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Meep Beta2 Release

Started by Catalyc, June 29, 2006, 01:05:29 AM

Catalyc

Balance should be a whole lot better now. Thanks to the SATGNU peeps for hosting, should be in the map vote list there soon.

http://maci.ws/map-meep_b2.pk3
http://www.clanopener.com/catalyc/map-meep_b2.pk3
http://www.tremulous.info/index.php?module=download
http://www.capponcino.it/tremulous/dl/pk3/map-meep_b2.pk3




[edit]
Added some new mirrors, the map can be played on the following servers:

!SATGNU! - Have Fun! - IP: 62.75.251.215:30720
#db@ Derelict (Pub Test) IP: 213.239.197.132:30722

[/edit]

Lava Croft

MEEP[/color]

Thank you Catalyc!  :D

[PS] The download link will probably be updated tomorrow.

kozak6


hodge

Nice, Lava croft told me about the new version so I went to the forum to grab it. Thanks for posting Catalyc.

Gryf

this new maps gloom and meep b2 arent working weath win nt dont know why :(

Stasis

top -


rasz_pl

eveeeerythhhhinggg toooo wiiiideeee on this map
this new version is for FAT ppl

[db@]Megabite

Just uploaded it to the 3 Tremulous Infobase mirrors.
Right now it is running on the #db@ Derelict server... ;)

Danny

codernem

I mirrored this (and the others) map on our site
http://www.capponcino.it/tremulous/dl/pk3/map-meep_b2.pk3

Good job, Catalyc!

Catalyc

Its also running on AKKA now.

rasz_pl

Catalyc lookie here http://tremulous.net/phpBB2/viewtopic.php?p=10742#10742

alien base door from the teleporter side (not the big drop side), one side of the door = max fps possible, other side of the door = 23-25fps and VERY choppy gameplay. If you could cut back on geometry or something. I dont really know what makes Q3 engine slow so much on some maps, but i know its in that section of your map :(. Please do something with it. I'm not the only one with this problem. Ppl with 3GHz P4s have low fps there.

KorJax

Suggestions:


1.  Make a large slow moving door or somthing where the vents end and the "storage area" begins.  Right now its alittle "unrealistic" to have a huge vent just open up as a walkway into a diner... wtf?

A huge door (mabey able to open and close only by press of a button next to the door?) and some other vents to "vent" the air into the underground levels would looks much more belivable.  How about have a small vent in the upper-middle of the door that "vents" the air (also serves as a conveinent walkway for dretches and jets), while the slow-moving door surrounds the vent in the upper middle of the walk-way.  Button operated hopefully ;)

2.  I still think the undergorund should have less "ambient" light levels.  The diner and UFO room is good i think.  But a large room like the M room, and the bottom of the elevator, and a majority of the hallways i think have too much ambient light for an underground area.

Im not saying to make it really dark underground, just make it look alittle less daylight looking.