Author Topic: UnTrem  (Read 65910 times)

Celestial_Rage

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Re: UnTrem
« Reply #90 on: January 23, 2011, 11:23:52 am »
ATCS HD includes the .map file in Pk3. That would probably be better than the default ATCS for Xreal.

http://downloads.mercenariesguild.net/maps/map-atcshd-gpp.pk3
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jm82792

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Re: UnTrem
« Reply #91 on: January 25, 2011, 04:23:09 am »
Shaders are far from being an issue.
If we can plug channels (spec, diffuse, NOR, etc) into a basic shader we can get most of them back and better than before.
I strongly suggest getting a 1.2 port then going for your mods/game-play improvements as it would really be a nice contribution to Tremulous.

ghostshell

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Re: UnTrem
« Reply #92 on: February 11, 2011, 01:09:05 am »
Last post on this subject. From this point please use the following links, I won't discuss Dretchstorm here.

Official website (WIP) - http://dretchstorm.com

Updates - http://boomz.me/group/dretchstorm

Discussion (open forum) - https://groups.google.com/forum/#!forum/dretchstorm

I'm preparing a guide to convert Tremulous maps to Dretchstorm.

DraZiLoX

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Re: UnTrem
« Reply #93 on: February 11, 2011, 08:16:51 pm »
* DraZiLoX loves javascript candy

PS. last link is broken.

eDIT: oops, sry for offtopic

Nux

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Re: UnTrem
« Reply #94 on: February 23, 2011, 02:29:39 pm »
Nux, I think what you mean by the mara slowness is some very early Phase 1 or 2 version from ages ago. Correct me if I'm wrong. It has been fixed since long time. As I said, the first phases were utterly horrible. Play the most recent ones, they're very enjoyable.

You might be right there. It's true I haven't tried it recently, and I guess I was just disillusioned to the prospect of the devs making changes I agreed with / enjoyed after trying and failing to like their changes for as long as I did.

I'll give the new stuff try a ASAP.

In other news, it's good to see the thread has got back on track despite our best efforts!

Well it's five weeks since I made that post and I've been playing GPP exclusively throughout that time. I adjusted to it and have been getting top score frequently (if that's important to you). I got the impression that this a version of tremulous I could live with and enjoyed the player-base that haunts it.

A few minutes ago I tried 1.1 for the first time since 5 weeks ago.

I loved it. Absolutely loved it. It felt like a huge weight had been lifted (as they say). I felt free! I suppose I'll never know if it's just that I'm biased to the trem I've played for years. I just know that with all the delays they've added to actions in GPP, they've have ruined the fun in a way that going back to 1.1 has truly made me appreciate.

I really want to be where the good players are, but I have to tell you I'm really feeling like flipping GPP off right now.

Cadynum

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Re: UnTrem
« Reply #95 on: February 23, 2011, 06:47:05 pm »
I loved it. Absolutely loved it. It felt like a huge weight had been lifted (as they say). I felt free! I suppose I'll never know if it's just that I'm biased to the trem I've played for years. I just know that with all the delays they've added to actions in GPP, they've have ruined the fun in a way that going back to 1.1 has truly made me appreciate.

I have those exact same feelings too.

ghostshell

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Nux

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Re: UnTrem
« Reply #97 on: April 12, 2011, 01:17:51 am »

vcxzet

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Re: UnTrem
« Reply #98 on: April 12, 2011, 05:12:00 am »
Brilliant post ghostshell, it was quite descriptive.
However, the linked image doesn't show any difference between tremulous and dretchstorm.
Or... is that dretchstorm running in tremulous compatibility mode?
(I do not think you just stopped here to rant your project. Because you'd post something cool if that was the case)

Venkman

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Re: UnTrem
« Reply #99 on: April 12, 2011, 10:07:46 pm »

...more realistic jetpack that acts more realistically like from Tribes Vengeance.

Awe shit, TRIBES!

...Sir, you just brought back so many memories.
Don't look at me! GO! SPAM EGGS.
Oooooohoho how we can argue about this one...

RAKninja-Decepticon

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Re: UnTrem
« Reply #100 on: April 13, 2011, 02:14:13 am »

...more realistic jetpack that acts more realistically like from Tribes Vengeance.

Awe shit, TRIBES!

...Sir, you just brought back so many memories.

bad ones.  vengeance was not tribes.
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your face

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Re: UnTrem
« Reply #101 on: April 13, 2011, 05:30:12 am »
Huh?
I liked the original Tribes and T:V.  probably partial to the original though. :3
spam spam spam, waste waste waste!

RAKninja-Decepticon

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Re: UnTrem
« Reply #102 on: April 13, 2011, 08:27:11 am »
Huh?
I liked the original Tribes and T:V.  probably partial to the original though. :3
i'm no fan of the unreal engine.  planetside was more like tribes to me than vengeance was.  but all this is side talk, i'll shut up now.
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your face

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Re: UnTrem
« Reply #103 on: April 24, 2011, 04:09:07 am »
aogomgz, just played Vengeance. <3 it.
spam spam spam, waste waste waste!

Lecavalier

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« Last Edit: April 24, 2011, 04:44:01 am by Lecavalier »
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Firstinaction

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Re: UnTrem
« Reply #105 on: April 24, 2011, 07:29:49 pm »
Well I just checked your website out and it looks pretty cool... 
I might even help with your project... 

(I am an modeler and animator and I do video graphics too so if your looking for any of those please do contact me... )

So now what is the story of this project again?

ghostshell

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Re: UnTrem
« Reply #106 on: April 27, 2011, 09:23:36 pm »

Nux

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Re: UnTrem
« Reply #107 on: April 28, 2011, 12:32:05 am »
Good to see normals. Now if you can just turn down the contrast and make it a little more colourful, it'll look nice!

Also, it calls attention to some bad light placement. The map itself might need editting to properly use the lighting effects being implemented.

jm82792

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Re: UnTrem
« Reply #108 on: April 28, 2011, 08:57:47 am »
Lighting can kill the best scene, or make the worst scene decent.