Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game.
stuffsigged ;D
Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game.
Not necessarily.
I propose the 'ghost' race. This race needs no base as the ghosts cannot die. They also cannot shoot, slash, chomp, bite, damage, kill, win or lose. What they CAN do is hover round watching the other 2 races fight it out.
They shall be known as 'Specters' or 'Specs' or something like that.
/*Mudkipz implements Pokemon
{
Mudkipz.win = true;
Mudkipz.death = false;
Mudkipz.overused = true;
Mudkipz.thisIsJavaNotC = true;
Mudkipz.failedAttemptAtHumor = true;
while(x>2)
{
wait for Tremulous1.2;
}
}*/
Not necessarily.Yes!
I propose the 'ghost' race. This race needs no base as the ghosts cannot die. They also cannot shoot, slash, chomp, bite, damage, kill, win or lose. What they CAN do is hover round watching the other 2 races fight it out.
They shall be known as 'Specters' or 'Specs' or something like that.
I am still waiting for the "annoying-spectator-bees-that-hover-around-your-head-making-awful-distracting-noises" mod.
and add more of a real time strategy gameLet me add that I do NOT want tremulous to be an RPG.
also learn to writeHe was being sarcastic. I mean seriously, how is it possible for one person to generate this much duh?
But before anyone can implement this you'll need a detailed plan of the new race's abilities, their structures and how they evolveExactly. This is most important thing.
But this is true in pushcannon and maybe few others maps.This is true for ALL default maps except maybe niveus and karith. I am not adding new maps because most of them are beta maps and are still in construction, in fact most aren't even fully playable yet.
R Unlimited CZ serverYou should never state that you play on an unlimited build point server, because right now, I can assure you you've lost any little credibility you still had. Unlimited BP servers do not reflect the general game play of tremulous, most servers have a maximum of 100 BPs leaving base layout very thin so the general layout, even if bases are moved, still stays the same. And still, even if you have a single base surrounded by 2 enemy base, the teams still remain at a 1v1 ratio(like there are probably 4 players on both team) which means even if they flank, its 2v4v2. with a third team it would end up as 3v2v3(granted same number of players are kept) in a 8 player game, 6 players would end up fighting 2 because its just how it is, people will automatically go for the weakest link in order to win. Even if the game gets bigger(15 players for example) in a normal game both team are equal, with a third team if the balance is kept, then it would end up in a 10v5(with some random skirmish here and there), which isn't fun.
If you think... When/if third race will be done, then you will see that I had right.QuoteBut this is true in pushcannon and maybe few others maps.This is true for ALL default maps except maybe niveus and karith.
Ah, credibility... That where I playing taking down my credibility? Then I don't care about it.QuoteR Unlimited CZ serverYou should never state that you play on an unlimited build point server, because right now, I can assure you you've lost any little credibility you still had. Unlimited BP servers do not reflect the general game play of tremulous
10v5(with some random skirmishI don't think that there will be "some radom skirmish" but "big intentional skirmish". Because now is killing enemy base way to win game. But with three team game no - they can kill one team, but second team remain. That is reason why is more preferable to kill stronger teams players first while rushing weak base and then finish that weak enemy base. But that all depends on many things.
That's the fun part :D Makes the game a lot more interesting.
- Will 2 factions team up against one? Will this be a problem?
A new question, when one team is whipped out, do they sit and wait? Or do they join the two other races, could you trust players from the dead race not to seek revenge on the team that caused their destruction?
Although we should consider a way of placing players of the team that lost into the other 2 teams
I'd say that wherever the losing team goes, it will cause upset and so reduce your player base. If you want the mod to become well accepted you might want to think of a victory condition which doesn't require or allow for the destruction of a team.Maybe something like Mario Kart 64 had where the team with no base turns into something less powerful but still mildly entertaining. A weaker form of their race or perhaps each race could become something else, for instance a dead human team could become weak fly droids, the elementals could be able to siege in one place and use minor magical attacks against people in their range, and the aliens could become a building of their choice other than egg. where they could sit anywhere and do their little building thing. meh but of course that would require a shit load of more coding... anyway yea throw out some more ideas of what could come of the third race.
I also voted for elementals. Add to the story some mysterious line about how even before the aliens, something lived on the planet.
I am willing to code this, but I need... a plan of what you want exactly.
if you really want a 3rd race make it a hybrid of both
humans that have been turned aliens
zobies are a cool idea
I think a good idea for a second race would be another faction of humans
zobies are a cool ideaNo matter how much you shoot them (barring headshots), they don't die and eat your head?
I think a good idea for a second race would be another faction of humans
@Kaleo, there used to be a H vs. H server with a freaked qvm but it died a while ago.Im pretty sure instagib server is still up, and also instagib is on Trem spain. Instagib is a H v H game with 1 hit kill massdriver-only game.
Also annoying spectators would probably be the best thing to ever happen to tremulous, It would be REALLY funny to see them fly over head and make odd noises. I'd probably piss my pants doing it and laugh my head off.Yes.
The idea of a third race has been suggested here many times before.
Many members of the community still feel that there are gameplay issues with the current two-race system, and, considering the amount of work required to implement a third race, that development resources are better spent on improving the current game. Furthermore, every map to date has been designed for an aliens vs. humans game, and these will need to be substantially modified, if not rewritten from scratch to make them playable for a three-race game. Overall, adding a third race would be closer to creating a new game than modifying Tremulous.
You could always write a really awesome third race mod and prove us wrong though ;)
Good Idea, Ill draw up some sketches of possible maps and buildings for the new race and character models and ect.. Just for a base of ideas.before you do that, look here: http://unvanquished.benburhans.com/forum/index.php
MALWARE!!!wut
do not want
just post it here
SMF supports tables
I used to think so as well. Until I started putting together the comparison chart I mentioned above. Let's just say it's not so definitive anymore. I find there are plenty of places where the attributes of alien and human can allow for a third option, and that the combination of those third options has a lot of potential.
Here's the chart (excel XLS, open office calc ODS and HTML files):
http://uploading.com/files/PUR9A3FO/3rdrace.zip.html
Linux Tarballs would make more sense, but maybe that's just me
O.o;Linux Tarballs would make more sense, but maybe that's just me
Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
...and totally bzip2'd.Linux Tarballs would make more sense, but maybe that's just me
Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
i 7zip my tarballs just to be an asshole....and totally bzip2'd.Linux Tarballs would make more sense, but maybe that's just me
Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
As in, .7zip? :(i 7zip my tarballs just to be an asshole....and totally bzip2'd.Linux Tarballs would make more sense, but maybe that's just me
Haahahahahaaaahaahahaha! Shot from a catapult! Hot and steamy and very, very black.
OK, I've put it on filefront too:
http://files.filefront.com/3rdracezip/;13034244;/fileinfo.html
topic | ALIENS | HUMANS |
Appearance | ||
Race | insects, arthropodes | mammals, primates |
Forms | multiple forms; each fully equipped and unchangeable | single form; can combine armor, weapons and equipment |
Health | ||
Type | low-high, inverse to mobility | fixed, medium |
Self-regen | heavy use (auto, constant, fast) | heavy use (once, manual, medkit) |
Structure | light use (booster) | heavy use (medistation) |
Teammates | light use (rants) | none (light proposed: ckit) |
Shielding | none | heavy use (lessen dmg; armor equip) |
Mobility | ||
Jump | heavy use (most forms) | light use (exhaust stamina quick) |
Speed | heavy use (all; part of attack for some) | medium use (can always run) |
Fly | none | medium use (need jet, limits speed) |
Wall walk | medium use (lesser forms) | none |
Attacks | ||
Distance | light use (adv goon, adv granger) | heavy use (all) |
Zone | medium use (mara zap, rant+goon mass) | medium use (grenade, luci) |
Melee | heavy use (all) | light use (psaw) |
Persistent | poison (all, with booster); time limited effect and capability | none |
Ammo | light use; self-regen | Carries clips; free regen at structure |
Detection | range limited radar; enemies and enemy structs; permanent, built-in | range limited radar; enemy and friends; players and structs; only with helmet (s2) |
Structures | ||
Main | high HP, light self-defence | high HP, light self-defence |
Healing | self, builder (manual) | builder (manual) |
Build area | range (creep), sentience points limit | range (power), build point limit |
Spawns | eggs | telenodes |
Proxim def | tubes (essential) | tesla (occasional) |
Range def | swarms (seldom) | turrets (essential) |
Trapping def | trapper (medium) | none |
Health regen | booster (optional) | medistation (essential), armory |
Evolution | depends on overmind | depends on armory, reactor |
Ammo | N/A | armory, reactor, repeater |
Protection | hovel (seldom) | none |
Blocking | barricades (often) | none |
Special | booster (optional); gives limited poison | def computer (optional); improves turrets, required for teslas |
repeater (optional); extends build range |
You seem to have put repeaters under aliens. Also, add that the dcc increases the healing rate of all structures. And evolution has nothing to do with om range, it matters how close you are to the rc. I would recommend adding this to the unvanquished topic, as it is not only art based, it is everything about this idea.
Also, add that the dcc increases the healing rate of all structures. And evolution has nothing to do with om range, it matters how close you are to the rc. I would recommend adding this to the unvanquished topic, as it is not only art based, it is everything about this idea.Dcc heals structures in mgdev IIRC, maybe in some mods, but not in 1.1. Distance to RC doesn't matter, you just can't evolve near humans / human buildables.
Actually I really like the Unvanquished idea, because then there are 3 very distinct teams:
Aliens: Brute animal force
Humans: Science
Unvanquished: Magic
Seems very balanced to me.