Author Topic: Low on virtual memory?  (Read 6071 times)

amz181

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Low on virtual memory?
« on: February 08, 2009, 02:50:25 pm »
I tried compiling a bit of my map, and it takes ages... which im sure isnt normal... and then a bubble pops up saying windows is low on virtual memory... i had 5.4 gigs of free space of the drive... help.

and i was using the compiler included in GTK (i find q3map2 confusing) if that makes a difference.

And as i said above, when i succesfully compile, (i am only compiling one or two rooms) it takes ages... Im waiting for like 15-30 minutes... So im sure im doing something wrong.

Zero Ame

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Re: Low on virtual memory?
« Reply #1 on: February 08, 2009, 03:21:33 pm »
Its your RAM bud, either your running way too many things at once or you need to upgrade and get more RAM, get at least 1GB of RAM and you shouldn't have a problem.

Be absolutly sure not to have any other programs running when compiling and if it says it again then your computer is out of date.

EDIT:
If you do need to build a new PC I suggest ordering all the parts off the net and the website I use is Tiger Direct.

amz181

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Re: Low on virtual memory?
« Reply #2 on: February 08, 2009, 04:34:42 pm »
 :( :( :(

i should be getting a new comp soon but.... OH THIS IS SO ANNOYING!!!!!

Just when i get around one error...

amz181

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Re: Low on virtual memory?
« Reply #3 on: February 08, 2009, 04:40:13 pm »
thanks for your help.

is there any way i can find out how much RAM im using normally? Just so i know whether or not it'll make any difference if i close some stuff down?

UniqPhoeniX

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Re: Low on virtual memory?
« Reply #4 on: February 08, 2009, 06:19:25 pm »
At what part does the building process take most time (you can see it in radiant console if build monitoring is enabled). One possible cause is having all brushes structural. How much RAM do you currently have? (You can see how much you have and what uses it in task manager if you have windows)
« Last Edit: February 08, 2009, 06:21:18 pm by UsaKilleR »

Archangel

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Re: Low on virtual memory?
« Reply #5 on: February 08, 2009, 07:16:30 pm »
Its your RAM bud, either your running way too many things at once or you need to upgrade and get more RAM, get at least 1GB of RAM and you shouldn't have a problem.

Be absolutly sure not to have any other programs running when compiling and if it says it again then your computer is out of date.

EDIT:
If you do need to build a new PC I suggest ordering all the parts off the net and the website I use is Tiger Direct.

TigerDirect fucking blows. I tried to order two 21in flatpanels and a few hard drives off there and they asked me for two forms of photo ID, and a photocopy of a bill or something like that.  Then they refused to refund me until I bitched at them for a half hour.

amz181

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Re: Low on virtual memory?
« Reply #6 on: February 08, 2009, 08:05:56 pm »
At what part does the building process take most time (you can see it in radiant console if build monitoring is enabled). One possible cause is having all brushes structural. How much RAM do you currently have? (You can see how much you have and what uses it in task manager if you have windows)

it takes time on that bit just before it does all the "cluster 1 visible 233"

ya know the

(passage_portal)
1..2..3.._

The last one of those takes the longest, and it as on that, that the virtual memory ran out.

and where abouts on the task manager does it say the RAM?

your face

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Re: Low on virtual memory?
« Reply #7 on: February 08, 2009, 09:07:57 pm »
Sometimes it times out like that on that stage, but that mostly happens when you don't have enough detail brushes.
spam spam spam, waste waste waste!

amz181

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Re: Low on virtual memory?
« Reply #8 on: February 08, 2009, 10:35:57 pm »
Sometimes it times out like that on that stage, but that mostly happens when you don't have enough detail brushes.

that may be the problem... i detail brush very few brushes as im not very clear on the distinction between detail brushes and structural. Or the point of detail brushing :p

Zero Ame

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Re: Low on virtual memory?
« Reply #9 on: February 09, 2009, 03:25:18 am »
Its your RAM bud, either your running way too many things at once or you need to upgrade and get more RAM, get at least 1GB of RAM and you shouldn't have a problem.

Be absolutly sure not to have any other programs running when compiling and if it says it again then your computer is out of date.

EDIT:
If you do need to build a new PC I suggest ordering all the parts off the net and the website I use is Tiger Direct.

TigerDirect fucking blows. I tried to order two 21in flatpanels and a few hard drives off there and they asked me for two forms of photo ID, and a photocopy of a bill or something like that.  Then they refused to refund me until I bitched at them for a half hour.

Well its always worked fine for me

UniqPhoeniX

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Re: Low on virtual memory?
« Reply #10 on: February 09, 2009, 05:33:16 am »
amz: You should make everything detail that does not separate 2 areas from each other or void.

cactusfrog

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Re: Low on virtual memory?
« Reply #11 on: February 09, 2009, 07:06:17 am »
its like a glass you want to make the glass part solid but not the liquid because that would lag to much

Taiyo.uk

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Re: Low on virtual memory?
« Reply #12 on: February 09, 2009, 11:45:11 am »
Basically make the overall "hull" or "vishull" of the map with structural brushes. The internal volume of the vishull should be simple and tight, as this reduces compile time, avoids excessive portal volumes and is simple to optimise. Avoid overlapping structural brushes. Everything that does not need to block vis should be in detail brushes. Patches are generally for curved surfaces and cannot be structural. The vis stage of the build process should take only a minute or so on a modern machine unless the map is huge and complex.

structural only
structural + detail
structural + detail + patch