Open a .prt file (that you get from compile) while the .map is open (in radiant plugins prtview). This shows how the compiler splits the map into areas, and in game it only draws those areas that are seen from anywhere in the area you are in (even if you can't see it directly). You would want as few splits as possible, while still keeping all rooms separated (otherwise the unseen stuff will be drawn). In game you can use /r_showtris 1 to see what is drawn from where you are. So lights and other small things need to be detail to not cause the room to be split into 100 areas.
To answer the question, in your case train should probably be detail.