Author Topic: You know when you've been mapping for too long when...  (Read 6699 times)

Evoc

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You know when you've been mapping for too long when...
« on: March 01, 2009, 02:02:57 am »
...your bedroom needs pipes. (Brain)

Add your own; and yes, I couldn't think of any.
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n.o.s.brain

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Re: You know when you've been mapping for too long when...
« Reply #1 on: March 01, 2009, 02:08:40 am »
you know you've been mapping too long when...

you find your house to be a boxmap with modelspam, and begin adding random boards to improve the geometry.

you get annoyed at a wall with excess texture tiling, and wish you could break up the monotony by adding some greeble.

you notice your house is poorly optimized, and attempt to place hint brushes...

you press 's' in other applications when you want to hax up a image.

you dream of random brushwork...
« Last Edit: March 01, 2009, 02:12:55 am by n.o.s.brain »

your face

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Re: You know when you've been mapping for too long when...
« Reply #2 on: March 01, 2009, 02:10:41 am »
When you consider applying caulk to all unseen surfaces in your house.
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Plague Bringer

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Re: You know when you've been mapping for too long when...
« Reply #3 on: March 01, 2009, 02:14:02 am »
You wake up and realize, shit, you forgot to put an info_playerintermission.
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your face

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Re: You know when you've been mapping for too long when...
« Reply #4 on: March 01, 2009, 04:55:52 am »
You find yourself pounding esc, q, and various other keyboard shortcuts multiple times in other programs.

@Plague Bringer: :D
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mooseberry

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Re: You know when you've been mapping for too long when...
« Reply #5 on: March 01, 2009, 07:39:00 am »
You're amazed that other mapping programs are easy to learn?
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CreatureofHell

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Re: You know when you've been mapping for too long when...
« Reply #6 on: March 01, 2009, 09:04:36 am »
After painting your house you try compiling it to see how it will look in game.
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amz181

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Re: You know when you've been mapping for too long when...
« Reply #7 on: March 01, 2009, 01:33:16 pm »
when you try to map your own house :P

==Troy==

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Re: You know when you've been mapping for too long when...
« Reply #8 on: March 01, 2009, 02:12:25 pm »
You are trying to reduce quality of your wallpapers to reduce the pk3 size.

You accidentally smash your head at the door, expecting it to automatically slide into the wall

You are surprised that hitting a lamp with a hammer makes it break.

You always try to glue objects to where they are placed, unless they have a strictly defined rails.

Edit : You never put 2 mirrors facing each other in a room.

Noclip doesn't work

You always wonder what fps are you running at the moment.

JPG and BPM formats look exactly the same.




Winter in Matrix is a period of time when servers are maintained, thats why they fill the whole world with snow and paint the sky into a monotone grey, to reduce the fps rates and CPU load.
« Last Edit: March 01, 2009, 08:50:50 pm by ==Troy== »

n.o.s.brain

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Re: You know when you've been mapping for too long when...
« Reply #9 on: March 01, 2009, 05:31:33 pm »
when at the supermarket, you search for the lowest poly items to keep the fps in your house down.

Plague Bringer

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Re: You know when you've been mapping for too long when...
« Reply #10 on: March 01, 2009, 05:48:40 pm »
You wake up, step in a puddle, and think of the leak error you got when you compiled.
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Evoc

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Re: You know when you've been mapping for too long when...
« Reply #11 on: March 02, 2009, 12:43:45 pm »
...you try to glitch your furniture into the wall.
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Kaleo

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Re: You know when you've been mapping for too long when...
« Reply #12 on: March 02, 2009, 09:55:17 pm »
You're doing a render of a guitar for VCAD in GTKRadiant.
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cactusfrog

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Re: You know when you've been mapping for too long when...
« Reply #13 on: March 02, 2009, 10:51:23 pm »
you walk with your hands in front of you encase you run into an invisible wall

Zero Ame

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Re: You know when you've been mapping for too long when...
« Reply #14 on: March 04, 2009, 01:48:46 pm »
You think your furnace is a reactor and aliens will be storming your house soon.