Author Topic: Trojan Gates 2  (Read 22414 times)

DSL

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Trojan Gates 2
« on: January 15, 2009, 03:08:27 pm »
I AM BACK WITH A UPDATE!

Ohh yea and a reply to the:
show us your tenth.
Here you go:


xDD   


Download:
http://www.overdaniel5.zoomshare.com/files/other/map-trojan_gates2.pk3
  OR
http://www.mediafire.com/download.php?bzm2av1lwnm (ITS BREAKED)




Change Log:
---*2.0*---

Made the outside area a bit smaller.

Pushed aliens a bit closer to the gate.

Added a ruined house outside.

Added a bridge in the city.

Added 2 houses under the bridge.

Added a catapult at the aliens side.

Placed 1 Egg and 1 Acid Tube in one of the houses inside the city.

Placed 1 Telenode and 1 Turret in one of the houses inside the city.

Killed a few bugs. (Smashed them under my feet..)

Made a house window lower so you can have a clean view.

Removed the huge green area from inside the city.

Moved the stargate lower.

Added a little green area around the stargate.

Added 2 houses in the city near the huge gate.

Added a small portion of grass and floor between 2 houses in the city.

Added a platform adobe the gate.

Added a tower outside the city for human defence purpose.

Changed the alien default base textures to look more medieval.

Added a ammo box at the tower.

Fixed a glitch.

Added a big rock sticked to the aliens default base.

Modified the bridge from outside the city a bit.

Deleted a secret from under the outside bridge.

Modified the water area from outside the city a bit.

Added a door to a room into the water of the city.

Added a secret button that brings down the stairs from the city water and allows you to discover a new room.

-----------



Screenshots:







Work Time:
8 days



Compile Time:
4 minutes



Hope you will like it.  :)    (Hmmm why I feel like I forgot somethink?)
« Last Edit: January 15, 2009, 05:01:24 pm by DSL »

Zero Ame

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Re: Trojan Gates 2
« Reply #1 on: January 15, 2009, 04:39:26 pm »
XD! "skipped this test" wow... your great at making me laugh. That isnt a test, its part of the compile and will help keep fps down xD And if your vis compile is taking 6 mins then you need to learn to map, plain and simple, find out what detail brushes are, find out how to use hint brushes, and use them, seriously.

AND USE SOME MORE TEXTURE VARIETY!

Also, go into the game, open the counsel, type in this:
/g_gamma 1
and lower your brightness, your really making the game look like crap with your settings.

rotacak

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Re: Trojan Gates 2
« Reply #2 on: January 15, 2009, 04:51:12 pm »
I smell jettard problem in this map.

Caveman

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Re: Trojan Gates 2
« Reply #3 on: January 15, 2009, 04:56:01 pm »
I smell the need for a seperate server for this map. One with like 128 slots.
Way too big.

DSL

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Re: Trojan Gates 2
« Reply #4 on: January 15, 2009, 04:56:26 pm »
EDIT:

Stupid double post.. -.-
« Last Edit: January 15, 2009, 04:59:46 pm by DSL »

DSL

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Re: Trojan Gates 2
« Reply #5 on: January 15, 2009, 04:58:04 pm »
XD! "skipped this test" wow... your great at making me laugh. That isnt a test, its part of the compile and will help keep fps down xD And if your vis compile is taking 6 mins then you need to learn to map, plain and simple, find out what detail brushes are, find out how to use hint brushes, and use them, seriously.

AND USE SOME MORE TEXTURE VARIETY!

Also, go into the game, open the counsel, type in this:
/g_gamma 1
and lower your brightness, your really making the game look like crap with your settings.

I sayed Test? Ops.. I wanted to say Step..        I updated the map with the complete compile think...  (Actually I still skiped one little step.. xD (one of 4 mins.. -.- ) )

Anyway.  While compiling I saw that I got 64 passages on my map.. xDD

(Ohh yea and mediafire seems dead... Ummm..)


EDIT:

I smell jettard problem in this map.

There are many hideouts against jettards...    And aliens shall took out the rc and then the jettard will break its bones.. xD



EDIT:


WTF?!?!?!? DOUBLE POST?!?!? AWWW!!!
« Last Edit: January 15, 2009, 05:02:03 pm by DSL »

Zero Ame

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Re: Trojan Gates 2
« Reply #6 on: January 15, 2009, 05:01:45 pm »
Anyway.  While compiling I saw that I got 64 passages on my map.. xDD

lolz, my map Zealous has 4469 passages

DSL

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Re: Trojan Gates 2
« Reply #7 on: January 15, 2009, 05:02:33 pm »
Anyway.  While compiling I saw that I got 64 passages on my map.. xDD

lolz, my map Zealous has 4469 passages


............ Awwww that should take 2 hours to compile... >.>

Zero Ame

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Re: Trojan Gates 2
« Reply #8 on: January 15, 2009, 05:06:57 pm »
takes about 10 mins

Evoc

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Re: Trojan Gates 2
« Reply #9 on: January 15, 2009, 07:54:56 pm »
How is that outside taking such little time in the -light stage?!

Whenever I have an outdoor map, it takes FOREVER in the lightstage!
Quote from: ...lying to people about being banned...
Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better

DSL

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Re: Trojan Gates 2
« Reply #10 on: January 15, 2009, 08:34:00 pm »
How is that outside taking such little time in the -light stage?!

Whenever I have an outdoor map, it takes FOREVER in the lightstage!

It takes me like 40 seconds (For both steps)..   And maybe you need to get a beter computer or defrag?   I don't care...

ghostisback

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Re: Trojan Gates 2
« Reply #11 on: January 15, 2009, 10:31:52 pm »
Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

Zero Ame

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Re: Trojan Gates 2
« Reply #12 on: January 16, 2009, 02:36:29 am »
Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

Wow you must really have a slow computer

ghostisback

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Re: Trojan Gates 2
« Reply #13 on: January 16, 2009, 09:40:55 am »
Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

Wow you must really have a slow computer

Intel Pentium IV 3.2 ghz 1.5 Gb RAM 160 Gb Hard Disk GeForce 5200 256 mb Video Card WinZoZZ XP SP2

xD

nubcake

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Re: Trojan Gates 2
« Reply #14 on: January 16, 2009, 11:44:18 am »
Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

Thats because you have made eve brush structural. My map Exploit took 16 hours+ to compile when everything was structural. When I used detail brushes it reduced it to 25 mins....

DSL

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Re: Trojan Gates 2
« Reply #15 on: January 16, 2009, 12:24:01 pm »
Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

Wow you must really have a slow computer

Intel Pentium IV 3.2 ghz 1.5 Gb RAM 160 Gb Hard Disk GeForce 5200 256 mb Video Card WinZoZZ XP SP2

xD

Me
AMD Athlon(tm) 64 Processor 3000+ 1.81 GHz,2.25 GB of RAM,GeForce 6600 256 mb,Microsoft Windows Xp Professional Version 2002 Service pack 3 v.3264.

POWNAGE



Zero Ame

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Re: Trojan Gates 2
« Reply #16 on: January 16, 2009, 12:49:06 pm »
PHAIL!

ATI 3.0 QUADCORE 16GB of RAM, BFG GeForce GTX 280 Video Card - 1GB GDDR3, Windows Vista Home Premium with 2TB of HDD

You sir.. Have just been PWNT

Built this computer all on my own for under $700

Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

Thats because you have made eve brush structural. My map Exploit took 16 hours+ to compile when everything was structural. When I used detail brushes it reduced it to 25 mins....

When my map Zealous was all structral it took me a little over an hour to compile :P
« Last Edit: January 16, 2009, 12:51:04 pm by Zero Ame »

your face

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Re: Trojan Gates 2
« Reply #17 on: January 16, 2009, 06:48:32 pm »
sho offs
spam spam spam, waste waste waste!

CreatureofHell

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Re: Trojan Gates 2
« Reply #18 on: January 16, 2009, 09:42:37 pm »
Indeed! We should have a contest to see who's pc is crappier.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Bissig

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Re: Trojan Gates 2
« Reply #19 on: January 17, 2009, 01:32:17 am »
ATI 3.0 is no cpu brand.

Showoff and fail -> Go to bed. Without eating.

Zero Ame

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Re: Trojan Gates 2
« Reply #20 on: January 17, 2009, 03:24:57 am »
meh i ment AMD, for some reason I always mix up ATI with AMD, this is the processor I have right here.
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=4330959&CatId=3496

DSL

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Re: Trojan Gates 2
« Reply #21 on: January 17, 2009, 01:21:18 pm »
meh i ment AMD, for some reason I always mix up ATI with AMD, this is the processor I have right here.
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=4330959&CatId=3496


Ahhh damn!   A Phenom! >.<

Dinix

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Re: Trojan Gates 2
« Reply #22 on: February 28, 2009, 07:18:31 pm »
give me a hint to were is this "secret bottom"

Plague Bringer

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Re: Trojan Gates 2
« Reply #23 on: February 28, 2009, 09:04:17 pm »
This'd be more suited to Nexuiz. Throw in some trees or something for cover, eh?
U R A Q T

Demolution

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Re: Trojan Gates 2
« Reply #24 on: February 28, 2009, 09:28:05 pm »
ATI 3.0 QUADCORE 16GB of RAM, BFG GeForce GTX 280 Video Card - 1GB GDDR3, Windows Vista Home Premium with 2TB of HDD

You sir.. Have just been PWNT

Built this computer all on my own for under $700
I understand that this is somewhat of a necro, but care to explain how you managed all of that in under $700?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Archangel

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Re: Trojan Gates 2
« Reply #25 on: February 28, 2009, 10:58:35 pm »
PHAIL!

ATI 3.0 QUADCORE 16GB of RAM, BFG GeForce GTX 280 Video Card - 1GB GDDR3, Windows Vista Home Premium with 2TB of HDD

You sir.. Have just been PWNT

Built this computer all on my own for under $700

Only about compiling time... to compile my beta 2 of Sciardinu map it takes 14 hours !!!

Have Fun !!!

ATI 3.0 QUADCORE 16GB of RAM, BFG GeForce GTX 280 Video Card - 1GB GDDR3, Windows Vista Home Premium with 2TB of HDD

ATI 3.0 QUADCORE

ATI doesn't make CPUs, they make GPUs Perhaps you mean AMD? Also pairing an nVidia card with an AMD/ATI chipset is probably a no-no. Vista is also limited to 8GB system memory, even on x64 (iirc. i may be wrong, i am not a vista user, i recall this from a news article.)
So, yeah. You're terribly gimped, sir. Especially by that Vista nonsense :)

CreatureofHell

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Re: Trojan Gates 2
« Reply #26 on: March 01, 2009, 09:08:22 am »
Well as he already said, he does mix up ATI and AMD.  :police:
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

cactusfrog

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Re: Trojan Gates 2
« Reply #27 on: March 01, 2009, 09:27:12 am »
is there any os that can use 16gbs of ram?

Archangel

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Re: Trojan Gates 2
« Reply #28 on: March 01, 2009, 10:12:09 am »
Linux. Windows Server 2003 x64 can also use up to 256GB.

Rezyn

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Re: Trojan Gates 2
« Reply #29 on: March 02, 2009, 07:23:34 pm »
Quote
Hope you will like it.  Smiley    (Hmmm why I feel like I forgot somethink?)

Maybe to test the map ?

trojan_gates2 can not be won by aliens as one of the human spawns is gltched... can't spawn from it.