Author Topic: dretch and weapons all in other colour?  (Read 5170 times)

iRa`

  • Posts: 123
  • Turrets: +17/-4
dretch and weapons all in other colour?
« on: January 06, 2009, 09:57:12 am »
Hello all i'm playing trem since 2or 3 years and evry time i have this question is it possible

the dretch maybe in red or ther armory in blue or something and that in a public server :s

i heared that works only on devmap so i ask here 

:)

gimhael

  • Posts: 546
  • Turrets: +70/-16
Re: dretch and weapons all in other colour?
« Reply #1 on: January 06, 2009, 11:05:21 am »
It works only on unpure servers, because it obviously can be used to gain an in-game advantage. Just extract the models (.md3) files from the data-1.1.0.pk3, edit them as you wish and put them in a new pk3 using the same file names as the original models. If I remember correctly the game will pick the models from the last pk3 first, so you should name it zzz-mymodels.pk3 or similar (maybe I got it wrong, then use aaa-mymodels.pk3).

iRa`

  • Posts: 123
  • Turrets: +17/-4
Re: dretch and weapons all in other colour?
« Reply #2 on: January 07, 2009, 04:51:21 pm »
ok and ehm,

tremulous if it start it go to data 1.1.0 pk3  so but if i make a new pk3 file how it will go to this pk3 file with the changes

i mean tremulous go only to data but if i make a new hud with new stuf it will not go maybe to

mydata.pk3 and then the new hud doesnt work


sry for my english  ;D

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: dretch and weapons all in other colour?
« Reply #3 on: January 07, 2009, 06:18:49 pm »
All pk3's will be searched, in alphabetical order (later files override older, so name it zzz-).
On pure servers only files allowed by the server will be used.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Einstein

  • Posts: 81
  • Turrets: +12/-2
Re: dretch and weapons all in other colour?
« Reply #4 on: January 13, 2009, 05:37:55 pm »
Why do modeling when you don't have to? The data-1.1.0.pk3 has the skins right alongside the models, just go into ./models/ and explore a bit. You can even use a script to change all the .jpg and .tga images in a certain directory to have a red filter applied if you know how to use a decent graphics editor. Don't bother with the md3s, just toy with the images.

gimhael

  • Posts: 546
  • Turrets: +70/-16
Re: dretch and weapons all in other colour?
« Reply #5 on: January 13, 2009, 08:32:03 pm »
Anyway, you should  pack it into a separate pk3. Messing with data-1.1.0.pk3 will lock you out of all pure servers.

Einstein

  • Posts: 81
  • Turrets: +12/-2
Re: dretch and weapons all in other colour?
« Reply #6 on: January 14, 2009, 02:45:53 am »
Anyway, you should  pack it into a separate pk3. Messing with data-1.1.0.pk3 will lock you out of all pure servers.
Of course you'd have to put it in a pk3 (just rename a ZIP archive once you have what you need in it), otherwise the data-1.1.0.pk3 would override it. You also have to name the new pk3 something ASCIIbetically lower than data-1.1.0, and either way sv_pure will not let you in if enabled. The only way to get back into pure servers is to delete or rename the modded pk3 into something that's not a pk3. :P

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Re: dretch and weapons all in other colour?
« Reply #7 on: January 14, 2009, 02:50:01 am »
Anyway, you should  pack it into a separate pk3. Messing with data-1.1.0.pk3 will lock you out of all pure servers.
Of course you'd have to put it in a pk3 (just rename a ZIP archive once you have what you need in it), otherwise the data-1.1.0.pk3 would override it. You also have to name the new pk3 something ASCIIbetically lower than data-1.1.0, and either way sv_pure will not let you in if enabled. The only way to get back into pure servers is to delete or rename the modded pk3 into something that's not a pk3. :P
wrong and wrong.
the pk3 needs to be later on in the search path to override data-1.1.0 (on the server, not the client, if sv_pure is enabled), having a pk3 that the server doesn't will simply cause that pk3 to not be loaded, otherwise anyone who downloaded custom maps would get kicked out of all games.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----