I'm not sure I understand exactly how this physics thing would improve Trem. I've noted some ideas, such as vehicles (elevators, cablecars) but I believe those are already possible; breakable stuff, which would be cool but not essential; stuff like having dead bodies retain shape and being able to block paths or climb over them, which is also cool but again not quite essential for playability.
So... can anybody give me some cold hard features that make physics absolutely must-have? I mean stuff that would tremendously improve the game of Trem instead of just the cool factor. (Which is not a small feat either, don't get me wrong, I'm all for more wow, just please make it clear what the goal is here.)
The possiblities it would add is almost an endless list so I'm not going to go into THAT much detail, butit would be things like this:
You have a bunch of barrels and boxes all over the map, placers would be able to kick them around into a wall if they wanted to and funnel or block the enemy from getting to them temporarly until the enemy gets rid of the boxes and barrels(or destroys them if breakable stuff is added)
Which adds another point, you can't really have a breakable box unless there are physics to make it fall apart :/
Physics will not really improve or hinder gameplay really, its going to be more of a feature that will just be really awesome to have, thats basically all there is to it.
Maybe it will do something I'm not thinking of that would be really awesome, like maybe you could make rope ladders that actually sway back and forth when using them, or rope bridges that do the same thing, or hanging lights, ect, just think about it.