So if the scoreboard shows you and everyone else how much you're helping the enemy win then the more self-conscious players might not be so keen to rush in alone and might even get some teamplay and tactics in public matches as a result.
Speaking of feeding, what does the game itself consider a feed? I'm talking about /mystats. Getting killed without dealing any damage? Because I was in a game one day, died about 30 times and stats said I also got about 30 assists (no single kill

). And it also said zero feeds. So how does it work?
Perhaps more of the /mystats figures could find their way into the scoreboard, for starters. Like feeds and assists. If you couple them with kills then you get a somewhat better picture of what's going on. Although I've noticed that not all servers keep /mystats.
Also, perhaps it would be useful if you could look at any teammate's stats, in game. Like, pressing TAB when his name shows on screen would get you his full stats instead of the scoreboard.
I've also read the topic on MGDev and there's obviously some heavy thinking going on. I'd like to point out that:
* The scoreboard layout should be fixed. It needs to be checked fast in the middle of the game and I don't want to have to waste time because the columns or the sorting have changed. (From one TAB to the other, I mean, not changed from the current layout, that is fine, we'll get used to it.)
* As long as kills are _the_ method for advancing stage, and as long as you get to see the enemy team's kills, then they should remain on the scoreboard. Because they can be used to estimate when the enemy jumps stage, using basic addition skills.
Of course, this open up a larger issue; you're not supposed to be able to know when the enemy reaches a certain stage, are you? Perhaps they want to keep that in hiding, attack as basic dretches/riflemen only, then suddenly hit you with a lucisuit/tyrant rush. But they can't do that as long as their kills are on public display. So the question is: why are the enemy kills shown on my scoreboard? As it is, it's nice for people to sayteam "rant!" or "hs3", but I can add in my head, thank you very much, and I usually keep an eye on the enemy's scores at all times.
This could possibly lead to a solution to the overcrowded scoreboard: during the game, only show the scores for your own team. I can't think of much stuff that would interest me regarding the enemy stats, AND that would be fair for me to know of in game. This would open up many additional columns. As for the spectators and endgame scoreboard, split it horizontally instead of vertically ie. show alien and human team stacked and make sure it can be scrolled (simultaneously if need be). Or, how about mixing humans and aliens in the same endgame scoreboard, and sort alphabetically? Perhaps the "team game" feeling of Trem should be extended to surpass individual teams.