Author Topic: iconv.dll  (Read 7370 times)

DarkRogue

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iconv.dll
« on: June 27, 2006, 05:25:43 pm »
So I finish building gloom3 and try to build it through the command line, as such windows spits out that q3map2 can't read the topic file. Any idea where I'd be able to get this library file or did q3map2 just try to pull a fast one on me...?
n game name: Xiane

Vector_Matt

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Re: iconv.dll
« Reply #1 on: June 28, 2006, 12:55:22 am »
Quote from: "DarkRogue"
So I finish building gloom3 and try to build it through the command line, as such windows spits out that q3map2 can't read the topic file. Any idea where I'd be able to get this library file or did q3map2 just try to pull a fast one on me...?
Pardon me but, What is Gloom3, as far as I've heard no such mod exists yet.

Survivor

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iconv.dll
« Reply #2 on: June 28, 2006, 01:11:59 am »
Gloom3beta1, map on derelict. Which I will now add since you're the mapper is missing sky texture and some alpha maps i presume. Also the grates near the alien base don't have cull none in their texture making them see through from the bottom. Or did you fix those already?  8)
I’m busy. I’ll ignore you later.

Vector_Matt

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iconv.dll
« Reply #3 on: June 28, 2006, 01:47:04 am »
Quote from: "Survivor"
Gloom3beta1
Oh, that Gloom3.  :oops:

DarkRogue

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iconv.dll
« Reply #4 on: June 28, 2006, 05:29:51 am »
heh someone else did a gloom3 port?

And it's a map port not a seperate game.

And since some might be mistaking this with gloom2beta1/2 this is not Jexs map.

gloom3 was originally done for the gloom mod of Q2, it's working title: The Infested Pump Station. Like others that got the itch to see a bit of gloom in trem I did my best to port over gloom3 as best as I remember it.

The problem I have is as the initial post states: q3map2 is looking for a library file that either winXP lacks or the place I got the newest q3map2 update from forgot to include it, without this file I can't compile the .bsp. So basically asking those in the know where I might get it or if I just need to remove a parmeter from my command line to get the bsp to not bother looking for the iconv.dll file....
n game name: Xiane

[db@]Megabite

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    • http://www.tremulous.info
iconv.dll
« Reply #5 on: June 28, 2006, 08:29:20 am »
No, nobody else did a gloom3 port by now... Jex did a gloom2 port and that one is runnnig on Derelict... ;)

Just give me a hint and the pk3 when you have it ready for public release. I will set up 3 download mirrors at the Tremulous Infobase and run the map on the db@ Derelict server... :D

Danny

P.S.: I have the latest q3map2 at home, can send it to you this evening. I found it either in this forum or by google... ;)
url=http://www.tremulous.info][/url]


DarkRogue

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iconv.dll
« Reply #6 on: June 28, 2006, 10:25:02 am »
I have the latest q3map2 myself, however when I try to compile windows wants the file iconv.dll, I'm just wondering is it something that was suppose to come with q3map2 or if it's a missing windows file.

I missing qeradiant more and more. MAke map- compiler built in - test map. None of this honkey setups and missing files :P
n game name: Xiane

Survivor

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iconv.dll
« Reply #7 on: June 28, 2006, 10:44:55 am »
I’m busy. I’ll ignore you later.

[db@]Megabite

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iconv.dll
« Reply #8 on: June 28, 2006, 10:52:50 am »
Did you set it up following the guides posted in this forum? You actually don't need to use the command line directly as you can define your own parameters in the compile setup in gtkradiant.
If you have a clean gtkradiant setup it should compile just fine...  :-?

Danny
url=http://www.tremulous.info][/url]


DarkRogue

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iconv.dll
« Reply #9 on: June 28, 2006, 04:25:51 pm »
thanks for the link survivor.

Mega: I followed the 1.4 guide which doesn't include how the compile line is to be placed within GTK radiant itself, one would think the 1.2 lines would work but there is a questionable debate about that as alot of the other files follow a different syntax in 1.4 compared to 1.2 (ie. 1.4 looks like everything is enclosed in sharp brackets while 1.2 uses quotes)

With the map in an Alpha state can't exactly wait around for Jex to do up the GTK compiler guide so plugged the sucker into a dos cmd window and got the error.

Now to try and get this sucker working :)
n game name: Xiane

Catalyc

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iconv.dll
« Reply #10 on: June 28, 2006, 06:50:38 pm »
If you're on windows you can use q3map2build, I made a quick guide here.

I'm also an 1.4 user, I copied over a few lines to my default_project.proj and got the built-in compiler menu to work, you'll probably have to edit the q3map2.exe path.


Code: [Select]

<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -meta $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis -saveprt $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -super 2 $"/>

<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -meta $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis -saveprt $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -super 2 -filter -bounce 8 $"/>

<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -meta $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis -saveprt $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -filter -super 2 $"/>

<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -meta $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -super 2 -filter $"/>

<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -meta $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis -saveprt $ &amp;&amp; ! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -filter $"/>

<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -super 2 -filter -bounce 8 $"/>

<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -super 2 -filter $"/>

<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast -super 2 $"/>

<key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -fast $"/>
 
<key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -light -faster $"/>
 
<key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis -fast $"/>
 
<key name="bsp_Q3Map2: (single) -vis" value="! &quot;H:\tremulous\Radiant/q3map2&quot; # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -vis $"/>
 
<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;H:\tremulous\Radiant/q3map2&quot; -v # -game quake3 -fs_basepath &quot;H:/tremulous//&quot; -meta $"/>
ttp://tremmapping.pbwiki.com/

Catalyc

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iconv.dll
« Reply #11 on: June 28, 2006, 06:51:42 pm »
Okay that looks kinda messy, also uploaded my project file, as .txt though. It can be found Here.
ttp://tremmapping.pbwiki.com/