Author Topic: Help with Vista trem - could not load OpenGL subsystem  (Read 5541 times)

nael'blis

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Help with Vista trem - could not load OpenGL subsystem
« on: January 02, 2009, 09:52:11 pm »
I remember i used to love playing this game but i set the resolution crazy high one day and i've never been able to start the game since without it crashing

someone please help, I've tried updating and reinstalling the drivers on my graphics cards

here is what the trem console says


tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1606x1226)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

laaaa

UniqPhoeniX

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #1 on: January 02, 2009, 10:09:50 pm »
When will ppl learn to search :-\ You need to start trem with +set r_mode 1, or remove the line starting with r_mode from your autogen.cfg.

David

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #2 on: January 02, 2009, 10:23:11 pm »
A more useful response:
Find C:\Program Files\Tremulous\base\autogen.cfg and delete the line that starts "r_mode".
(If that file doesn't exist, try %APPDATA%\Tremulous\base\autogen.cfg, if that fails, wait for someone who knows where it is on vista)
« Last Edit: January 02, 2009, 10:32:07 pm by David »
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Caveman

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #3 on: January 02, 2009, 10:36:30 pm »
Or just update the Driver to the one that the manufacturer supplies so GL will support 1600x1200

#10

nael'blis

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #4 on: January 02, 2009, 11:03:21 pm »
Do i delete just what says "R_mode" or more than that

yes i know im a noob
laaaa

David

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #5 on: January 02, 2009, 11:37:19 pm »
delete that whole line.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

nael'blis

  • Posts: 20
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    • http://www.myspace.com/emerick_the_emerican
Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #6 on: January 02, 2009, 11:38:50 pm »
I wouldn't know how to tell when the line ends though
laaaa

Bissig

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #7 on: January 03, 2009, 12:18:17 am »
It ends where there is whitespace and a new line starts up. (Do I have to explain to you what "white" is too?)

David

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #8 on: January 03, 2009, 12:21:42 am »
Does it use unix newlines that notepad can't read?
If its all squished onto one line, just delete the r_gamma bit.  It'll fix its self when it runs.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Bissig

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  • Turrets: +103/-131
Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #9 on: January 03, 2009, 01:37:01 am »
Notepad or Write has a (forced) linebreak feature accessible via one of the menus. It should work with unix linebreaks too.

nael'blis

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Re: Help with Vista trem - could not load OpenGL subsystem
« Reply #10 on: January 04, 2009, 02:57:12 am »
I re-installed the game after uninstalling and deleting the old C:\Program Files\Tremulous files... the autogen.cfg isnt there anymore in the \base folder and im still getting the issue

tremulous 1.1.0 win_mingw-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1606x1226)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem


laaaa