Author Topic: Attack Barricades  (Read 6546 times)

Mangler

  • Posts: 43
  • Turrets: +0/-1
Attack Barricades
« on: July 01, 2006, 05:21:09 am »
Barricades as they stand, are 99% useless.

Infact worse than useless, they have been known to make nearby eggs explode! (Whoa!)

It takes only a momento of shooting them to wreck them and they don't really block all that much area, nor are they cheap build-point wise.

My idea is a simple one, not very inventive but good I believe.

Make barricades like the Xen-MiniTentacles from half-life.
They have spikes that will lash out and impale at close range.

If a marine is dumb enough to walk up to one, then get stabbed in the head by it. It may only have a close range attack, but the damage should be very high. (near insta-death for unarmored marines)

They should regenerate VERY fast as well. 2X or 4X the normal rate.

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Attack Barricades
« Reply #1 on: July 01, 2006, 06:22:18 am »
Ah, so you want them to flop around like the OM does if you get too close.

Sounds interesting.

Headshot

  • Posts: 10
  • Turrets: +0/-0
Attack Barricades
« Reply #2 on: July 01, 2006, 06:29:35 am »
I agree with you Mangler, the barricade should attack, regenerate faster, have more health, and cost less.

Geez, Barricades are made out of Yogurt these days.

Quaoar

  • Posts: 152
  • Turrets: +1/-0
Attack Barricades
« Reply #3 on: July 01, 2006, 07:05:46 am »
Aliens have a massive amount of defensive options already.

I actually want to see something more for humans, because all human bases are essentially identical except in placement. Aliens can decide if they want barricades or not, how many trappers, how many hives vs. tubes, etc:

Humans have very vanilla defenses.

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Attack Barricades
« Reply #4 on: July 01, 2006, 07:44:46 am »
But those defenses are very effective.

The barricade...... generally isn't very useful.

Karvajalka

  • Posts: 193
  • Turrets: +11/-0
    • Kotisivu
Attack Barricades
« Reply #5 on: July 01, 2006, 09:00:50 am »
I think aliens should be able to go through their barricades, so they don't trap for example tyrants. That's one reason why I don't build them sometimes. The barricades should also have a bit more health. It would also be nice if humans had somekind of laser poles. When you build two, they create a laser fence between them. The laser fence let's humans go through like alien barricade. Although the laser fence could be a bit unbalanced. Who knows...
SatGNU <3

WoodenJesus

  • Posts: 27
  • Turrets: +0/-0
Attack Barricades
« Reply #6 on: July 02, 2006, 10:39:17 am »
Quote from: "Karvajalka"
I think aliens should be able to go through their barricades, so they don't trap for example tyrants. That's one reason why I don't build them sometimes. The barricades should also have a bit more health.


That are great ideas I think. In that moment building barricades is only wasting of building points  :(
url=http://wilhelmrahn.googlepages.com/tremulousstuff][/url]
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PHREAK

  • Posts: 344
  • Turrets: +3/-2
Attack Barricades
« Reply #7 on: July 02, 2006, 11:12:11 pm »
Quote from: "Quaoar"
Aliens have a massive amount of defensive options already.

I actually want to see something more for humans, because all human bases are essentially identical except in placement. Aliens can decide if they want barricades or not, how many trappers, how many hives vs. tubes, etc:

Humans have very vanilla defenses.

I'm not sure we're talking about the same game here.
Let's see, very effective insta-kill turrets for dretches and basis, very effective teslas for larger stuff , and of course the camping horde.
3 very effective ways of base defense.

Aliens, while having a lot more options, are only effective against a loner or two and really dont do much against mass-attacks to base. Camping aliens don't prove to be too effective defense wise due to the fact that aliens are not equipped (or meant to be equipped) with range weapons thus die in masses leading the hummies to s3 fairly quick.
The best alien defense, in my opinion, is a base-sitting tyrant combined with a few tubes and hives, maybe a well placed trapper if funds permit.
Alien defenses are very good at "softening up" hummies for defending aliens, yet they lack the speed and power to finish them off by themselves.

On a side note, since I stopped playing on AKKA, I've realized how well balanced the game really is. Playing on a 24 slot server isn't really the trem way. On a 14-18 server, skill and luck rather then spamming are the key to a good game on both sides.
Stay away from latge servers and your issues with balance will fly out of the window real quick!
Yelling at team mates since 2006!

rasz_pl

  • Guest
Attack Barricades
« Reply #8 on: July 03, 2006, 11:04:19 pm »
Quote from: "PHREAK"

On a side note, since I stopped playing on AKKA, I've realized how well balanced the game really is. Playing on a 24 slot server isn't really the trem way. On a 14-18 server, skill and luck rather then spamming are the key to a good game on both sides.
Stay away from latge servers and your issues with balance will fly out of the window real quick!


dont forget FF :]
seriously, AKKA should at least use mirror damane

PHREAK

  • Posts: 344
  • Turrets: +3/-2
Attack Barricades
« Reply #9 on: July 04, 2006, 01:33:19 am »
Thing is, I don't like FF on in any shape of form (aside from structure FF).
While the idea is splendid, the models as well as the general accuracy of the game are not suitable for FF. I've tried shooting clear over someones shoulder only to injure the poor bastard (lasgun mind u).
If the hitboxes were accurate to the visual model, I'd be all for it but right now it's just idiotic.
I have the same issue wiht structures as well. How many times did you kill a tube with a goon, even though you visually missed it by half a mile. Or how many teslas get destroyed this way.

This is one of them main reasons I don't play on tjw.
Killaz server seems to be my favorite low-ping for me right now. Perfect balance of size, skilled players and new-commers. No griefers since that server has plenty of admins at any particular time.
Yelling at team mates since 2006!

Quaoar

  • Posts: 152
  • Turrets: +1/-0
Attack Barricades
« Reply #10 on: July 04, 2006, 06:52:00 pm »
I only mind FF when there is a TK autokick. Mostly for the reason you listed, except not lasgun: pulse rifle. Mostly because you can expend an entire clip before the first shot reaches the building (so, it can't move) you clearly missed visually, but the hitbox disagrees. So you get kicked.

Mangler

  • Posts: 43
  • Turrets: +0/-1
Attack Barricades
« Reply #11 on: July 04, 2006, 10:09:10 pm »
I've just thought of a neat idea:

Pop-up Spike Barricades.

Just like those traps in varous action movies, everything is fine until you step on the trigger.

Then razor sharp spikes shoot up from the floor. Any Marine unlucky enough to be standing there gets many sharp needles perforating his foot.

Basically like the Basilisk grab, he can't move. Also having spikes puncture thru your feet does some damage, and being stuck there does a little damage over time. (only a HP per second)

The neat thing about the Spike-Trap is that Aliens can walk over it without triggering it. Thus it does not block, and humans can't shoot it when its hidden(only grenades can destroy it).

Its a relatively weak structure, and can be destroyed quicky by a second marine shooting at the now visible spikes.

The only visible part of the spike trap is a few tiny black 'holes' that are barely visible (on a dark floor). Also it can ONLY be built on a 'Floor'. (getting spikes in the head WOULD be funny)

Teiman

  • Posts: 286
  • Turrets: +0/-0
Attack Barricades
« Reply #12 on: July 05, 2006, 12:21:23 pm »
Barricades are lame, and are usefull in a way: You know a granger is newbie if build one.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Attack Barricades
« Reply #13 on: July 05, 2006, 03:52:23 pm »
Quote from: "Teiman"
Barricades are lame, and are usefull in a way: You know a granger is newbie if build one.


Disagree. Don't say people are newbies because you don't understand what they're doing. True, most of the time people will use the barricade badly, but most of the time reasonable builders will do the same with the trapper. Does that make everyone who builds trappers newbies?
At it's current state the barricade isn't actually a barricade. It's a building to make corridors smaller and guide humans in the path of well placed trappers, hives and tubes. It only works in certain places, and only on people who don't understand base defense built by experts.
It indeed needs change but until then this is the way to use them. Only 1 or 2 and not to block but to guide.
I’m busy. I’ll ignore you later.