Author Topic: UnTrem  (Read 65908 times)

Amanieu

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Re: UnTrem
« Reply #30 on: January 08, 2009, 05:57:29 am »
I believe Xreal require OpenGL 2.0
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ghostshell

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Re: UnTrem
« Reply #31 on: January 13, 2011, 08:49:59 pm »
This project is still alive and kicking. nothing to show yet, but it is becoming its own game. for now it's called it DretchStorm, for lack of a better name. I want it to remind people that it's related to tremulous but it's not tremulous.

"Project DretchStorm is an FPS based on the Tremulous universe. The goal is to build on the gameplay of Tremulous version 1.1(ish) and extend its features and introduce new tech."

Classes are gone in favor of XP accomplishments. More XP will unlock new weapons, skins and abilities. XP can decreased based on different factors too, so you can lose what you have if you dont behave, for example.

New buildables are planned, and new models for existing ones. Telenodes are replaced with BioNodes (spawn and use XP points)

etc. etc..

right now the effort is to integrate with xreal and learn all we need to learn about making maps, models under xreal. lots of graphics work that I know little about. if anyone wants to contribute new models (interesting alien models welcome), help with rigging/animation, please contact me.

You can find me on #gameboom @ irc.freenode.net

Demolution

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Re: UnTrem
« Reply #32 on: January 13, 2011, 09:06:27 pm »
Still not sure about this, but good luck nevertheless.

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CreatureofHell

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Re: UnTrem
« Reply #33 on: January 13, 2011, 09:30:48 pm »
I'll be interested when it has something to show.
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Cadynum

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Re: UnTrem
« Reply #34 on: January 14, 2011, 02:12:23 am »
It sounds interesting if it does get released.
I've always wanted to see tremulous on xreal, truly taking advantage of the engine.

Teapot

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Re: UnTrem
« Reply #35 on: January 14, 2011, 09:04:42 am »
I compiled it once for 1.1. On the lowest quality (and highest performance) settings, I got 20 FPS max on both the default Xreal game and the port of Tremulous. On default Tremulous, I hit 125 FPS (and that's because I have com_maxfps set to 125). So all I can say is the engine isn't for me ;)

SamOz

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Re: UnTrem
« Reply #36 on: January 14, 2011, 09:57:24 am »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

Need an idea for the third team?

Well, name the Tremulous Aliens "Arkans" (similarish to arachnid, and they are basically just giant spiders) and make a third one called "Rodvinans" or something. Make them former allies with the humans, before the humans betrayed them.

Look up Unvanquished. They're doing that. It's a 3-team version of Tremulous, many of the Tremfusion people were involved in it.
Read about SamOz's MImod or download it here. Warning, It's BIG!!!
MImod is a new mod for Tremulous, with flashy script effects & High-Def textures in an Oriental-influenced theme.

Tremulant

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Re: UnTrem
« Reply #37 on: January 14, 2011, 12:53:05 pm »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

Need an idea for the third team?

Well, name the Tremulous Aliens "Arkans" (similarish to arachnid, and they are basically just giant spiders) and make a third one called "Rodvinans" or something. Make them former allies with the humans, before the humans betrayed them.
Look up Unvanquished. They added an animated ballsack to trem.
Fix'd
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SamOz

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Re: UnTrem
« Reply #38 on: January 14, 2011, 01:02:52 pm »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

Need an idea for the third team?

Well, name the Tremulous Aliens "Arkans" (similarish to arachnid, and they are basically just giant spiders) and make a third one called "Rodvinans" or something. Make them former allies with the humans, before the humans betrayed them.
Look up Unvanquished. They added an animated ballsack to trem.
Fix'd

It's very rude to misquote people - fix your difficulty with this concept

This is a link to the Unvanquished if anyone is interested

http://unvanquished.net/forum/index.php
« Last Edit: January 14, 2011, 01:04:57 pm by SamOz »
Read about SamOz's MImod or download it here. Warning, It's BIG!!!
MImod is a new mod for Tremulous, with flashy script effects & High-Def textures in an Oriental-influenced theme.

Demolution

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Re: UnTrem
« Reply #39 on: January 14, 2011, 03:52:00 pm »
Unvanquished isn't making any progress, so it's currently dead. Also, he was joking.

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CreatureofHell

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Re: UnTrem
« Reply #40 on: January 14, 2011, 03:56:38 pm »
Unvanquished isn't making any progress, so it's currently dead. Also, he was joking.

On hold is the appropriate term. We decided that there were more pressing concerns within the Tremulous community to attend to.
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Tremulant

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Re: UnTrem
« Reply #41 on: January 14, 2011, 04:46:51 pm »
Look up Unvanquished. They added an animated ballsack to trem.
Fix'd
It's widely acceptable to misquote people - fix'd
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your face

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Re: UnTrem
« Reply #42 on: January 14, 2011, 06:45:29 pm »
Look up Unvanquished. They added an animated ballsack to trem.
Fix'd

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Nux

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Re: UnTrem
« Reply #43 on: January 14, 2011, 11:27:50 pm »
I'll be interested when it has something to show.

This.

ziplocpeople

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Re: UnTrem
« Reply #44 on: January 15, 2011, 02:39:50 am »
Out of curiosity ghost, why try to make the gameplay more 1.1ish? 1.1 had its redeeming features and all, but I think when it comes down to it the GPP is better. Sure, it has its issues, but 1.1 had some major balance breaking ones. Hope those are addressed in your projecet, and I wish you the best of luck.

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Nux

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Re: UnTrem
« Reply #45 on: January 15, 2011, 08:13:57 pm »
How's about the fact that tremulous became most popular as 1.1 and that there is still a major portion of tremulous players who choose to stick with 1.1 and who wouldn't mind playing an updated version if it didn't change the game so drastically?

Meisseli

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Re: UnTrem
« Reply #46 on: January 15, 2011, 08:32:48 pm »
How's about the fact that tremulous became most popular as 1.1 and that there is still a major portion of tremulous players who choose to stick with 1.1 and who wouldn't mind playing an updated version if it didn't change the game so drastically?
Of which majority have played 1.2 for only two hours or only crappy Phase 1 from a year ago.

What on earth are those drastic changes?
« Last Edit: January 15, 2011, 08:34:20 pm by Meisseli »

Nux

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Re: UnTrem
« Reply #47 on: January 16, 2011, 01:42:56 am »
By drastic change, I'm refering to the step from the 1.1 to the current GPP release being the net result of a long period of tweaks. To anyone who was involved in the testing period I'm sure each of these tweaks were small enough to adapt to without much pain, and the fact that they had commited to testing it required that they keep adjusting until what is now GPP IS the tremulous they know. To anyone else, it takes a conscious effort to readjust thier reflexes and habits and I'm afraid we just won't do so unless there is a good reason to do it.

One good reason could be new graphics, but we haven't got those yet. Another could be balancing, but if you think that's enough reason in itself then I think you're forgetting that these people have played tremulous this long and enjoyed it despite any imbalance there might be (which I personally feel is highly related to levels of teamplay in public games and feel the reward system for camping is the real issue).

Doesn't the fact that- if what you say is true -the majority of those who prefer 1.1 have only tried 1.2 for ~2 hours tell you that maybe it made a bad impression on them? I'd say you need to work on your incentive for the changeover.

Cadynum

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Re: UnTrem
« Reply #48 on: January 16, 2011, 04:29:05 am »
I think the only reason people are still playing 1.1 is because it's still the official version.
If 1.2 is released without the horrible replacement sounds nobody would play 1.1 anymore.

Tremulant

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Re: UnTrem
« Reply #49 on: January 16, 2011, 06:04:00 am »
Ok, some possible reasons for their dismissal of GPP may include:

  • lack of hovel
  • a tendency to get muted moments after joining the official servers, for obvious reasons.
  • no truly ridiculous mods, just how popular is a straight game of trem 1.1 thesedays?
  • suffering a severe ego bruising when it turns out they're not quite so pr0 in gpp.
  • the widespread preconception that gpp just plain sucks, just see past forum posts for displays of inexplicable animosity toward the idea of change.

While GPP gameplay has changed a bit, it's hardly a great upheaval, if you're prepared to play poorly while you adjust then you should cope just fine with the transition, if your ego can't cope with this, that's unfortunate, but you could always, i don't know, just pretend to be polish or something until you feel ready to come out.
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CATAHA

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Re: UnTrem
« Reply #50 on: January 16, 2011, 11:20:12 am »
If 1.2 is released without the horrible replacement sounds nobody would play 1.1 anymore.
Im not sure that all will switch to 1.2 release, but I personally wont switch before 1.2 come out. After official release i will wait until our clan coders/moders fix some shit in 1.2 (death cam for example) and until they add some features and release 1.1 mod for 1.2
After it i will play in sort of '1.2' for sure. =)
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David

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Re: UnTrem
« Reply #51 on: January 16, 2011, 02:16:20 pm »
What's wrong with death cam?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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CATAHA

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Re: UnTrem
« Reply #52 on: January 16, 2011, 03:46:30 pm »
Its useless and hurting eyes. When roaming dretch killing you its just insane. Other aliens too. For me and most players i asked it real headache.

May be such 'improvements' sould have variable to turn them off. And settings menu position too.
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Nux

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Re: UnTrem
« Reply #53 on: January 16, 2011, 06:25:18 pm »
Yeahm, I have to agree about the death cam. It's a nice idea but sadly ends up annoying me.

Put simply, in 1.1 you can tell your dead on such a basic level (moving mouse + viewpoint motionless = Dead) that you use bearly any brain power in realising it. This death cam breaks that logic by making it probable that the viewpoint will move despite you having died. Might sound simple enough but it's a relatively significant increase in complexity for your reflexes to adjust to especially if you've played 1.1 so long it's strongly ingrained in your brain.

Don't forget that tremulous is an FPS, meaning it's highly dependent on twitch reflexes. Yes, you can adjust but you could make the same argument for any bad change. The key question is what makes adjusting to it worth it?

Please change the death cam back, I don't need to see my enemy run away. If you want to have it track your killer then at least don't fix the middle of the screen onto them like an aimbot. The jerky unexpected motion is what gives people headaches. You could try making it only move when the player hits an edge or smooth the motion to at least get rid of the jerkiness.

Asvarox

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Re: UnTrem
« Reply #54 on: January 16, 2011, 06:58:48 pm »
I think there are much more important issues. Like the end game twice as long comparing to 1.1 click to set ready thing.
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Meisseli

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Re: UnTrem
« Reply #55 on: January 16, 2011, 08:20:56 pm »
By drastic change, I'm refering to the step from the 1.1 to the current GPP release being the net result of a long period of tweaks. To anyone who was involved in the testing period I'm sure each of these tweaks were small enough to adapt to without much pain, and the fact that they had commited to testing it required that they keep adjusting until what is now GPP IS the tremulous they know. To anyone else, it takes a conscious effort to readjust thier reflexes and habits and I'm afraid we just won't do so unless there is a good reason to do it.

One good reason could be new graphics, but we haven't got those yet. Another could be balancing, but if you think that's enough reason in itself then I think you're forgetting that these people have played tremulous this long and enjoyed it despite any imbalance there might be (which I personally feel is highly related to levels of teamplay in public games and feel the reward system for camping is the real issue).

Doesn't the fact that- if what you say is true -the majority of those who prefer 1.1 have only tried 1.2 for ~2 hours tell you that maybe it made a bad impression on them? I'd say you need to work on your incentive for the changeover.
So no real reason, but it's just a pain to try something new? It's just like I said, you're one of those who have tried it for two hours and complain about a death cam.

I played 1.1 for three years and haven't had any tears leaving it. It's not about balancing or graphics. It's about those gameplay improvements that really make it a funner version. Lesser camping, working forward building, to be able to finish games pre-S3. Still got the nice fast gameplay too, and scrims are even more fun!

I've been there, Phase 1 was truly horrible. Tried even to make a 1.1 mod for 1.2 since it was so frustrating with the new version. Then they released a few more phases and fixed the problems. It's true it takes time to get adjusted to, I took two weeks, but the only thing holding you is that you're trying so much to grasp that 1.1 nostalgia. Why not take the learning period as when you started 1.1 as a complete newbie?

If you play it more than this CATAHA fellow here (a whopping 30 minutes!), you really won't be disappointed.

CATAHA

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Re: UnTrem
« Reply #56 on: January 16, 2011, 10:26:27 pm »
So no real reason, but it's just a pain to try something new? It's just like I said, you're one of those who have tried it for two hours and complain about a death cam.

I played 1.1 for three years and haven't had any tears leaving it. It's not about balancing or graphics. It's about those gameplay improvements that really make it a funner version. Lesser camping, working forward building, to be able to finish games pre-S3. Still got the nice fast gameplay too, and scrims are even more fun!

I've been there, Phase 1 was truly horrible. Tried even to make a 1.1 mod for 1.2 since it was so frustrating with the new version. Then they released a few more phases and fixed the problems. It's true it takes time to get adjusted to, I took two weeks, but the only thing holding you is that you're trying so much to grasp that 1.1 nostalgia. Why not take the learning period as when you started 1.1 as a complete newbie?

If you play it more than this CATAHA fellow here (a whopping 30 minutes!), you really won't be disappointed.
LoL, you think if 'death cam' ugly and making headache, then some more time in game will fix it? Lolly opinion, for real. I know you big fan of 1.2 but its not forcing you make such lolly opinions. Im not saying its crap for all payers, i saying there should be variable to turn that crap off since many players dont like it!
And ye, very lolly. Im playing in Trem for YEARS too. 30 min is enough for me for test all new features and possibilities. In any case im waiting for final 1.2 release, but i dont think it will make much difference for my personal opinion. I can only repeat (so u can stop raging me): I understand all 1.2 features and new gameplay. I understand why its done that way. But i just dont like it. Its my personal opinion. And personally i think 1.2 gameplay cant be compared with 1.1 gameplay. It totally different. And between this two gameplays i prefer 1.1 trem.

About links... its funny to hear you agree with all improvements since i heard about this http://ddos-tremulous.eu/projects/balance/ project. Why so many rollbacks to 1.1 value? =D
No offence, seriously. Lets just take that every player have its own preferences. For example some players love Fallout 2 and hate Fallout 3, some love Fallout 3 and hate Fallout 2... some like or hate both. You can not expect that all players will enjoy the new concept of gameplay.
And once again... IM NOT THINKING 1.2 CRAP! I just personally dont like it and see many things that should be added/removed in 1.2 =]
« Last Edit: January 16, 2011, 10:28:28 pm by CATAHA »
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Meisseli

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Re: UnTrem
« Reply #57 on: January 16, 2011, 10:38:04 pm »
LoL, you think if 'death cam' ugly and making headache, then some more time in game will fix it? Lolly opinion, for real. I know you big fan of 1.2 but its not forcing you make such lolly opinions. Im not saying its crap for all payers, i saying there should be variable to turn that crap off since many players dont like it!
Your English skill is failing you again. The point is that all you guys are doing is playing 1.2 and not commenting any of value, but instead complaining about the death cam for christ's sake.

Then again it seems like you did not even read my post through:
I've been there, Phase 1 was truly horrible. Tried even to make a 1.1 mod for 1.2 since it was so frustrating with the new version. Then they released a few more phases and fixed the problems
About links... its funny to hear you agree with all improvements since i heard about this http://ddos-tremulous.eu/projects/balance/ project. Why so many rollbacks to 1.1 value? =D
Makes sense now?

And ye, very lolly. Im playing in Trem for YEARS too. 30 min is enough for me for test all new features and possibilities.
I won't even comment on this one as you'll ridicule yourself anyways with it.

swamp-cecil

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Re: UnTrem
« Reply #58 on: January 16, 2011, 10:41:11 pm »
I dont really mind the Death Cam, but if it bugs you guys, there should be an option.
In TF2, there was where the camer looks at your body for a second, then zooms right in front of a player, takes a picture of him, you look at the picture for a second or two then you respawn. Maybe even 3rd person spectate the player for a couple seconds, and show like their score, hp, class, kills/deaths this round ETC at the top left corner.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

your face

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Re: UnTrem
« Reply #59 on: January 16, 2011, 10:50:39 pm »
I don't like the death cam.  

Having blood cover the screen (top to bottom) would be less annoying. :D
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