Author Topic: Alien "upgrades"?  (Read 6013 times)

zybork

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Alien "upgrades"?
« on: January 23, 2009, 02:25:01 pm »
I just wondered: Humans are so great to play because of their equipment. This makes playing much fun, aliens are disfavoured here. Why not give them "upgrades" they can obtain when touching an alien structure and using the "use-structure"-button?

Here are my ideas:

instincts
structure to use: Overmind
available at: Stage 1
cost of evos: 1
ability:

The overmind is the "brain", it can sense things, can understand, what it feels. If you "use" it, more of its sensitive power will be at your service, your skin will "feel" better, what is around. You will not only be able to see that there is a human, but also see how well equipped this human is. The better eqipped, the bigger will be the blue dot on your sensors. This can provide you with valuable information if you decide whether to attack nor not a group of humans.

agility
structure: booster
available at: Stage 2
cost of evos: 3
ability:

The booster does not just deliver it's poision to your skin, also, if you chose, it can give you a speed-boost. You will be able to jump higher and run faster. Tyrants can only run faster, but still cannot jump higher, they are just too heavy. Also, tyrants will permanently lose a part of their health points, because the higher speed does have its impact on their bodily structure - their skin needs to be thinner, making it softer to enable them faster movement. The skin of the other aliens is thin enough, they won't have any trouble in that respect.

hardened skin
structure: hovel
available at: Stage 3
cost of evos: 2
ability:

If you touch the hovel, you may coat yourself with a layer of the hovel's skin, thus hardening your skin. This will make you slower, because a harder skin is not that easy to move as a softer one, also, any uncharged jumps (=anything but pounce of dragoons) will be not that high. Despite all this, a hard skin provides a significant boost to your ability to take punishment: Dretches now can survive one touch with Lucifer cannon fallout, I would suggest to give it a +50 to +100 health increase, depending on the class. But: The protective layer does not grow back. If you are hit, a part of your own health goes away, but also a part of the protective skin, which does not regenerate, unless renewed for one evo at a hovel, if it is less then half gone. The moment your hardened skin is blasted away, you regain your original speed.

slime
structure: trapper
available at: Stage 2
cost of evos: 1
limit: only available for wallwalking aliens
ability:

Touch a trapper and use it to get one blop of its adhesive spit. If chased by a human, you may excrete a puddle of slime on the floor that slows down and hurts any human like an exploded alien structure would do. You can only excrete one blob of slime, after that, you'd have to get back to a trapper for more.

How to get it, how to lose it
As I said, go to the respective structure, touch it (just being near it won't work, this is an organic, not a technical structure!), and press use-structure. The "equipment" you get becomes a part of the alien body, changing it. Only if consumed up or if the alien dies, the additional body structure is gone, so make your decision: Speed, armour, slime or instincts? You cannot have more then one at a time.

technical realization
Optical stuff should be done by modifiying skins alone, the rest of course would be a normal mod.

What do you think of this?
« Last Edit: January 23, 2009, 02:30:13 pm by zybork »
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

{7}wrath

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Re: Alien "upgrades"?
« Reply #1 on: January 23, 2009, 02:34:52 pm »
These might be better as upgrades that use the evolve menu. So you would press Q to get the evolve menu but there would also be a list of upgrades on the side. Click an upgrade to get it for a number of evos. The overmind must be alive in order to upg, etc etc. One question: do upgrades stay after you evolve? IE, if you are an adv goon with hovelskin and you evolve, does the rant have hovelskin as well?

Instincts are good as one evo, but should only appear at s2. A more powerful instinct would appear at stage 3 and take 3 evos. With souped up instincts, perhaps you ought to be able to see humans through walls. Human players would appear as blue silhouettes and the base would appear red, like this hack: http://www.youtube.com/watch?v=UPU6G5IsTvo

The cost of agility would vary depending on just how much it boosted the alien's stats.

The cost of armor plating needs to be determined, as the agility.

Not sure about slime. Maybe an upgrade for adv goons and grangers only, so their barbs become trappers?



 
« Last Edit: January 23, 2009, 02:53:12 pm by {7}wrath »

zybork

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Re: Alien "upgrades"?
« Reply #2 on: January 23, 2009, 02:42:39 pm »
Nope, of course not, because the moment you evolve, your body completely changes, and these "upgrades" come from external structures, and it takes you some bodily strain to... Hey, we could call this "mutations", would be a great name! Evolve and mutate! :)

The idea to make everything cost only one evo is not a good one. That's definetely too cheap for a 500hp-tyrant, or a dretch that is so fast that is even harder to hit then usual. The boost such a mutation gives you is significant.

I am also very much against any menus, where not neccessary. In my opinion, this would do the "organic" feeling of aliens no good.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

{7}wrath

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Re: Alien "upgrades"?
« Reply #3 on: January 23, 2009, 02:52:43 pm »
Sorry, i was in the middle of editing. I didnt mean only one evo, as super-instincts is obviously too powerful for that.

I think menus are an integral part of both evolving and mutations. Perhaps if we had a more organic menu flow then you would be more open to the idea. I will work on a mockup as soon as get back from school.

CreatureofHell

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Re: Alien "upgrades"?
« Reply #4 on: January 23, 2009, 03:37:41 pm »
I think agility and hardened skin should cost the same amount of evos because they are quite similar.
{NoS}StalKer
Quote
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Urcscumug

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Re: Alien "upgrades"?
« Reply #5 on: January 23, 2009, 04:07:06 pm »
I think the speed of the various aliens and humans have been carefully thought out by the devs. Any change should be equally carefully applied, lest it affects the balance of the game.

Example: a boost-running bsuit cannot be ordinarily be caught by a dretch except over long distances (dretch speed is higher, but only just). Currently, people overcome this by learning strafe jumping, which is well in line with Trem being a FPS. I see the ability to "buy" your dretch a speed increase as somewhat "artificial".
« Last Edit: January 23, 2009, 04:10:20 pm by Urcscumug »
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

kevlarman

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Re: Alien "upgrades"?
« Reply #6 on: January 23, 2009, 08:30:20 pm »
what's this doing in general?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Bissig

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Re: Alien "upgrades"?
« Reply #7 on: January 23, 2009, 08:32:48 pm »
What's in it for the humans then?

Roanoke

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Re: Alien "upgrades"?
« Reply #8 on: January 24, 2009, 01:24:38 am »
I actually wanted to use this as a counter-balance to my long list of human modifications. However, I envisioned slots (a snipe slot, an armor slot, etc.) and that they are all obtained from a booster.

player1

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"upgrades", "rewards" & "sidearms"
« Reply #9 on: January 24, 2009, 01:49:35 am »
I posted several threads detailing similar ideas, and we even tried to combine them with techhead's Sidearms concept. You will find them if you search either "upgrades", "rewards" or "sidearms", in case you are interested in hearing what players thought about the idea then, and some other viewpoints on the concept.

Cheers!