Author Topic: User Interface is version 4, expected 3  (Read 30186 times)

Sinclair

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User Interface is version 4, expected 3
« on: February 13, 2009, 01:08:28 pm »
Hello fellow tremmers, Sinclair here.

Some of you may know me in-game but I'll leave that aside.
I have a problem with starting up Quake3 Arena. Yes, I know that these are the tremulous forums, but the Quake forums don't seem to open up for me, and since this is a standalone of quake, I thought this would be a good place to ask. I have searched and read the FAQ but it didn't contain the info I am looking for.

As the title says: 'User Interface is version 4, expected 3' is the problem. I have the code here:

Code: [Select]
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: computor
IP: 192.168.1.3
Working directory: C:\Program Files\Quake III Arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/SSE2
GL_VERSION: 1.5.4898 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 G
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware.  ok
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xaae8060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3

I'm not that of a tech guy so I hope some of you could help me.

Thanks in advance,

Sinclair
|AoD|Sinclair :hovel:

khalsa

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Re: User Interface is version 4, expected 3
« Reply #1 on: February 13, 2009, 04:58:57 pm »
Are you trying to run straight q3 or a mod?

Some mods require older point releases of q3, go get an older quake3.exe if this is the case.



Khalsa
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ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

Sinclair

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Re: User Interface is version 4, expected 3
« Reply #2 on: February 13, 2009, 05:24:27 pm »
Are you trying to run straight q3 or a mod?

Some mods require older point releases of q3, go get an older quake3.exe if this is the case.



Khalsa

Just Quake3. Not a mod or anything.
|AoD|Sinclair :hovel:

khalsa

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Re: User Interface is version 4, expected 3
« Reply #3 on: February 13, 2009, 05:38:37 pm »
try deleteing or renaming q3config.cfg
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Sinclair

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Re: User Interface is version 4, expected 3
« Reply #4 on: February 13, 2009, 05:46:42 pm »
Doesn't seem to work. I deleted it and restarted Q3. I got the same error.
When I went back to the file which contained the q3config.cfg, the q3config.cfg is there again..
|AoD|Sinclair :hovel:

Sinclair

  • Posts: 69
  • Turrets: +11/-6
Re: User Interface is version 4, expected 3
« Reply #5 on: February 14, 2009, 08:16:20 pm »
Sorry for making the thread in the wrong place. I haven't got a solution though. Any feedback yet?
|AoD|Sinclair :hovel:

Bissig

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Re: User Interface is version 4, expected 3
« Reply #6 on: February 14, 2009, 11:58:11 pm »
http://www.quake.de/phpBB2/viewtopic.php?t=6116

http://www.gamehourz.com/User-Interface-version-expected-ftopict133403.html

The point is:

Your quake3.exe does not match the QVM you are using. Search ALL the dirs for a mod or other quake installation you might have overlooked and that interferes with your Q3A installation.

Sinclair

  • Posts: 69
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Re: User Interface is version 4, expected 3
« Reply #7 on: February 15, 2009, 03:34:05 pm »
Thanks alot Bissig! :)
|AoD|Sinclair :hovel:

BlueSoldier(Q3A)

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Re: User Interface is version 4, expected 3
« Reply #8 on: July 07, 2012, 06:15:41 pm »
Whoever does not understand Bissig, Here's a very quick Help:
you need a Quake 3 Arena, Download a Quake 3 Arena 1.32c Point Release:
http://www.moddb.com/games/quake-iii-arena/downloads/quake-iii-arena-point-release-132-to-132c-pc

and download this file "Quake 3 Arena 1.32c Binaries" http://www.gamefront.com/files/5050608

First: Open the file
Second: Open "win32" folder
Third: Move the "quake.exe" to your Quake 3 Arena Folder

Then Open it then play. Theres some kind of "Code" thing but, Forget about it.

hwd

  • Posts: 37
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Re: User Interface is version 4, expected 3
« Reply #9 on: July 10, 2012, 02:30:33 pm »
What are you doing on the Trem forums, you illegal alien? Your username disgusts me.

vcxzet

  • Posts: 467
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Re: User Interface is version 4, expected 3
« Reply #10 on: August 03, 2012, 02:34:51 pm »
yes because you should have risen the dead ...
edit:
July 10, 2012?
but it was the third recent one on off topic
oh the forum is becoming really dead
« Last Edit: August 03, 2012, 02:37:21 pm by vcxzet »

CreatureofHell

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Re: User Interface is version 4, expected 3
« Reply #11 on: August 04, 2012, 01:28:00 am »
oh the forum is becoming really dead

Fixed for you.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good