Author Topic: Evolving buildings  (Read 4174 times)

Karvajalka

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Evolving buildings
« on: July 01, 2006, 09:38:25 am »
This idea just suddenly appeared to me ( I haven't thought about cons so tell me if there is something really wrong in my idea  :P ). I was thinking that all alien building are organic, so why couldn't they evolve too.

    For example when aliens reach s2, all buildings start to upgrade. It would last for like 5 mins and every building build after that would do the same. It would just change the abilities, so we don't need extra modelling. Barricades would gain more health, ability to let big aliens through and maybe an attack at s3, eggs would gain higher spawns rate and HP, and maybe some buildings would become invisible to human radar ( booster and tubes for example, not eggs, that would be so unfair for egghunt  :roll: ).

    There could also be other ways to evolve them. Those dedicated grangers gain evolve points during the game, so they could use sacrifice their own points to evolve buildings and maybe some upgrades could only be bought by using evoluion points. I don't know if this idea works in game ( or makes it unbalanced? ) but it would bring more strategy to using evolution points.

   Maybe the same could be done with human base building....like buying software upgrades or something :), for example you couldn't buy pulse rifle at s2 before you had bought an upgrade to armory. :P
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ptilu

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Re: Evolving buildings
« Reply #1 on: July 01, 2006, 10:15:52 am »
Quote from: "Karvajalka"
This idea just suddenly appeared to me ( I haven't thought about cons so tell me if there is something really wrong in my idea  :P ). I was thinking that all alien building are organic, so why couldn't they evolve too.

    For example when aliens reach s2, all buildings start to upgrade. It would last for like 5 mins and every building build after that would do the same. It would just change the abilities, so we don't need extra modelling. Barricades would gain more health, ability to let big aliens through and maybe an attack at s3, eggs would gain higher spawns rate and HP, and maybe some buildings would become invisible to human radar ( booster and tubes for example, not eggs, that would be so unfair for egghunt  :roll: ).

    There could also be other ways to evolve them. Those dedicated grangers gain evolve points during the game, so they could use sacrifice their own points to evolve buildings and maybe some upgrades could only be bought by using evoluion points. I don't know if this idea works in game ( or makes it unbalanced? ) but it would bring more strategy to using evolution points.

   Maybe the same could be done with human base building....like buying software upgrades or something :), for example you couldn't buy pulse rifle at s2 before you had bought an upgrade to armory. :P



I like the idea, but this will make the game more unbalanced, and aliens are already a bit over powered. So I think the humans mus thave something like that to. The turrets can have more hp, the armory too, and why not a little zap on the nodes, like the reactor have?
To improve their buildings humans will need a builder(like a builder repair, he can "evolve" structures, but it must be free or this will be unbalanced.

Karvajalka

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Evolving buildings
« Reply #2 on: July 01, 2006, 11:16:20 am »
but if it is free, it has to take some time to upgrade or the builder can't do another upgrade for some period of time, like 2-5 mins
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Vector_Matt

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Evolving buildings
« Reply #3 on: July 01, 2006, 01:52:49 pm »
Quote from: "Karvajalka"
but if it is free, it has to take some time to upgrade or the builder can't do another upgrade for some period of time, like 2-5 mins
Being stuck as a builder for 2-5 min would make base take forever to upgrade, or leave them with no humans able to defend becasue they all had to be builders to get the upgrades done in a reasonable ammount of time.

Karvajalka

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Evolving buildings
« Reply #4 on: July 01, 2006, 01:55:18 pm »
I don't mean they have to be builders for that whole time :), that would be so boooooring, it would be a different counter....
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Karvajalka

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Evolving buildings
« Reply #5 on: July 01, 2006, 01:56:29 pm »
and who said they have to upgrade everything?
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Vector_Matt

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Evolving buildings
« Reply #6 on: July 01, 2006, 02:18:05 pm »
Quote from: "Karvajalka"
and who said they have to upgrade everything?
The humans who want to be safe from tyrants say so. :D

Karvajalka

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Evolving buildings
« Reply #7 on: July 01, 2006, 04:02:12 pm »
ok, the time thing fuzzle is still missing :oops: , but what do you think about the idea of evolving/upgradable buildings?
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rasz_pl

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Evolving buildings
« Reply #8 on: July 01, 2006, 07:32:47 pm »
there is NOW a simple way to laugh at builder counter
build and get TKed by a partner, respawn, build next thing and get TKed fast, respawn and .. :)

Karvajalka

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Evolving buildings
« Reply #9 on: July 01, 2006, 07:35:30 pm »
But FF needs to be on......so it doesn't work on all servers  :cry: . But I didn't think upgrading would use the same counter as building, there would be a new, totaly new one >.<
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Henners

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Evolving buildings
« Reply #10 on: July 02, 2006, 12:20:07 am »
And if I catch you exploiting that I'll kick you myself...
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Karvajalka

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Evolving buildings
« Reply #11 on: July 02, 2006, 11:21:51 am »
Sorry, I don't usualy build, I leave it to the ones who know what they are doing  :roll:
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Karvajalka

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Evolving buildings
« Reply #12 on: July 02, 2006, 11:25:26 am »
and besides, does it even work well? Spawning and going back to the building place and selecting the building might take longer than just waiting the counter to go down, right? :eek:
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