Author Topic: How To: Fix Spawn Bug  (Read 2750 times)

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
How To: Fix Spawn Bug
« on: January 28, 2009, 11:06:16 pm »
Symptoms: The game believes there is an extra human and or
alien spawn in the map.

Description: A player may decon the last spawn of their team's
base, die, and still be placed in the que for a spawn that does
not exist. So far it is limited to a one - and only one - fake spawn.
No reports of "one fake per team" or "more than one fake spawn"
have been reported.

Reason for posting: This q3map2 glitch is occasionally searched for
with no clear list of answers and only scattered information. The cause
of the glitch has been extremely difficult to uncover and multiple
causes exist. I have found the following causes for this glitch and am
posting them for future prosperity's sake.

KeyWords:
"Aliens Can't Lose" "Humans Can't Lose" "one spawn remaining"
"1 spawn remaining" "ghost spawn" "spawn glitch"

Possible causes:

(AT LEAST one of the following applies. in many cases more than one)

Cause 1
- entity requires a brush or model, but the brush or model
is missing.
Fix - delete the entire entity. rebuild the entity from scratch if
needed.

Cause 2 - "Health" value in World Spawn
fix - Delete "Health" value in world spawn

Cause 3 - Door starting in and out of void
Fix - start the door in the void, or out of the void. But not both.
It is recommended that you start NO entities in the void.

Cause 4
- Door is targeted by a "Trigger_anything" AND
contains a "health" value.
Fix - Delete the health value

Cause 5
- Door uses old Q3 "TEAM" values and keys.
FIX - Delete the "TEAM" values and instead use
a "Trigger_Multiple" with a "Target" value targeting
doors with a "Target_Name" value.

NOTE: if you have 2 doors that are triggered by
"Trigger_Multiple" and the doors also have a "Health" key
AND you have a HEALTH value in worldspawn
then - despite having 2 causes - you will still only have
one ghost spawn (or 'Glitch' spawn).

(i just got done fixing a map with FIVE causes for this glitch.
Imagine having to hunt down that many without knowing the
causes!)


« Last Edit: January 28, 2009, 11:10:38 pm by WaxyChicken »

cactusfrog

  • Posts: 390
  • Turrets: +678/-176
    • tremulous fun server offical site
Re: How To: Fix Spawn Bug
« Reply #1 on: January 29, 2009, 03:09:53 am »
you might want to put in about every word you can think of that relates to this problem so the search works

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Re: How To: Fix Spawn Bug
« Reply #2 on: January 29, 2009, 04:16:04 am »
i'm open for suggestions.

Archangel

  • Guest
Re: How To: Fix Spawn Bug
« Reply #3 on: January 29, 2009, 05:28:32 am »
i'm glad you posted this, it's an annoying bug.