Author Topic: Adding New Objects To Trem?  (Read 4465 times)

Foe of Eternity

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Adding New Objects To Trem?
« on: January 30, 2009, 11:52:42 pm »
i know it's possible (tremx) but does any1 know how to put more models into trem? (as an example, an extra grenade maybe?)

No. Let n00bs pick overly destructive Human weapons and then use them in their own base and around their own teammates. Maybe then they'll learn that doing that is a stupid idea. Meanwhile, I will be slashing at their damaged Armoury, after I vault their smoking turrets and the scattered bodies of their TK' d teammates. N00bs: they're what's for breakfast.

your face

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Re: Adding New Objects To Trem?
« Reply #1 on: January 31, 2009, 12:23:41 am »
separate mod
spam spam spam, waste waste waste!

wireddd

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Re: Adding New Objects To Trem?
« Reply #2 on: February 04, 2009, 02:58:52 am »
i know it's possible (tremx) but does any1 know how to put more models into trem? (as an example, an extra grenade maybe?)
If you are trying to just be able to carry a second grenade then you can just hack that into the game.qvm, however if you want to add a completely different type of grenade you will need to have a model (.md3) skins and shaders for it, you will also have to modify the cgame and game.qvm.

basically you would have to create your own mod based off of either an existing mod, or a backport of the tremulous svn.

Foe of Eternity

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Re: Adding New Objects To Trem?
« Reply #3 on: February 14, 2009, 09:12:10 pm »
Hack!? i don't hack my qvms, i modify them, but let me rephrase this, does anyone know the code for adding a new model (e.g. x.md3

No. Let n00bs pick overly destructive Human weapons and then use them in their own base and around their own teammates. Maybe then they'll learn that doing that is a stupid idea. Meanwhile, I will be slashing at their damaged Armoury, after I vault their smoking turrets and the scattered bodies of their TK' d teammates. N00bs: they're what's for breakfast.