Author Topic: Superpie's humans... how i see it.  (Read 6310 times)

CATAHA

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    • Tremulous Lair
Superpie's humans... how i see it.
« on: March 28, 2009, 11:43:55 pm »
I was a bit confused by light-armored humans in %SUBJ% mod. Why humans have snow-like camouflage?! But thanx to all those authors... Now i trying remake textures, trying keep them more 'common'. Standart humans green, so i just keep it as base and add 'camouflage' feel. A bit details also maked. Here screenshots:
http://tl.krond.ru/temp/shot0061.jpg
http://tl.krond.ru/temp/shot0063.jpg
http://tl.krond.ru/temp/shot0060.jpg

Feel free say 'crap!'. I just 4got about this idea. Just want know - should i continue work? Its fit or not trem? Thanx before.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

mooseberry

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Re: Superpie's humans... how i see it.
« Reply #1 on: March 29, 2009, 12:38:03 am »
Not bad, but it doesn't really fit the atmosphere too much. Try a camo that would allow you to "blend in" on a spaceship. (For boarding actions.)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Superpie's humans... how i see it.
« Reply #2 on: March 29, 2009, 01:03:36 am »
Hmm... I dont really want change default 'green' theme. Marines fight not only on space ships, yeah? =] So a bit tuned theme will not affect gameplay much. But thanx for reply anyway. Right now i kick our mod-maker ass for make 'choose how you wanna look' add-on =]
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake