Author Topic: trigger_push not working  (Read 3475 times)

mathchamp

  • Posts: 26
  • Turrets: +5/-3
trigger_push not working
« on: March 29, 2009, 07:31:22 pm »
I did the following:

  • Made a target_position
  • Gave it a targetname
  • Dragged it over to where I want to be launched
  • Made a brush and adjusted it to the size I want to have for the trigger_push
  • Made it into a trigger_push
  • Set target to the target_position's targetname
  • Tried the following textures for the trigger_push
    • nodrawnonsolid
    • nodraw
    • "normal" textures
    • trigger texture
  • Compiled

When I walk onto the trigger_push, nothing happens. How come I don't get pushed toward the target_position?
:overmind:

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: trigger_push not working
« Reply #1 on: March 29, 2009, 09:53:45 pm »
http://tremmapping.pbwiki.com/entity_explanation?SearchFor=entity&sp=2#targetpush
as far i know trigger_push is disabled and you should use target_push instead.

BTW. You might want to use search button instead of asking answered questions, so you will solve your problem in few minutes, not hours.
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

mathchamp

  • Posts: 26
  • Turrets: +5/-3
Re: trigger_push not working
« Reply #2 on: March 29, 2009, 11:15:22 pm »
http://tremmapping.pbwiki.com/entity_explanation?SearchFor=entity&sp=2#targetpush
as far i know trigger_push is disabled and you should use target_push instead.

BTW. You might want to use search button instead of asking answered questions, so you will solve your problem in few minutes, not hours.

That works! I'm guessing that people would hack the object if trigger_push was used to get the cannon to send them somewhere strategic (like right behind the OM or on top of the RC), so they decided to disable it in trem, if it is disabled. But the GTKRadiant guys should have at least removed it from the trigger entities list for trem. (I tried a target_push before posting this but I ran into errors that time)
:overmind: