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Help with vms.pk3

Started by lizards160, January 24, 2009, 05:30:19 PM

lizards160

i downloaded the latest trem src. I made a couple edits in tremulous.h and now want to test the new edits.
from what i can tell you place the IU CGAME and GAME.qvm files in the vm folder into a zip rename xmod-vms-1.pk3.
Then you place that into user/application data/tremulous/xmod  (i am using windows xp)
When i did that i get the UI/MENUS.TXT cannot be found error so i made a xmod-ui-1.pk3 file and put the ui file from the compiled source inside.
then i placed this inside the user/application data/tremulous/xmod folder and added the autogen and ptrc.cfg from the base folder
then i tried booting up tremulous. It loaded but when i tried making mod xmod the mods i was using i still got the ui/menus.txt nor found..
what am i doing wrong?

Archangel

you didn't backport the cgame/ui

lizards160

#2
I got the server working. Its up on the local servers list and i want to test it for bugs.
When i startup my reg client and try to join i get an invalid folder option.
how do i fix this besides setting sv_pure to 0?
and even hen i do i get a different error
cg_clientregister (,) error
when i check stderr it says i didn't load ui/menus but its there...

Foe of Eternity


Quote from: player1 on February 17, 2008, 06:50:45 PM
No. Let n00bs pick overly destructive Human weapons and then use them in their own base and around their own teammates. Maybe then they'll learn that doing that is a stupid idea. Meanwhile, I will be slashing at their damaged Armoury, after I vault their smoking turrets and the scattered bodies of their TK' d teammates. N00bs: they're what's for breakfast.