Author Topic: GFIC Final Release  (Read 12391 times)

ghostisback

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GFIC Final Release
« on: March 23, 2009, 12:02:09 pm »
Hi !!!

I'll be glad if someone test gameplay for my new map !!!

Any comments and suggestions is good :)

FINAL RELEASE Download

Screenshots











« Last Edit: January 19, 2010, 09:23:59 am by ghostisback »

amz181

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Re: GFIC <Gameplay Test>
« Reply #1 on: March 23, 2009, 05:38:21 pm »
looks nice, ill check it out now

Evoc

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Re: GFIC <Gameplay Test>
« Reply #2 on: March 23, 2009, 09:33:51 pm »
Although it could be a bit more detailed, I'm loving your brushwork/texture style. Very original!
Quote from: ...lying to people about being banned...
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amz181

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Re: GFIC <Gameplay Test>
« Reply #3 on: March 24, 2009, 05:48:46 pm »
your lifts have an error. When you go on one a repeated sound error comes up.

Oblivion

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Re: GFIC <Gameplay Test>
« Reply #4 on: March 24, 2009, 07:05:33 pm »
Looks good.
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ghostisback

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Re: GFIC <Gameplay Test>
« Reply #5 on: March 24, 2009, 10:45:10 pm »
your lifts have an error. When you go on one a repeated sound error comes up.

they have standard lift sound... mmhh i'll check them tomorrow in the morning.

thanks !!!

rotacak

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Re: GFIC <Gameplay Test>
« Reply #6 on: March 25, 2009, 05:46:47 pm »
Someone upload it to tremcentral please :)

Bissig

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Re: GFIC <Gameplay Test>
« Reply #7 on: March 25, 2009, 10:48:53 pm »
Someone upload it to tremcentral please :)

Done.

Demolution

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Re: GFIC <Gameplay Test>
« Reply #8 on: March 26, 2009, 12:14:05 am »
That seagull looks mighty familiar.  ???

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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Plague Bringer

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Re: GFIC <Gameplay Test>
« Reply #9 on: March 26, 2009, 02:55:59 am »
There was an ATCS remake that I had played very briefly. I remember it from the central outside room.
U R A Q T

Demolution

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Re: GFIC <Gameplay Test>
« Reply #10 on: March 26, 2009, 03:37:40 am »
Yes, I know, I was simply making a point.

On-topic:
Nice map, although it feels as if people keep using the same textures over and over again. Not a bad thing, just ....a thing.  ;)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

ghostisback

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Re: GFIC Final Version
« Reply #11 on: January 19, 2010, 09:22:44 am »
GFIC Final Version Released.

Link

mooseberry

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Re: GFIC Final Release
« Reply #12 on: January 20, 2010, 02:13:12 am »
Congratulations! :) Any updated sceenshots?
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Kiwi

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Re: GFIC Final Release
« Reply #13 on: January 20, 2010, 02:49:39 am »
Nice job!  Moose, I don't think there should be any new screen shots, because he just fixed some sound while operating the elevators.  But I might be wrong, don't hold me to it.:laugh:

mooseberry

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Re: GFIC Final Release
« Reply #14 on: January 20, 2010, 03:35:31 am »
Hmm, I didn't know. On that topic, changelog is a nice things to include too.
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Kiwi

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Re: GFIC Final Release
« Reply #15 on: January 20, 2010, 03:46:44 am »
Very much so =D

ghostisback

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Re: GFIC Final Release
« Reply #16 on: January 20, 2010, 09:54:16 am »
Changelog:
- Final version
.Fixed wrong elevators sound;
.Optimized central hall for more FPS;
.Some minor changes.

No screens cause layout is 99% same.

3th4n

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Re: GFIC Final Release
« Reply #17 on: January 20, 2010, 03:25:03 pm »
I must say, i love the style of this map.

I especially admire the (eagle) monument/fountain thing.

ghostisback

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Re: GFIC Final Release
« Reply #18 on: January 21, 2010, 08:55:47 am »
I must say, i love the style of this map.

I especially admire the (eagle) monument/fountain thing.

Thanks Ethan, anyway eagle is a standard trem model used and re-used but i really like it :)

My try was to make a simple, playable and atcs-alternative map.

Have Fun !!!