Author Topic: Part of map disappearing }Solved>  (Read 2564 times)

X-20

  • Posts: 268
  • Turrets: +62/-33
Part of map disappearing }Solved>
« on: January 03, 2009, 04:22:04 am »
Well here is my first major problem in months.

So whats happening to me right now is i have a outdoor area, brushwork is clean, nothing overlaps, and the walls (except for the vishull) is detail, and radiant gives me no errors when i build.

But for no apparent reason, the entire area is void when its ingame, the brushes are all still there and etc though.

I have tried re-texturing everything.
I have tried scrapping some the brushwork and rebuilding it.
I have made sure my vishull is not detail or that the walls are shaders (except for the skybox)

And yes, i searched.

Thanks for any help in advance.
« Last Edit: January 03, 2009, 07:34:49 am by X-20 »
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Part of map disappearing
« Reply #1 on: January 03, 2009, 05:40:39 am »
could the brushes possibly be off grid? ctrl+g will snap brushes to grid.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Part of map disappearing
« Reply #2 on: January 03, 2009, 06:42:22 am »
If you have, say, two rooms, and in one room, you have a spawn entity and the other is empty;

Code: [Select]
|====================|    |====================|
|                    |    |                    |
|                    |====|                    |
|                           info_player_start  |
|                    |====|                    |
|                    |    |                    |
|====================|    |====================|

And you place a structural brush in between the two rooms like such;

Code: [Select]
|====================|    |====================|
|                    |    |                    |
|                    |====|                    |
|                       +   info_player_start  |
|                    |====|                    |
|                    |    |                    |
|====================|    |====================|

+ = Structural brush.

Then the room without any entities in it will not be compiled.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

X-20

  • Posts: 268
  • Turrets: +62/-33
Re: Part of map disappearing }Solved>
« Reply #3 on: January 03, 2009, 07:35:09 am »
Ah, that solved it, thanks.
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter