Re: New race.
Post by: kevlarman on December 02, 2008, 06:39:44 pm
stuff
sigged  ;D
Title: Re: New race.
Post by: Archangel on December 02, 2008, 08:13:29 pm
hahaha, oh wow, epic.  :police: good job Nux =D
Title: Re: New race.
Post by: tsurano on December 02, 2008, 08:14:24 pm
Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game.

Not necessarily.

I propose the 'ghost' race. This race needs no base as the ghosts cannot die. They also cannot shoot, slash, chomp, bite, damage, kill, win or lose. What they CAN do is hover round watching the other 2 races fight it out.

They shall be known as 'Specters' or 'Specs' or something like that.



good idea!!!

I'll go write up the code and post it on forums in a sec
 

-edit- here it is
Code: [Select]
/*Mudkipz implements Pokemon
{
    Mudkipz.win = true;
    Mudkipz.death = false;
    Mudkipz.overused = true;
    Mudkipz.thisIsJavaNotC = true;
    Mudkipz.failedAttemptAtHumor = true;
    while(x>2)
    {
        wait for Tremulous1.2;
    }
}*/

just put it into your .qvm
                               
Title: Re: New race.
Post by: Syntac on December 02, 2008, 09:44:05 pm
Not necessarily.

I propose the 'ghost' race. This race needs no base as the ghosts cannot die. They also cannot shoot, slash, chomp, bite, damage, kill, win or lose. What they CAN do is hover round watching the other 2 races fight it out.

They shall be known as 'Specters' or 'Specs' or something like that.
Yes!
Title: Re: New race.
Post by: Bissig on December 02, 2008, 11:00:17 pm
I am still waiting for the "annoying-spectator-bees-that-hover-around-your-head-making-awful-distracting-noises" mod.
Title: Re: Spectre-ators, an Interactive Reply
Post by: player1 on December 03, 2008, 01:47:45 am
@Nux: hahahahahahahahahahahahahahahahah :) ;) :D ;D 8) :P :laugh:

@techhead: I <3'd that mod [CONCEPT]! That and the Sidearms/Traits mod [CONCEPT] were/are/always-will-be my all-time favorite Tremulous mod [CONCEPT]s of all time and omniversal space, my friend - bar none, even my own silly contributions to the long line of unmade mod [CONCEPT]s. By the way, I need another mod [CONCEPT] fix. Those were the days... (Somehow, it's just not as fun without my old nay-saying Dutch friend.)

@Plague Bringer: As immortalized by Metallica: Sad, but True (http://tremulous.net/forum/index.php?topic=4951.0). :)

@Bissig: :)

On Topic:@OP: Welcome. This thread is full of 10a (http://tremulous.net/forum/index.php?topic=6449.msg96837#msg96837).
I like the idea of robots as the Mythical Third Race, but all the above-mentioned caveats apply. Also, they would need to be truly different from the ranged-weapon Humans, and melee-weapon Aliens, besides all-new everything. See you in five years, if you get started now!

P.S. New guy, meet Board Number Twenty-Four (http://tremulous.net/forum/index.php?board=24.0): Silly Mod Ideas That Never Got Made (and some not-so-silly ones, too).
Title: Re: New race.
Post by: Amanieu on December 03, 2008, 05:45:16 am
Actually it would be nice to have a ghost model for the spectators, but it would only be visible to other spectators.
Title: Re: New race.
Post by: TheLuciferSausage on December 03, 2008, 11:57:36 am
I am still waiting for the "annoying-spectator-bees-that-hover-around-your-head-making-awful-distracting-noises" mod.

I would love that hahaha
Newbie humans will think they come from a Hive "OMG as3!!!"
Title: Re: New race.
Post by: rotacak on December 04, 2008, 03:24:57 pm
When two races will attack together at last race base, then will be fun, because they will fight also with each other :-)

This can work nice and make game very fun and interesing. It's not need to rewrite maps. Can be only different layouts for two team games or three team games (only when is enough players). Also maps can be dedicated to only two team games or only for three teams games.

So, I think - all is solvable. Camping will be automaticaly reduced, game will be more interesing, balancing will be very variable. But - nobody make it anyway.
Title: Re: Face facts
Post by: player1 on December 06, 2008, 05:45:19 am
Sure, sounds simple. Now all you have to do is put together a team, create new models, write new code, play-test and rebalance the game, design new maps (because you are sorely mistaken to think that maps specifically created for two-faction games will be useful for three-faction games - how can you make all three bases equidistant without completely moving the existing bases?), come up with some third type of combat besides ranged and melee to make the third faction truly distinct, then put up a website to host the download and aid in troubleshooting, host a server for play-balancing and promotion, get moderators for your forums and admins for your server, and voila, no problem, a new three-faction mod.

Get back to us when you have come up with the new replacement for weapons/classes, have envisioned this Mythical Third Race and its various buildables and other artifacts, and have gotten three 2d artists, two 3d modelers, three coders and two admin/mod/beta-testers on-board.

"Oh, it's so easy!"

"Someone else please make this now that I've said how easy it is."

lol
Title: Re: New race.
Post by: Hendrich on December 06, 2008, 07:19:20 am
Developers don't give a crap about third race. They will never until the day they die and spawn back as a granger, they won't make a new race until they feel it is necessary. You want it, go make it. If you don't, STFU and get out of here. I'm sick of these people posting threads about new races when it isn't going to happen.
Title: Re: New race.
Post by: rotacak on December 06, 2008, 11:27:17 am
player1: you are probably bad with reading.

"Now all you have to do is..."
Why me?

"design new maps"
Learn to read.

"how can you make all three bases equidistant without completely moving the existing bases?"
Do you know thing named "layout"? No.

"Oh, it's so easy!"
That I said?

And for your information, mods not need all your described shit (forum moderators ROFLMAO. BTW, you forget to include that I need also chair and PC mouse.).

Hendrich: "You want it, go make it."
Do you see in forum rules something like this "Never post any idea, what you cannot code/make myself"? No? Then STFU.
Title: Re: New race.
Post by: Syntac on December 06, 2008, 02:44:23 pm
Looks like someone needs to go sit in the corner.
Title: Re: New race.
Post by: Archangel on December 06, 2008, 06:03:52 pm
I actually think a team of space pirates (EITHER Metroid Prime-style ones, or hell, just ragabond humans) would be really cool. Fighting both teams to conquer them all. But, it wouldn't really fit into our current gameplay.
Title: Re: New race.
Post by: epsy on December 06, 2008, 06:17:13 pm
and add more of a real time strategy game
Let me add that I do NOT want tremulous to be an RPG.
Title: Re: New race.
Post by: Bissig on December 06, 2008, 08:05:30 pm
Tremulous is not Starcraft. PERIOD.
Title: Re: New race.
Post by: mooseberry on December 06, 2008, 11:35:46 pm
You know, I'm not going to say I told you so, but...
Title: Re: Type 10a
Post by: player1 on December 07, 2008, 09:44:57 am
@rotacak: lol
Title: Re: New race.
Post by: Archangel on December 07, 2008, 09:55:19 am
i'd like to see your third faction make a bunker base in atcs. And people complain of how cramped it is now~!
Title: Re: New maps.
Post by: player1 on December 07, 2008, 10:16:26 am
oh no, rotacak sez any1 kin do it wif layout

i guess he would put the third base in the sky  ::)

maybe he doesn't know what equidistant means

or mebbe he don't realize how stupidly unbalanced it will be for the team in the middle

gee what fun we will be btw teh other 2 teams!
Title: Re: New race.
Post by: rotacak on December 07, 2008, 11:06:25 am
player1: Again, learn to read (and like I see, also learn to write). "Also maps can be dedicated to only two team games or only for three teams games." Notice: without rebuilding maps.
Title: Re: New race.
Post by: Syntac on December 07, 2008, 07:13:15 pm
also learn to write
He was being sarcastic. I mean seriously, how is it possible for one person to generate this much duh?
Title: Re: New face.
Post by: player1 on December 07, 2008, 09:03:59 pm
@rotacak: You still haven't addressed the issue of models and animations, let alone gameplay mechanics, a combat system, three-way balance (overall, at each of the three stages, and at the PvP and squad-skirmish levels). You can flame me all you want with your ill-conceived replies and ad hominem attacks ("learn to read"? I can read and write circles around you and your broken-English-as-a-second-language babblings all day long, you incoherent, simpering, non-expressive, angry, little gnome). Learn to think. Learn to write. Learn to write a real reply which addresses the main concerns of a post, and not the most minor details.

Maps that are simply re-purposed for a gameplay for which they were NOT DESIGNED are not going to be fun to play. Or, as you said to begin with: "wildly unbalanced", and "it'll never get made". You* need new models. You need to provide animations for said models. You need to decide on a combat system for your new Third Team. You therefore need either new weapons or new classes or a whole, new, unique, original, third type of advancement, attack, cooperation, defense, and construction, and therefore even more models (and animations), and/or a lot more code. You need to make maps which are SPECIFICALLY DESIGNED FOR THREE-TEAM gameplay, sir, not just use layout to move stuff around and shoehorn in three factions into maps clearly NOT DESIGNED FOR THREE-TEAM PLAY. You need to put a team together (unless you plan to do it all yourself).

Can you make a half-assed, crappy version which no-one but a few people who play on one server will ever play? Yes. Will it ever be more than a shitty LOLmod? Hell, fucking no. That's why it has been discussed ad infinitum, and never made, and therefore never played. Before engaging me in a "lurn 2 raed" flamewar, how about proposing some solutions to the problems besides, "u nevah heard o' layout?". Yes, we all know about layout, you are not the only genius in the world, Mr. Mapping Majesty. It still speaks volumes about your ability to design maps or gameplay mods when you think all you have to do is tweak somebody else's work, and voila, new game. Maps should be designed with gameplay in mind, FIRST AND FOREMOST. All other considerations are secondary. Wildly unbalanced is not fun for the great variety of players, however much you yourself may enjoy a clusterfuck.

*Note: Maybe you don't actually speak English, but the use of the pronoun "you" is also taken to mean "someone" or "a person", so the next time you want to insult someone about their reading or writing ability, at least know what the fuck you are talking about, my non-native-speaking friend. Understand that you don't perfectly understand, and chill the fuck out. Good day to you, sir.

@Archangel: How about magical ghost space-ninja pirate fantastic animal people, like the Poltergeist Necromantic Taikonautic Samurai Buccaneer Winged-Unicorn-Girl Priestess with Invisibility-while-Flying, Stillshield, the Psychic Sai, the Helm of Far-Scrying and the Staff of Rebirth? An RPG race with really weak powers and artifacts, which can accrue and are cumulative, with high hit points but low attack-damage, who can do magical stuff and who only really get powerful if they are stealthy enough to stay alive and gather a large cache of abilities and weapons/items? At least they would be different. :-\ :P :laugh:
Title: Re: New race.
Post by: rotacak on December 08, 2008, 12:34:55 pm
player1:
That is better reply than you previous "lol".

1) I was expected when someone start attacking my english. You won, gongratulations.

2) We can be happy that you aren't tremulous developer, because othervise we had only tremulous singleplayer. "Two teams? OMG! You need alien models! Alien buildables! Balance! Maps with two base location! Firing against meele attack? You are crazy bad english babbling Rotacak! And you need forum moderators too. So STFU and leave our singleplayer alone."

3) You can still repeat "All maps have to be rebuilded or created new for third race version", but that is simple not true. It's only your wish, to post every thinkable problems and make from them true.

4) You forget post "FAIL" picture.
Title: Re: New race.
Post by: Amanieu on December 08, 2008, 02:18:25 pm
I am willing to code this, but I need someone to make models & sounds, and also a plan of what you want exactly.
Title: Re: New race.
Post by: player1 on December 08, 2008, 02:48:28 pm
@Amanieu: I was working on a possible fully-fleshed scenario last night, and will post it later, when I get the chance.

@rotacak: If any map can work for any mod, why not just import maps for Tremulous from other games? Why make new maps? Because maps are designed with specific gameplay in mind, and they need to be a cerain size, and built more around having the teams the same distance apart at the start, and more on a 120-degree axis-of-separation, than the current maps, to be really useful as three-team maps. Just because you can do something doesn't mean you should, or that the result is PLAYABLE.

P.S. If you don't want to be attacked for your English, then cut the shit with the "learn to read" replies. It just makes you look stupid, when you then proceed to write in broken English. In other words: sorry, pal, but you brought it on yourself. And yes, when you start a project, it's often helpful to list "every thinkable problem" and then try to find solutions for them. Its called a development roadmap. As Amanieu stated above, even with a coder of his ability, you still need models and sounds. Plus all-new layouts for whatever maps you decide to use. In future, since you don't understand the subtleties of English, I suggest you calm down, and try to wade through the verbiage before you fly off the handle with your insults and flames. Your first post in this thread admitted that there are many issues to be dealt with. Don't flip out every time someone disagrees with you. It makes you look like a fool.
Title: Re: New race.
Post by: gimhael on December 08, 2008, 02:52:30 pm
I think that it's pointless to add another class that looks different, but plays like one of the existing classes. So if you make robots, they shouldn't just have rifles or laser guns with other damage output/different graphics than humans, but the should have a different combat style.

The aliens are best using a hit-and-run tactic with their high mobility, hp and damage output, while the humans are best in small groups where they can support each other and add up their weapons. I think a stealth based class might be possible or maybe a vampiric race that can heal only by damaging the other teams. But before anyone can implement this you'll need a detailed plan of the new race's abilities, their structures and how they evolve, just saying i want robots or vampires or zombies will not work. So I think first you should start collecting ideas for different races (maybe set up a wiki or a subforum) until you have enough details that the modelers and coders can actually start working.

The current maps are designed for two teams, but this doesn't mean that there can't be three (or more) races, the game could pick two races at random and then make a normal two-team match. Then in the future you can add newly designed three or four team maps (if you find a demand for them).

Title: Re: New race.
Post by: player1 on December 08, 2008, 03:11:59 pm
@gimhael: I agree with all of your points. I think at least two polls are needed, to start.

1. If you support the idea of a "Third Race", what sort of beings would they be:

Robots
Vampires
Ghosts
Pirates
Ninjas
Fairies
Unicorns
etc.

2. Generally, in brief, what should their combat style and abilities be like:

Vampiric
RPG-ish
Stealth-based
Combo attack
Magical weapons
Ranged & Melee
etc.

And, I agree that a wiki or a thread where people can just generally post ideas would be a great start. I am already working on a scenario, have begun outlining the classes, artifacts, buildables, etc.,  and am working on combat and advancement systems. Generally speaking, I would like to see a Third Race that uses weak weapons that have to be collected by making kills, and which have a cumulative effect, as well as getting more powerful with each stage advancement. I also have come up with ideas to modify the existing Humans and Aliens, in case someone wants to make a TC mod. Since ideas are the easy part, I'll post a crapload as soon as I get the chance. Also, you bring up a good point. Weapons effects will need to be added for the Third Race's attacks.

Cheers!
Title: Re: New race.
Post by: rotacak on December 08, 2008, 03:42:07 pm
player1 :
I am not the one who calling others like "stupid" and "fool", so I don't think I need to calm down.
I described why is not needed rebuild maps. And your reply is "your idea is wrong because you need rebuild all maps". That is why I posted "Learn to read".

Anyway, now I am confused, because I completely agree with gimhael's post. There is "The current maps are designed for two teams, but this doesn't mean that there can't be three (or more) races...". And then your reply "@gimhael: I agree with all of your points.". So now is suddently not needed rebuild or make new maps for three team game??

But before anyone can implement this you'll need a detailed plan of the new race's abilities, their structures and how they evolve
Exactly. This is most important thing.
Title: Re: New race.
Post by: gimhael on December 08, 2008, 03:59:33 pm
@rotacak: Well player1 rejected the idea of playing 3 teams on the current set of maps, and I pointed out that it is possible to play two teams selected (randomly?) from a set of three or more races. This would allow to reuse the current maps and still allow to introduce new races, so there's not really a contradiction there.
You would still need to make new make for three-team games, but you can delay this until the new races have been finished. The 3-team maps could be entirely new maps or they could be small modifications of the existing maps (like add a third starting base in the ATCS bunker), but I'd say that this discussion is not relevant now, so lets focus on the first (the new races and how they should work).

Title: Re: The Mythical Third Race
Post by: player1 on December 08, 2008, 06:39:29 pm
@rotacak: Let's put it down to cultural and hypertextual misunderstanding and proceed with what both you and gimhael have stated: link (http://tremulous.net/forum/index.php?topic=9805.0).

@gimhael: see link

@Amanieu: work-in-progress, see link
Title: Re: New race.
Post by: rotacak on December 08, 2008, 07:17:53 pm
gimhael: I see. My bad.
Title: Re: New race.
Post by: Syntac on December 08, 2008, 10:24:09 pm
Wow, playar1 has a sharper tongue than I ever had... :o
Title: Re: New race.
Post by: Bissig on December 09, 2008, 01:03:55 am
1. Humans are weak and upgrade weapons
2. Aliens upgrade themselves and autoheal

So, how about a third race (I'd like to see Droids or Replicants or Cyborgs (<- done too often though already)) that can update themselves with autoheal via additional upgrades much like the humans. But is not limited to one upgrade. So, f.e with an expensive autoheal-transplant/kit/whatever they can heal while on the road. Another one gives them faster movement etc... Maybe they could be baseless but need a sort of leader (Commander - Total Annihilation, anyone?) to be able to build and use the upgrades. Every unit can turn into a commander, but there can be only one at a time. Same for "Amplifiers" which increase damage output or such.

I think without the need to build a third, stationary base, most maps might be suitable for the third race. Of course, some way has to be thought of on which condition this race loses the ability to respawn. Also, since they would lack stationery defence systems they need higher HP than the two default races.
Title: Re: New race.
Post by: SlackerLinux on December 09, 2008, 05:10:55 am
if you really want a 3rd race make it a hybrid of both

humans that have been turned aliens
Title: Re: New race.
Post by: hymn on December 09, 2008, 07:29:29 am
If I may, since I have some time, I decided to illustrate player1's way of though in a less complex way so that rotacak might understand more easily(woo crappy MSpaint picture time)
(http://img68.imageshack.us/img68/1515/layoutvm3.th.png) (http://img68.imageshack.us/my.php?image=layoutvm3.png)
This image is the basic representation of a tremulous map, down to its core, its usually what its like, its also the basic representation of ATCS.
Red and blue circles are both teams bases, gray represent fighting areas and lines represent halls. It can be much more complex, but deep down all maps share this format.
Now to illustrate what he means by problems in this, its very simple, imagine that gray area is the 3rd race. Now what happens is that this new 3rd race ends up in the middle between the other 2 races. This will ALWAYS end up in a 2v1, one team will die very rapidly and then you're back to a normal 1v1. And no matter how you relayout the map, this problem will still arise in 90% of the maps, this is why new maps need to be redesigned to include the perspective of a third race.
Although I must agree that gimhael's temporary fix might work until the mod is fully fleshed out, its still only temporary, and new maps will still need to be made for 3 team free for all, and mapping for an uncoded mod is nearly impossible, the only thing I could think off would be a 3 way atcs like symmetrical map kind of like this:
(http://img367.imageshack.us/img367/7435/layout2iz5.th.png) (http://img367.imageshack.us/my.php?image=layout2iz5.png)


As for what the third race should be, it should still remain within the boundaries currently set, which means there shouldn't be a magical race. Furthermore ninjas, pirates and vampires would still be widely human in nature, which would mean they'd be too close to the human team(since I don't see why they couldn't use firearms) in this case the best thing would be to allow multiple player skins and add new weapons instead to the human list(which would need alien counter balance)
Humans turned into aliens, why would they rebel against the aliens? Sounds more like a class taken from starcraft then anything else.
Robots/droids/cyborgs sounds way too much like the strogg race from quake, although a viable alternative, and probably fun, its way overly used in many games and would require heavy tweeking.

Although all in all this doesn't fixes the need for new models(a crapload too) and animations and/or coding(sounds like a lot of job for a single person)


As a random idea should the cyborg idea be implemented, instead of having no base, why not have the base be movable by the builder instead? The structures could be packed up and moved around rapidly, but take much longer to build(which would then be totally different from the 2 other races)
Title: Re: Map Layout & Equilateral Triangles
Post by: player1 on December 09, 2008, 07:47:01 am
Thank you, sir, very much. A picture saves a thousand words. Nicely done.

P.S. I started a Mod [Concept] Proposal in which the Third Race is Majickal Ghost-Ninja Space-Pirate Mythological-Creature-Beings, an amalgam of all the ideas I have ever heard. And, in case anyone is interested in a Total Conversion, I redesigned the Humans and Aliens, and the Humans are much more mobile. It's not done yet; I still have a lot of stuff that is down on paper, but not typed into the thread yet.

[Concept] The Unvanquished: Garrulous - TremKraft (http://tremulous.net/forum/index.php?topic=9805.0)
Title: Re: New race.
Post by: rotacak on December 09, 2008, 01:09:24 pm
hymn: I understand what you and player1 want to tell me about maps. But this is true in pushcannon and maybe few others maps. There is no place for third team. We have on R Unlimited CZ server various layouts on atcs and some of them are these: red+blue base is with strong human bases, middle up is aliens. Next layout is inverted - red+blue is for aliens, middle up is humans. So one team is surrounded from both sides. And it works good. So I not see problem with third team even in small maps like atcs or boxfield. And with third team it should be even better, because for example in atcs that team in middle is surrounded by two different teams and they fight also with each other, not together like now. In big maps is many base locations, so there is no problem pick one of them for third race.
Anyway, I posted previously that you should be able to select what maps will be still only for two team games - so you can leave atcs only for two teams.
Title: Re: New race.
Post by: hymn on December 09, 2008, 02:21:01 pm
Quote
But this is true in pushcannon and maybe few others maps.
This is true for ALL default maps except maybe niveus and karith. I am not adding new maps because most of them are beta maps and are still in construction, in fact most aren't even fully playable yet.
Quote
R Unlimited CZ server
You should never state that you play on an unlimited build point server, because right now, I can assure you you've lost any little credibility you still had. Unlimited BP servers do not reflect the general game play of tremulous, most servers have a maximum of 100 BPs leaving base layout very thin so the general layout, even if bases are moved, still stays the same. And still, even if you have a single base surrounded by 2 enemy base, the teams still remain at a 1v1 ratio(like there are probably 4 players on both team) which means even if they flank, its 2v4v2. with a third team it would end up as 3v2v3(granted same number of players are kept) in a 8 player game, 6 players would end up fighting 2 because its just how it is, people will automatically go for the weakest link in order to win. Even if the game gets bigger(15 players for example) in a normal game both team are equal, with a third team if the balance is kept, then it would end up in a 10v5(with some random skirmish here and there), which isn't fun.

Even if you take bigger maps for this, take karith for example, its still the same. Put a team in the elevator room and now you've just cut almost all path of moving except 1 which still means it will end up in a 2v1. here's the basic layout of it:
(http://img165.imageshack.us/img165/4439/layoutkarithzz8.th.png) (http://img165.imageshack.us/my.php?image=layoutkarithzz8.png)

red=aliens
blue=humans
gray=elevator room
line 1 is the outside path going through the snow, its unpractical as a base for the current teams(except maybe humans, but its still a bad position)
line 2 is the up path which goes straight from human to alien base, there is the cat walk, the hall and the stairs, except for a base in the stairs, any others I've seen usually aren't too good. So its not a good location.
line 3 criss cross represents the the giant hall with stairs area, which is generally not a good place to put anything since its way too open.

If we have a third team, lets not forget that they must have a suitable base location which can't be picked from 2 miles away by humans(so you need corners and possibly doors) and still needs to resist aliens attack. It can't be too cramped either or else it won't be so fun trying to navigate the small places which removes any hallway currently around.

So we need new maps solely for this mod(eventually if player1's idea does get around I might try to make 1, although my mapping skills aren't anywhere near top mappers)
All this doesn'T remove the bigger problems though.
Title: Re: New race.
Post by: rotacak on December 09, 2008, 04:05:06 pm
Quote
But this is true in pushcannon and maybe few others maps.
This is true for ALL default maps except maybe niveus and karith.
If you think... When/if third race will be done, then you will see that I had right.

Quote
R Unlimited CZ server
You should never state that you play on an unlimited build point server, because right now, I can assure you you've lost any little credibility you still had. Unlimited BP servers do not reflect the general game play of tremulous
Ah, credibility... That where I playing taking down my credibility? Then I don't care about it.
Unlimited servers does not reflect general gameplay, that is true. And? They reflect different gameplay. I don't know why that should be something bad.

10v5(with some random skirmish
I don't think that there will be "some radom skirmish" but "big intentional skirmish". Because now is killing enemy base way to win game. But with three team game no - they can kill one team, but second team remain. That is reason why is more preferable to kill stronger teams players first while rushing weak base and then finish that weak enemy base. But that all depends on many things.
I hope that is little understable.
Title: Re: New race.
Post by: Nux on December 09, 2008, 09:47:09 pm
Random points to throw in there:

I'll report back with more if I think of anything.
Title: Re: New race.
Post by: Amanieu on December 10, 2008, 02:07:00 am
  • Will 2 factions team up against one? Will this be a problem?
That's the fun part :D Makes the game a lot more interesting.
Although we should consider a way of placing players of the team that lost into the other 2 teams
Title: Re: New race.
Post by: The Me on December 11, 2008, 03:42:02 am
Aww, please keep fighting rotacak and player1, it was very entertaining.

No matter what, there will always be some type of teaming. Two races will target the stronger race.

A new question, when one team is whipped out, do they sit and wait? Or do they join the two other races, could you trust players from the dead race not to seek revenge on the team that caused their destruction?
Since there can be black and white when it comes to a winner and loser, how will you rank the team's victory? By points and damage to other teams, or by the order of which they died?

Also realize it will be nearly impossible for a team to attack a base. The team who is not attacking or being attacked will jump on the attackers backs and wipe them out, 2v1 style.

As for the new race, I would like to see some type of elemental/magical thing. Thats the only truly different class that could be added. The attack could be short to long range and in the race there could be classes, each having its own range and abilities? Perhaps some classes could be protective such as a mobile shield as an attack (like the bubble shield on Halo) which prevents bullets from passing through but allows people too pass through? Perhaps the shield could falter once the player who is creating it gets hurt or after a certain time?
Daydreams...

Well just giving you something to think about. Later
Title: Re: New race.
Post by: Roanoke on December 11, 2008, 03:49:16 am
I also voted for elementals. Add to the story some mysterious line about how even before the aliens, something lived on the planet.
Title: Re: New race.
Post by: Nux on December 11, 2008, 01:54:36 pm
A new question, when one team is whipped out, do they sit and wait? Or do they join the two other races, could you trust players from the dead race not to seek revenge on the team that caused their destruction?

I believe that's what Amanieu meant when he said..

Although we should consider a way of placing players of the team that lost into the other 2 teams

I'd say that wherever the losing team goes, it will cause upset and so reduce your player base. If you want the mod to become well accepted you might want to think of a victory condition which doesn't require or allow for the destruction of a team.
Title: Re: New race.
Post by: The Me on December 11, 2008, 04:14:18 pm
I'd say that wherever the losing team goes, it will cause upset and so reduce your player base. If you want the mod to become well accepted you might want to think of a victory condition which doesn't require or allow for the destruction of a team.
Maybe something like Mario Kart 64 had where the team with no base turns into something less powerful but still mildly entertaining. A weaker form of their race or perhaps each race could become something else, for instance a dead human team could become weak fly droids, the elementals could be able to siege in one place and use minor magical attacks against people in their range, and the aliens could become a building of their choice other than egg. where they could sit anywhere and do their little building thing. meh but of course that would require a shit load of more coding... anyway yea throw out some more ideas of what could come of the third race.
Title: Re: New race.
Post by: Bissig on December 11, 2008, 09:01:22 pm
I also voted for elementals. Add to the story some mysterious line about how even before the aliens, something lived on the planet.

What planet? The war stretches over the known/explored galaxy.
Title: Re: New thread.
Post by: player1 on December 11, 2008, 10:52:04 pm
I am willing to code this, but I need... a plan of what you want exactly.

Submitted for your perusal: A Third Race Mod [Concept] Proposal (http://tremulous.net/forum/index.php?topic=9805.0).
Title: Re: New race.
Post by: Spartan-039 on December 12, 2008, 04:18:27 pm
I think a good idea for a second race would be another faction of humans
Title: Re: New race.
Post by: Archangel on December 12, 2008, 07:11:17 pm
DUDE THAT IS A REALLY GOOD IDEA I DONT THINK WE'VE EVEN THOUGHT OF THAT YET

if you really want a 3rd race make it a hybrid of both

humans that have been turned aliens

Smells like headcrabs.

There's only one Hedy.
Title: Re: New race.
Post by: cactusfrog on December 12, 2008, 07:52:25 pm
zobies are a cool idea
Title: Re: New race.
Post by: mooseberry on December 13, 2008, 05:00:04 am
zobies are a cool idea

Please help me, I'm not quite comprehending your brilliant idea. (http://www.google.com/search?rlz=1C1GGLS_en-USUS293US303&sourceid=chrome&ie=UTF-8&q=zobies)
Title: Re: New race.
Post by: Archangel on December 13, 2008, 05:06:13 am
no need to be a total cunt about it
Title: Re: New race.
Post by: Nux on December 13, 2008, 02:13:37 pm
I think a good idea for a second race would be another faction of humans

I guess he didn't get the memo that tremulous already has a second race.
Title: Re: New race.
Post by: Roanoke on December 13, 2008, 05:32:03 pm
zobies are a cool idea
No matter how much you shoot them (barring headshots), they don't die and eat your head?
No.
Title: Re: New race.
Post by: Kaleo on December 14, 2008, 04:32:35 am
I think a good idea for a second race would be another faction of humans

I always thought that H vs. H would be awesome.

What about adding Strogg? Trem needs more Strogg.
Title: Re: New race.
Post by: snb on December 15, 2008, 04:18:58 pm
It would be cool to have robots, just not on a third team. Maybe on the human team you can chose to be a robot, or a human, robots have a differant set of weapons or something differant about their weapons (like can only use energy weapons and they recharge or have double machine guns). The counter would be that they are disabled by adv marauders or something.

Also annoying spectators would probably be the best thing to ever happen to tremulous, It would be REALLY funny to see them fly over head and make odd noises.  I'd probably piss my pants doing it and laugh my head off.
Title: Re: New race.
Post by: your face on December 15, 2008, 04:49:12 pm
And make spectators look like this (http://chuckblog.files.wordpress.com/2008/02/slimer.jpg). ;D

@Kaleo, there used to be a H vs. H server with a freaked qvm but it died a while ago.
Title: Re: New race.
Post by: The Me on December 15, 2008, 06:03:19 pm
@Kaleo, there used to be a H vs. H server with a freaked qvm but it died a while ago.
Im pretty sure instagib server is still up, and also instagib is on Trem spain. Instagib is a H v H game with 1 hit kill massdriver-only game.
Title: Re: New race.
Post by: Syntac on December 16, 2008, 03:30:50 am
Also annoying spectators would probably be the best thing to ever happen to tremulous, It would be REALLY funny to see them fly over head and make odd noises.  I'd probably piss my pants doing it and laugh my head off.
Yes.
Title: Re: New specs.
Post by: player1 on December 16, 2008, 06:41:46 am
I still vote for ghost bees for Specs. (+1 Nux/Bissig)

Maybe that's what "zobies" are - zombie bees.
Title: Re: New race.
Post by: Zero Ame on January 15, 2009, 09:34:07 am
The idea of a third race has been suggested here many times before.

Many members of the community still feel that there are gameplay issues with the current two-race system, and, considering the amount of work required to implement a third race, that development resources are better spent on improving the current game. Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game. Overall, adding a third race would be closer to creating a new game than modifying Tremulous.

You could always write a really awesome third race mod and prove us wrong though ;)

So if I say I will donate $100 if a third race is implimented into the game, will you do it? Cause I agree with him 100%, A third race would be extremely awesome and would indeed increase gameplay by alot. Granted, what could be done, is make it into a mod and slowly implement it into the game in the next version.

And yes, I am very much so serious about this and donating $100 for a third race. Heck, I'll even help with making maps for it.
Title: Re: New race.
Post by: Urcscumug on January 15, 2009, 12:09:30 pm
Now that's something else. Except it will take more than just $100 to convince a capable developer take some time and work on this seriously. And of course you'd have to get people to agree on what a 3rd race should be like, which may be a problem. :) But yeah, putting some money where the mouth is at least something concrete.

FWIW, I don't consider these discussions sterile. Designing a 3rd race will be complicated and should come first, regardless if anybody's gonna ever implement it. And if we keep putting it off or shooting it down it will definitely never happen. I'd feel much better if there was a solid design down on paper but nobody to do it then having 100 willing and able devs but nothing to work with.
Title: Re: New race.
Post by: Zero Ame on January 15, 2009, 05:13:43 pm
I can sketch up some stuff if ud like

My idea of a new race would be 1 of these:
Title: Re: New race.
Post by: Urcscumug on January 15, 2009, 05:25:22 pm
I think it would be best if we approached this issue of the 3rd race properly. By that I mean drawing up a table with three columns (alien, human and 3rd) and start writing rows with stuff that defines a race. For instance ranged attacks: put heavy use for humans, light use for aliens. Melee attacks, the other way around. Zone attacks, medium use for both (luci and nade for humans, mara zap and goon/rant mass damage for aliens). At some point we'd get a table where each entry is one of three degrees: heavy/medium/light use, or essential/optional/not used etc. And once we get an overall image of what makes the existing races what they are we can start filling in the 3rd column in a way that produces something completely new as well as balanced.

Actually, I think I will just start putting something like that together and see where it leads us.
Title: Re: New race.
Post by: Zero Ame on January 15, 2009, 06:56:59 pm
Good Idea, Ill draw up some sketches of possible maps and buildings for the new race and character models and ect.. Just for a base of ideas.
Title: Re: New race.
Post by: The Me on January 15, 2009, 08:09:53 pm
Good Idea, Ill draw up some sketches of possible maps and buildings for the new race and character models and ect.. Just for a base of ideas.
before you do that, look here: http://unvanquished.benburhans.com/forum/index.php

That is where you will find the current project to create a 3rd race, if you would like to help please just post on the first link and let us know how you can be of assistance. Wouldn't want fifty different versions of the same idea trying to be developed at the same time.
Title: Re: New race.
Post by: zybork on January 17, 2009, 02:38:34 pm
Ghosts, zombies,... whatever. But what would be the characteristics of this new race? Mind one thing:

Humans: Relatively weak on short range, strong on long range.
Aliens: Very strong on short range, weak on long range, very agile.

That's the spice of Tremulous. I don't see big chances for a third race to be any good. In my opinion, that "dualism" is a perfect concept, it may need some finetuning, but there is no need for a third race.
Title: Re: New race.
Post by: Urcscumug on January 17, 2009, 05:35:18 pm
I used to think so as well. Until I started putting together the comparison chart I mentioned above. Let's just say it's not so definitive anymore. I find there are plenty of places where the attributes of alien and human can allow for a third option, and that the combination of those third options has a lot of potential.

Here's the chart (excel XLS, open office calc ODS and HTML files):
http://uploading.com/files/PUR9A3FO/3rdrace.zip.html
Title: Re: No thanks...
Post by: player1 on January 18, 2009, 11:29:00 pm
MALWARE!!!

do not want

just post it here

SMF supports tables
Title: Re: No thanks...
Post by: Roanoke on January 19, 2009, 12:16:24 am
MALWARE!!!

do not want

just post it here

SMF supports tables
wut
Have you tried the tables? they don't work well. Oh, and it would be a pain to convert.
Title: Re: New race.
Post by: Zero Ame on January 19, 2009, 05:23:17 am
I used to think so as well. Until I started putting together the comparison chart I mentioned above. Let's just say it's not so definitive anymore. I find there are plenty of places where the attributes of alien and human can allow for a third option, and that the combination of those third options has a lot of potential.

Here's the chart (excel XLS, open office calc ODS and HTML files):
http://uploading.com/files/PUR9A3FO/3rdrace.zip.html

A sugestion... use FileFront (http://filefront.com) for uploads/downloads
Title: Re: New race.
Post by: Urcscumug on January 20, 2009, 10:11:35 am
OK, I've put it on filefront too:
http://files.filefront.com/3rdracezip/;13034244;/fileinfo.html
Title: Re: New race.
Post by: Ivancool on January 21, 2009, 04:44:40 am

We need the following new races!!!!!!


*Power gRangers.
*Tyrantsaurus rex, Goonzilla, Maraptor, Basilosaurus, Queen Congo.
*Uptimus Pride, Megatroll.
*N1 Abrahams, F-I6,F-SS, F-II7, AK-64 Apach, Hide D.
*Umer Sampsons, Bort Sampsons.
*Zub zone, Reiden, Scorpioff, Gore.
*Buttman, Sooperman, Spydermon, Hallk.
*Manganeto, Biclops, Coldman, Wallverine, Mystix, Quickgold, Daycrawler.
*Saline Snake, Lipid Snake,
*Master Chef,Curtain, Arbyte.
*Richars Stillman, Bile Games, Leenox Torballs
*All the Gameboy centerfolds girls (dressed of course)


Names were changed to avoid Trademark Infringement

Title: Re: New race.
Post by: Archangel on January 21, 2009, 07:10:30 am
Linux Tarballs would make more sense, but maybe that's just me
Title: Re: New race.
Post by: Bissig on January 21, 2009, 08:04:39 pm
Linux Tarballs would make more sense, but maybe that's just me

Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
Title: Re: New race.
Post by: Hendrich on January 21, 2009, 11:50:49 pm
Linux Tarballs would make more sense, but maybe that's just me

Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
O.o;

*Hendrich gets another amazing idea*
Title: Re: New race.
Post by: Taiyo.uk on January 22, 2009, 09:29:24 am
Linux Tarballs would make more sense, but maybe that's just me

Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
...and totally bzip2'd.
Title: Re: New race.
Post by: kevlarman on January 22, 2009, 04:41:12 pm
Linux Tarballs would make more sense, but maybe that's just me

Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
...and totally bzip2'd.
i 7zip my tarballs just to be an asshole.
Title: Re: New race.
Post by: Roanoke on January 22, 2009, 11:16:44 pm
Linux Tarballs would make more sense, but maybe that's just me

Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
...and totally bzip2'd.
i 7zip my tarballs just to be an asshole.
As in, .7zip? :(
Title: Re: New race.
Post by: Archangel on January 23, 2009, 12:26:28 am
.tar.7z isn't that uncommon
Title: Re: Third Team!!!
Post by: player1 on January 23, 2009, 02:03:46 am
OK, I've put it on filefront too:
http://files.filefront.com/3rdracezip/;13034244;/fileinfo.html

To get somewhat back on topic, Urscumug, why don't you post this here, and maybe we can discuss it here? Also, if you PM Chess Guy, maybe he will let you post it at the Unvanquished site he started. I'm very interested in your idea, and would like to see the two approaches combined, and the two groups of supporters unite their energy into one overwhelmingly popular movement to create a Third Race mod. To really get more people talikng about it, it would be best to start a new thread in the Mod Concept area. Many more people will take a look if they don't have to download a questionable file from an unknown individual. Either that, or PM me, and I will talk to Chess Guy, or seek out a place for you to post the info as an HTML document somewhere (a web page).

Good luck with it. I like the idea behind it, and I think many other players would be interested in discussing it if it was posted here.

Cheers!
Title: Re: New race.
Post by: Urcscumug on January 23, 2009, 01:35:35 pm
Yeah, it was about time to put an end to the silly stuff. I'm posting the table below in forum format.

Please note that on some stuff you may not agree, if so please do speak up. What this table does is attempting to describe the humans and the aliens feature for feature. In the hope that once we see them side-by-side we can get a more clear picture of what a 3rd race could do to bring something new to the game.

The table is by no means complete.

I haven't brought the issue up in the Unvanquished topic because it struck me as focusing mainly on artwork, albeit with some interesting ideas thrown in (such as teamsee, which could prove a nice alternative to the human and alien radars). Like I said, I prefer approaching this issue from the bottom up; I'd like to have a clear idea of what the 3rd race should be like first of all.

topicALIENSHUMANS
Appearance
Raceinsects, arthropodesmammals, primates
Formsmultiple forms; each fully equipped and unchangeablesingle form; can combine armor, weapons and equipment
Health
Typelow-high, inverse to mobilityfixed, medium
Self-regenheavy use (auto, constant, fast)heavy use (once, manual, medkit)
Structurelight use (booster)heavy use (medistation)
Teammateslight use (rants)none (light proposed: ckit)
Shieldingnoneheavy use (lessen dmg; armor equip)
Mobility
Jumpheavy use (most forms)light use (exhaust stamina quick)
Speedheavy use (all; part of attack for some)medium use (can always run)
Flynonemedium use (need jet, limits speed)
Wall walkmedium use (lesser forms)none
Attacks
Distancelight use (adv goon, adv granger)heavy use (all)
Zonemedium use (mara zap, rant+goon mass)medium use (grenade, luci)
Meleeheavy use (all)light use (psaw)
Persistentpoison (all, with booster); time limited effect and capabilitynone
Ammolight use; self-regenCarries clips; free regen at structure
Detectionrange limited radar; enemies and enemy structs; permanent, built-inrange limited radar; enemy and friends; players and structs; only with helmet (s2)
Structures
Mainhigh HP, light self-defencehigh HP, light self-defence
Healingself, builder (manual)builder (manual)
Build arearange (creep), sentience points limitrange (power), build point limit
Spawnseggstelenodes
Proxim deftubes (essential)tesla (occasional)
Range defswarms (seldom)turrets (essential)
Trapping deftrapper (medium)none
Health regenbooster (optional)medistation (essential), armory
Evolutiondepends on overminddepends on armory, reactor
AmmoN/Aarmory, reactor, repeater
Protectionhovel (seldom)none
Blockingbarricades (often)none
Specialbooster (optional); gives limited poisondef computer (optional); improves turrets, required for teslas
repeater (optional); extends build range
Title: Re: New race.
Post by: player1 on January 23, 2009, 06:20:25 pm
Nice work.
Title: Re: New race.
Post by: Roanoke on January 23, 2009, 11:48:49 pm
You seem to have put repeaters under aliens. Also, add that the dcc increases the healing rate of all structures. And evolution has nothing to do with om range, it matters how close you are to the rc. I would recommend adding this to the unvanquished topic, as it is not only art based, it is everything about this idea.
Title: Re: New race.
Post by: Urcscumug on January 24, 2009, 12:49:04 am
You seem to have put repeaters under aliens. Also, add that the dcc increases the healing rate of all structures. And evolution has nothing to do with om range, it matters how close you are to the rc. I would recommend adding this to the unvanquished topic, as it is not only art based, it is everything about this idea.

Fixed repeaters.

How do you mean, DC speeds up healing? When ckit heals structures it happens faster if there's a DC? Didn't know that, if that's it.

As for OM, I just meant evolution depends on a functional OM, for aliens, and armory (and implicitly RC) for humans. I cleared it up.

I'll read the unvanquished topic in depth to see what exactly is going on in there. :) In the meantime, since this is the semi-official "3rd race" thread, let's keep on working at it. We can always move around or whatever once things become more clear.

BTW, in case anybody notices I put down both insects and arthropods for aliens; it's because they're a bit of both. Insects have 6 legs (3 pairs); arthropods have at least 4 pairs, sometimes 5 (so 8-10 legs), one or two of which are specialized in some way. Plus, arhtropods don't have antennas or wings. So you see that the Trem aliens fall somewhere in between, but somewhat closer to being arthropods.

Why do I care? Because the 3rd race's class and species may have to be balanced carefully against these two. I won't hide that I feel that Trem's SciFi theme should be preserved, whereas the Unvanquished seem to veer toward Fantasy (yes, I did read the explanation that attempts to reconcile the vast diversity of models with SciFi).

So here's a first topic we could discuss: what should the 3rd race be.

There's at least one more or less obvious choice (already used in notorious works such as Alan Dean Foster's Commonwealth novels): reptiles/dinosaurs (humanoid or not). Gives a nice span of possible forms (if we should decide to go with multiple forms like with aliens) and also gives the option of a single humanoid form. Or perhaps something new. Aliens have multiple forms, each of them being feature-complete and unchangeable. Humans have a single base form, but can don combinations of equipment/armor/weapons. What's a third way of doing things?

Birds are another option for race. Fish are not viable for obvious reasons. We can also exit the animal regnum and wander through vegetal or mineral, although the idea may not appeal to many. What else?

As for the name... we've been calling them "the 3rd race" for so long that I for one feel like it's a good name already. Perhaps there's an idea right there: The 3rd Race. :)
Title: Re: New race.
Post by: UniqPhoeniX on January 24, 2009, 01:10:33 am
Also, add that the dcc increases the healing rate of all structures. And evolution has nothing to do with om range, it matters how close you are to the rc. I would recommend adding this to the unvanquished topic, as it is not only art based, it is everything about this idea.
Dcc heals structures in mgdev IIRC, maybe in some mods, but not in 1.1. Distance to RC doesn't matter, you just can't evolve near humans / human buildables.
Title: Re: New race.
Post by: Roanoke on January 24, 2009, 01:20:49 am
Yes, UsaKillar is right. With a DCC built, structures autoheal. Anyway, I would prefer all this is posted in the unvanquished topic, as that is the main body for deciding what happens to this mod. As I stated there, I proposed a race of magi/magicians that can cast spells (that they purchase with points) on themselves/areas/others, using their own supply of mana (regenerated at a structure).
Title: Re: New race.
Post by: Amanieu on January 24, 2009, 07:27:50 am
Actually I really like the unvanquished idea, because then there are 3 very distinc teams:
Aliens: Brute animal force
Humans: Science
Unvanquished: Magic

Seems very balanced to me.
Title: Re: New race.
Post by: Roanoke on January 24, 2009, 06:09:21 pm
Good. Happy to see I can contribute :D
Title: Re: New race.
Post by: nathan736 on January 25, 2009, 01:38:52 am
heres my idea 1st just make zombes and bingo all you have to do is have no spawns and every time azomby toches some ting it goes zomby and just mack the the thing tern green  ;D ha what do you say to that and the zombeys becom infinsable evrey time they infect some one
Title: Re: New race.
Post by: Roanoke on January 25, 2009, 02:23:53 am
1. Speak English.
2. Read the thread, zombies were rejected. Zombies have no advantage over hummies whatsoever. They can't attack and move slow, so they easily die from, say, rifles. However, they will totally pwn aliens. Besides adv. goons.
Title: The Unvanquished: A "Third Race" or Three-team Mod
Post by: player1 on January 27, 2009, 08:52:45 pm
Hi,

We're currently seeking 2d and 3d artists, modelers, animators, mappers, sound techs, tutors, coders and any others who would like to help us create a Three-team or Third Race mod for Tremulous. If you have such skills, and are interested in helping us create such a mod, take a look below, and PM me, or join the discussion at The Unvanquished (http://tremulous.net/forum/index.php?topic=9805.0), A Third Race Mod [Concept] Proposal for Tremulous.

Cheers!

plug/blurb/one-respondent-wrote:

Actually I really like the Unvanquished idea, because then there are 3 very distinct teams:
Aliens: Brute animal force
Humans: Science
Unvanquished: Magic

Seems very balanced to me.