Author Topic: Turrets  (Read 20839 times)

Kiwi

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Turrets
« on: March 27, 2009, 10:27:18 pm »
Is there a way to change the amount of damage that a turret does?  If so thanks...
Do you change it in the game.qvm or the server.cfg or something else?

David

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Re: Turrets
« Reply #1 on: March 27, 2009, 11:48:30 pm »
Most things like that are in tremulous.h.
Change it, recompile, and watch as no one plays on your shitty server.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

your face

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Re: Turrets
« Reply #2 on: March 27, 2009, 11:53:36 pm »
No, watch as spamloads of noobs instantly fill it up? :P
spam spam spam, waste waste waste!

Bissig

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Re: Turrets
« Reply #3 on: March 28, 2009, 12:00:21 am »
No, watch as spamloads of noobs instantly fill it up? :P

Your right. MGdev with the increased turret damage is really full of noobs. QED.

Kiwi

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Re: Turrets
« Reply #4 on: March 28, 2009, 01:15:19 am »
alctuly I want to lesson the damage of turrets... what's the default.. mine are 20 dmg/hit

mooseberry

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Re: Turrets
« Reply #5 on: March 28, 2009, 06:04:12 am »
Most things like that are in tremulous.h.
Change it, recompile, and watch as no one plays on your shitty server.


Honestly, leave these forums for good if you are going to have that attitude. There is no excuse for being an asshole to someone wishing to code. If you feel the need to insult everyone who asks a question about modding, than kindly leave and never come back.

What if Timbo asked a question back when he first learned to code and someone was an asshole to him?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Syntac

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Re: Turrets
« Reply #6 on: March 28, 2009, 06:11:10 am »
What if Timbo asked a question back when he first learned to code and someone was an asshole to him?
:'(

gimhael

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Re: Turrets
« Reply #7 on: March 28, 2009, 07:35:24 am »
Most things like that are in tremulous.h.
Change it, recompile, and watch as no one plays on your shitty server.

I guess the developers put all that stuff into a separate header file to make it easy to change the values. Hey they even provided macros to scale all human or alien damage and health values. Of course you can easily break the balance when you modify tremulous.h, but that's no reason to damn every server that doesn't use the same tremulous.h that Moses brought down from Mount Sinai.

ACKMAN

  • Posts: 342
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Re: Turrets
« Reply #8 on: March 28, 2009, 01:38:15 pm »
Code: (/src/game/tremulous.h) [Select]
...
MGTURRET_DMG 4
...

^^^^^^

Edit that.

Kaine

  • Posts: 579
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Re: Turrets
« Reply #9 on: March 28, 2009, 03:30:41 pm »
I guess the developers put all that stuff into a separate header file to make it easy to change the values. Hey they even provided macros to scale all human or alien damage and health values. Of course you can easily break the balance when you modify tremulous.h, but that's no reason to damn every server that doesn't use the same tremulous.h that Moses brought down from Mount Sinai.

I lol'd, and applauded. Enjoy your +1.  :D

Kiwi

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Re: Turrets
« Reply #10 on: March 28, 2009, 10:12:36 pm »
Thank you guys... I'm not trying to screw up my server, but it already is due to turret damg being set to 20(which I didn't do!  I'm trying to fix that)

Thanks for you help

ACKMAN

  • Posts: 342
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Re: Turrets
« Reply #11 on: March 29, 2009, 02:00:59 am »
Maybe you were using P-G's QVM and changed g_modBuildableDamage value

Kiwi

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Re: Turrets
« Reply #12 on: March 29, 2009, 02:58:34 am »
nope, but a nice thought... thanks though

FisherP

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Re: Turrets
« Reply #13 on: March 29, 2009, 08:24:46 pm »
What if Timbo asked a question back when he first learned to code and someone was an asshole to him?

+1

It's easier to flame than to provide constructive advice, and a lot of pple on these forums wants to sound big and tough so they slam anyone who has an idea.

I find it funny that Kiwi wanted to fix the turrets and consequently the game balance and we had people assume he wanted to destroy it.
« Last Edit: March 29, 2009, 08:26:41 pm by FisherP »

Plague Bringer

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Re: Turrets
« Reply #14 on: March 29, 2009, 09:15:17 pm »
What if Timbo asked a question back when he first learned to code and someone was an asshole to him?

+1

It's easier to flame than to provide constructive advice, and a lot of pple on these forums wants to sound big and tough so they slam anyone who has an idea.

I find it funny that Kiwi wanted to fix the turrets and consequently the game balance and we had people assume he wanted to destroy it.
SCREW YOU GO AWAY.[/flame]

+2. It is easier to flame than offer constructive advice, if only because complimenting someone implies that, for a moment, they have a larger e-penis than you.
U R A Q T

David

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Re: Turrets
« Reply #15 on: March 30, 2009, 12:56:57 am »
If it needs fixing, then its already been broken...
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

FisherP

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Re: Turrets
« Reply #16 on: March 30, 2009, 08:15:27 pm »
If it needs fixing, then its already been broken...

Yes, and you were the first to assume that Kiwi's server was not broken before he asked how to fix it. Choosing instead to flame.

David

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Re: Turrets
« Reply #17 on: March 30, 2009, 08:27:51 pm »
Firstly, I gave the answer.  Interestingly, all you've managed to do in this thread is start a fight.
More importantly, he said "change".  I think its perfectly acceptable to assume the default state to be unmodified in such situations.
I'm not going to sit here and encourage people to make crap servers.  If this guy wants to fix it, then good for him, but he's the exception not the rule compared to most people who come here asking how to change things.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Kiwi

  • Posts: 859
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Re: Turrets
« Reply #18 on: April 01, 2009, 12:56:09 am »
"this guy" <-- is it really that hard! c'mon it's right to the left!!!

anyway, just because my files I got for my server were messed up, that doesn't mean that I changed my settings and then FORGOT and had to post here to fix it!?!?  I mean seriously, I'm trying to learn how to get control of my server so I can make it a decent server...

Snake

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Re: Turrets
« Reply #19 on: April 01, 2009, 02:30:16 am »
Just dont use X qvm, please, get another one and start modding it.
.

FisherP

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Re: Turrets
« Reply #20 on: April 01, 2009, 02:39:39 am »
Firstly, I gave the answer.  Interestingly, all you've managed to do in this thread is start a fight.
Start a fight? I don't think that's what I was trying to do. Merely make a pointed statement that people's initial reactions always tends towards the negative in an attempt to get people to see how negative these forums are getting. There's many people who are getting an "elitist" attitude which I find distastefull. If you wish to see this as trying to pick a fight then you are entitled to your opinion, but that was not my intention.
Oh, and yes you did give the answer, but in the next breath you flamed, which I find to be an intresting counterpoint to your otherwise useful post.

Please remember, to assume is to make an ass out of u and me.

Annihilation

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Re: Turrets
« Reply #21 on: April 01, 2009, 04:03:01 am »
Firstly, I gave the answer.  Interestingly, all you've managed to do in this thread is start a fight.
Start a fight? I don't think that's what I was trying to do. Merely make a pointed statement that people's initial reactions always tends towards the negative in an attempt to get people to see how negative these forums are getting. There's many people who are getting an "elitist" attitude which I find distastefull. If you wish to see this as trying to pick a fight then you are entitled to your opinion, but that was not my intention.
Oh, and yes you did give the answer, but in the next breath you flamed, which I find to be an intresting counterpoint to your otherwise useful post.

Please remember, to assume is to make an ass out of u and me.

Well I don't know so much about himself, but david sure is making quiet an ass out of you.
[11:33:20 PM] Kaine:
Quote from: KobraKaine
How do you perform goon-copulation if he doesn't play?
Quote from: PowerOverwhelming
We just get on VC and listen to camels dying until we orgasm

Kaine

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Re: Turrets
« Reply #22 on: April 01, 2009, 05:25:30 am »
Meh, IMHO they're both dull-as-fuck douchebags.

Lock please?

Yarou

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Re: Turrets
« Reply #23 on: April 06, 2009, 04:51:35 pm »
Hey guys I found an interesting mod called 1.2


Currently:
{&}Yarou

Annihilation

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Re: Turrets
« Reply #24 on: April 07, 2009, 11:31:24 pm »
Hey guys I found an interesting mod called 1.2
I can haz?
[11:33:20 PM] Kaine:
Quote from: KobraKaine
How do you perform goon-copulation if he doesn't play?
Quote from: PowerOverwhelming
We just get on VC and listen to camels dying until we orgasm

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Turrets
« Reply #25 on: April 25, 2009, 01:29:09 am »
Hey guys, I'm back!
Sorry for the upset attitude before :( I really appreciated all of your guys' help(I was just having a bad day)
Anyway, I decided to post my fix here to help anyone else who happens to stubble across this page.
1. I downloaded the source for my game.qvm file again.
2. I edited tremulous.h in src/game/
3. I changed the turret damage, then saved.
4. I changed dir back to my source folder.
5. I ran sudo make.
6. I found where it saved my new game.qvm file, and copied it to my base folder.

That worked for me, and if you have any questions feel free to ask :)
Thanks,
Kiwi

gimhael

  • Posts: 546
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Re: Turrets
« Reply #26 on: April 25, 2009, 06:26:41 am »
5. I ran sudo make.

Tip: You shouldn't use sudo if it isn't necessary.

Kiwi

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Re: Turrets
« Reply #27 on: April 25, 2009, 12:40:11 pm »
I ran make, and it told me permission denied.  If just make works for you :) use that.

David

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Re: Turrets
« Reply #28 on: April 25, 2009, 04:16:48 pm »
No, never ever do it with sudo.  If it say permission denied, then fix the permissions, sudo just added more permission problems.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Colynn'

  • Posts: 308
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Re: Turrets
« Reply #29 on: April 25, 2009, 06:52:58 pm »
No, never ever do it with sudo.  If it say permission denied, then fix the permissions, sudo just added more permission problems.
Damn, the button "relpy" should be removed. It just added more annoying problems.
Currently working on: REAL LIFE STUDIES BULLSHIT