ok with all this help (thank you all) im gonna try this again
hopefully once i add the spectator spawn this will work
but can somone tip me as to why my stuff isn't textured in my map editor?
i posted my full output in my first post
EDIT: ok i tried again but got the same error
this is my console log
tremfusion 0.9_R1065 win_mingw-x86 Dec 6 2008
----- FS_Startup -----
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- FS_Startup -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
OpenAL default capture device is 'Stereo Mix (Realtek High Defini'
OpenAL capture device opened.
Loading vm file vm/ui.qvm...
UI menu load time = 5854 milli seconds
UI menu load time = 357 milli seconds
UI menu load time = 117 milli seconds
SSE support is version 0
--- Common Initialization Complete ---
Winsock Initialized
Hostname: AaronZaharri-PC
IP6: fe80::3931:8de3:ed6a:599e%9
IP6: fe80::5efe:192.168.1.4%15
IP: 192.168.1.4
Opening IP6 socket: [::]:30720
Opening IP socket: 0.0.0.0:30720
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
]/devmap test
------ Server Initialization ------
Server: test
----- R_Init -----
----- finished R_Init -----
----- FS_Startup -----
Loading vm file vm/game.qvm...
------- Game Initialization -------
gamename: base
gamedate: Dec 1 2008
^3!readconfig: ^7could not open admin config file admin.dat
using layout "*BUILTIN*" from list ( *BUILTIN* )
0 teams with 0 entities
-----------------------------------
-----------------------------------
----- FS_Startup -----
----- R_Init -----
----- finished R_Init -----
Loading vm file vm/ui.qvm...
UI menu load time = 2070 milli seconds
UI menu load time = 221 milli seconds
UI menu load time = 73 milli seconds
Loading vm file vm/cgame.qvm...
UI menu load time = 596 milli seconds
...loading 'scripts/pulse.trail'
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/pulse.particle'
...loading 'scripts/paint5.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/buildables.particle'
...loading 'scripts/watah.particle'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/rotcannon_b10.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
WARNING: reused image gfx/2d/crosshair-alien.tga with mixed glWrapClampMode parm
********************
ERROR: Couldn't find a spawn point
********************
----- Server Shutdown (Server crashed: Couldn't find a spawn point) -----
==== ShutdownGame ====
----- CL_Shutdown -----
-----------------------
Edit:
I got it

now i just need to make better maps other than just box's with spawns inside......
btw the textures were in game so i guess i dont need to worry much about that
but in my map editor the textures just dont show and it is going to confuse me