Author Topic: Mapping Q & A Thread(if you have a mapping question look here)  (Read 57873 times)

CreatureofHell

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #120 on: June 19, 2009, 08:05:30 am »
I figured he would have read the convo i was responding to and maybe even seen the screenshot as he scrolled down the page.

You might scroll down the page but other people use this button called 'Last Post' which takes them directly to the last post.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #121 on: June 25, 2009, 05:38:29 pm »
Water... How does one do it.

I asked superpie, and he just uses the shader found in karith. I tried to do the same thing, and it just turns invisible. It has the same effect, but its invisible.

(the water i want is the one which is in superpies map, the one that is also in nexus, in the human base and is green)

CreatureofHell

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #122 on: June 25, 2009, 06:03:25 pm »
Go to the nexus6 textures, find the one called slime_s and texture it with that. Then don't forget to add the nexus6 shader file to your scripts folder to put in the pk3. Or if you want to do it more 'professionally' take the bit that talks about slime_s from the nexus6 shader file and add it to your map's shader file. (At least I think that's what you do)
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #123 on: June 25, 2009, 07:16:27 pm »
Can i have a paticular spec for when aliens win, and different one for when humans win...?


nubcake

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #124 on: July 01, 2009, 02:30:59 am »
I have an issue using the multiplant textures... the model comes up black when i use the _revamp key or no key at all. I can get the textures on some of the models but it doesnt fit around the model, it had the ugly black surrounging it (for example the leaf will be green but there will be a black box surrounding it) any ideas?

Demolution

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #125 on: July 01, 2009, 05:01:18 am »


Is it possible to move brushes like shown from point A to point B, and then to point C all in one motion? Is it also possible to define a custom path for a brush to travel through? By custom I mean a non straight, non parabolic path.

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fleash eater

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #126 on: July 01, 2009, 06:25:42 am »
Can i have a paticular spec for when aliens win, and different one for when humans win...?




yes they are different specs so it should work, i think that the blue and red fireworks are different on atcs.....


(if im thinking correctly)
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amz181

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #127 on: July 01, 2009, 02:08:17 pm »
Can i have a paticular spec for when aliens win, and different one for when humans win...?




yes they are different specs so it should work, i think that the blue and red fireworks are different on atcs.....


(if im thinking correctly)

any idea how? Would i have to pick a spec and put in a trigger or target?

UniqPhoeniX

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #128 on: July 01, 2009, 04:24:47 pm »
amz181: When game is over, players are at info_player_intermission, which is also where they start at when joining. You can use trigger_win to trigger "doors" which change what that area looks like (replace ceiling & walls & floor).
Demolution: can't be done if you want the path curved, but you can try using func_train and path_corners.

amz181

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #129 on: August 21, 2009, 11:38:32 pm »
MEGANECRO

Didnt think this deserves a thread so...

can you build shiz on a constantly moving platform?

im thinking yes, but i just want to be safe before i start mapping out, only to find my map wont work.

Winnie the Pooh

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #130 on: August 21, 2009, 11:57:44 pm »
You can't build anything on other entities. (Besides Worldspawn)
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fleash eater

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Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #131 on: September 13, 2009, 07:00:30 pm »
MEGANECRO

Didnt think this deserves a thread so...

can you build shiz on a constantly moving platform?

im thinking yes, but i just want to be safe before i start mapping out, only to find my map wont work.

if you make those objects move with the platform it could work maybe
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