Author Topic: Custom stage levels??  (Read 3571 times)

Biszkhopt

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Custom stage levels??
« on: January 22, 2009, 11:59:21 am »
I was just wondering if there is any way to make custom stages.
For example on Stage 1 for Humans there'll be repeater available. 

open source rulez

David

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Re: Custom stage levels??
« Reply #1 on: January 22, 2009, 12:53:04 pm »
You can change what is available at each stage by screwing around with the game.qvm, but the armoury / ckit menus will be wrong unless you make it a full client-side-mod.
You can't add a stage 4 without a ton of work.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Biszkhopt

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Re: Custom stage levels??
« Reply #2 on: January 22, 2009, 01:34:53 pm »
OK, thanks I get it, and 1 more question:
What I must do to features (is it possible) like:

 set g_markDeconstruct 1

work?

open source rulez

David

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Re: Custom stage levels??
« Reply #3 on: January 22, 2009, 02:39:42 pm »
I'm not sure if any of the main-stream QVM's currently support mark decon, it doesn't work properly without a cgame mod.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Bissig

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Re: Custom stage levels??
« Reply #4 on: January 22, 2009, 09:30:30 pm »
With p-q-qvm there is /mark in console. You look at a building and type /mark. But as David stated it is not visible in the hud or on the marked objects.

Paradox

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Re: Custom stage levels??
« Reply #5 on: January 23, 2009, 05:57:28 am »
Bissig, i believe if one is not designated, mark is the Reload key.

∧OMG ENTROPY∧

Bissig

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Re: Custom stage levels??
« Reply #6 on: January 23, 2009, 06:21:43 am »
Bissig, i believe if one is not designated, mark is the Reload key.

I said and thought so ingame, but they declared me crazy :-/