Author Topic: Team-budget possible?  (Read 4262 times)

Weasel75

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Team-budget possible?
« on: June 29, 2006, 02:04:30 pm »
When entering a game in the late state (both teams Stage3), the new marine or alien has a hard stand (somehow I find playing as alien even harder under those circumstances).
Since all the enemies are well equipped, it is very hard to gain some points/credits to evolve/upgrade.

So how about a team-budget?

It could be managed by the builders. Two ways to share the budget:
* ppl could request evolve-points/credits
* or the whole team-budget can be equally shared between players on a button-press/command

That way, teams could build up small reserves for a final push or new players.
And each kill also rewards the team, not just the single soldier/alien.

Salute! - W75

PS: Its a great game with a lot of potential. And it is already great as it is now!!

Henners

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Team-budget possible?
« Reply #1 on: June 29, 2006, 07:29:09 pm »
My first instinct is no, I really dont want other players wasting my hard earned credits/evo points, but on the other hand it might be interesting if there was a team "overflow" pool, where credits and points go if a player is already at the maximum.

However I also get the feeling this could be a bit overpowering as then one good player could effectively outfit their entire team, and it would potentially lead to even more camping.

So in summary, interesting idea, but please no.
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SLAVE|Mietz

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Team-budget possible?
« Reply #2 on: June 29, 2006, 07:32:52 pm »
Quote from: "Henners"
My first instinct is no, I really dont want other players wasting my hard earned credits/evo points, but on the other hand it might be interesting if there was a team "overflow" pool, where credits and points go if a player is already at the maximum.

However I also get the feeling this could be a bit overpowering as then one good player could effectively outfit their entire team, and it would potentially lead to even more camping.

So in summary, interesting idea, but please no.


agreed, dont mess with the gameplay (hum, maybe a mod, but nothing more)

kozak6

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Team-budget possible?
« Reply #3 on: June 29, 2006, 11:45:24 pm »
In many cases, the points would also be wasted by stupid noobs.

The other day, the humans got to S3 while we were stuck at S1 due to an infestation of feeding noobs.  Players such as those would have no qualms about sucking up every availible free point and throwing them away 30 seconds later.

It would be nice if you could get a few points on entering a game in the later stages, but it's very difficult to create a system that isn't easily abused and is still useful.

PHREAK

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Team-budget possible?
« Reply #4 on: July 01, 2006, 05:50:35 am »
How about the ability to "give" some of your points then?
Maybe only the builders get to give funds/evos seeing how a dedicated granger has 9 evo fairly quicky yet rarely uses any of unless it's the final push. Same goes for builders and their piggy bank.
If they could gift an attacker/defender, the whole team could benefit.

I do see issues with this but i'd like to see it in-game first though.
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Quaoar

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Team-budget possible?
« Reply #5 on: July 01, 2006, 06:59:51 am »
I don't think we need to be giving points to other players, but having a system where someone who just entered at S3 gets some credits/evos.

The server CAN keep track if you've already been on the server, so you get nothing if you leave and come back hoping to generate some revenue if you run out at S3.

Karvajalka

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Team-budget possible?
« Reply #6 on: July 04, 2006, 06:11:08 pm »
Team budget could be done some other way. Humans would gain specific amount of cash from every kill. These points would be used on buildings. For example to buy more health for some easily destructable buildings (like armory).
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Chaos Weevil

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Team-budget possible?
« Reply #7 on: July 06, 2006, 01:20:32 am »
Has anyone though of how well griefers could screw this system over?

If the bank is managed by the builders, then if the only builder is a griefer, then NO ONE EVER GETS CASH!
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chompers

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Team-budget possible?
« Reply #8 on: July 06, 2006, 04:09:41 am »
Heh, if your only builder is a griefer, you've got bigger problems than no team cash. :P

The net effect of this idea is to level out the human team so that better players are worse off and worse players are better off, as well as making things easier for late joiners.

There are a few other ways you could do this effectively:

The simplest way is to increase the price of all weapons at the start of each match, and gradually decrease the prices automatically as more people buy that item.

A better option is to research certain items at the armory with a seperate menu: A good player who is fully kitted out and still has 2000 cash could decide to spend some of that cash to make certain items cheaper. A team message would appear:

"Pvt. Hudson has researched cheaper shotguns"

"Research" implies that shotguns would be a little cheaper for the rest of the game, though and I think both the above methods would cause balance issues.

A "Subsidy" alternative would be the best option, I think; a player can put c500 towards subsequent purchases available to anyone. Spending c500 on a shotgun subsidy would make the next 10 shotguns c50 cheaper.

Subsidies can overlap, eg. since shotguns only cost c150 by default, spending c500 on shotguns 3 times in a row would put 10 free shotguns in the armory. This would allow players with excess cash to influence the choice of items available to latecomers and poor players.

I know that given a bit of spare cash in game, I'd always stock the armory with free helmets.