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no textures in editor (gtk radiant 1.2)

Started by Xenxe, January 07, 2009, 01:49:26 AM

Xenxe

ok i dont know whats the problem but i dont get textures to display in the editor and it is getting annoying

even the default no shader texture shader thing does not show

this is a weird example of my loading the atsc textures into my bar thing and then theyre all white and not showing but they said loaded....

http://i41.tinypic.com/2v1ah76.jpg



and when i try to load an overmind i get this texture load error

LOADED: models/buildables/overmind/over_body.jpg
LOADED: models/buildables/overmind/over_spike.jpg
texture not found for shader: models/buildables/overmind/pod_strands

where is this magical pod strands texture im missing?


and it still does not show the over_body or the overspike on the overmind

and for some reason it cant read shader files

Unable to read shaderfile shaders\arachnid2.shader
Unable to read shaderfile shaders\atcs.shader
Unable to read shaderfile shaders\karith.shader
Unable to read shaderfile shaders\nexus6.shader
Unable to read shaderfile shaders\niveus.shader
Unable to read shaderfile shaders\transit.shader
Unable to read shaderfile shaders\tremor.shader
Unable to read shaderfile shaders\uncreation.shader
Parsing shaderfile shaders\common.shader
Unable to read shaderfile shaders\common-trem.shader
Unable to read shaderfile shaders\ix.shader
Unable to read shaderfile shaders\moria.shader
Unable to read shaderfile shaders\tim.shader
Unable to read shaderfile shaders\titan.shader
Unable to read shaderfile shaders\trem2.shader
Unable to read shaderfile shaders\stone.shader
Unable to read shaderfile shaders\displays.shader
Unable to read shaderfile shaders\misc.shader
Unable to read shaderfile shaders\plant_life.shader
Unable to read shaderfile shaders\water.shader



what am i having a problem with?

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Xenxe

1.5 doesent work for me i get this horrible error that crashes it

Drakotsu

Did you try to use _remap? Are your shader files in the correct area, and did you set up GTKradient correctly?