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Ideas

Started by trigger happy, June 27, 2006, 01:26:23 AM

trigger happy

Several ideas I had for the next release:

Humans:
upgradable 2nd weapon
mech (upgrade of battlesuit)
cloak armour, acid resistent (or other specialized)

Aliens:
suicide class that will explode, shoot acid, burst into flames, etc. when it's effect is activated or it's killed


Some sort of system that allows registered user names
ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.

Smokey

i always thought that aliens should be able to go invisible

rasz_pl

flashlight + really dark places on the map (just few of them would be ok), I mean pitch black + aliens night vision of course

Quaoar

Exploding aliens negates an advantage that humans have by design that aliens don't; grenades.

Norfenstein


rasz_pl

wow this Gloom thing is quite interesting :]

Basilisco

I'd like aliens to have a range attack. (hability to throw a poisoned spike, or smthng)

Spitting acid would be nice, maybe for closer range, but stronger (someting comparable with the flame thrower)

--------------------

A mech for the humans is just insane. (At least you want something stronger than a tyrant running around also)

Quaoar

We shouldn't make the sides too much like each other. Adding more ranged attacks to aliens makes them more like humans, and takes away the humans' real advantage.

Karvajalka

I like the idea of being resistant to acid. Maybe there could be a special hazard suit, which protects from acid tubes and hives, but is as weak (or weaker) as light armor.
SatGNU <3

rasz_pl

hazard suit sounds ok. ZERO armor but acid/booster poison proof