Author Topic: Mapping Q & A Thread(if you have a mapping question look here)  (Read 57888 times)

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #90 on: May 28, 2009, 12:41:22 pm »
I'm not at my normal computer right now so I can't check but look in the shader file to see which texture the fog shader is using.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

bacon665

  • Posts: 180
  • Turrets: +12/-186
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #91 on: May 29, 2009, 08:23:04 pm »
ok so i know theres a telep[ort thing but is there a way to mak eit so say portal A only transports humans and portal B only transports aliens. btw can i hide said portals from both?

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #92 on: May 30, 2009, 07:38:24 am »
Trigger_multiple -> target_relay (human/alien only) -> target_teleporter -> misc_teleporter_dest

bacon665

  • Posts: 180
  • Turrets: +12/-186
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #93 on: May 30, 2009, 06:24:22 pm »
Thanx

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #94 on: May 30, 2009, 08:43:17 pm »
At what angle does something have to be before it slides (you can walk up it)?

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #95 on: June 09, 2009, 09:52:51 am »
At what angle does something have to be before it slides (you can walk up it)?


make it whatever angle you want, then make a "slick" shader covering it and it will make people slide off.
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #96 on: June 10, 2009, 06:17:14 am »
aight soooooo im really close to finishing my map.  gameplay wise it would stuck but i kinda just made it for practice but ill release it as soon as possible.  thanks for all the answered questions on here but i have one more lol. 

it says my machine gun turret model is not found sooo the human base will fall apart unless i can put machine gun turrets in.  anybody know why i would be missing that in the editor even though i see them when i play tremulous

thanks again  :dretch:

heres the main screenshot i edited as the maps logo



 

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #97 on: June 10, 2009, 06:48:08 am »
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #98 on: June 10, 2009, 12:37:55 pm »
worked perfect, now to finish one more hallway and tweak everything

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #99 on: June 11, 2009, 06:57:16 am »
worked perfect, now to finish one more hallway and tweak everything

aweomse, glad to help.



i haz question!!!!

if i was to...say...l..put in a trigger that would be a trigger_Weapon could it allow people to pick up weapons off the floor? or would i need server side compatibility to run it i.e. the way blackout on Fun-zone obj. works
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #100 on: June 11, 2009, 08:50:33 am »
@flesh; Needs a mod, no such entity exists in vanilla Trem.

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #101 on: June 11, 2009, 11:10:54 am »
gah alright, it was looking like an evolution into a mod anyways.... thanks knowitall



Off-topic (i can haz sticky topic?  ;D)
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #102 on: June 11, 2009, 11:08:03 pm »
DONE!   took me forever but mostly because i only mapped when i was bored until recently when i decided to finish it and start mappin again.  anywayz now im off to figure out how to put it in pk3 form lol   thanks for all the help on here.  would of never been able to make this first map without yalls help   :jetpack:

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #103 on: June 12, 2009, 02:27:46 am »
well im still tryin to pk3 and i would be done but a few of the file paths dont exist for textures.  i been followin the file path on my textures and have gotten most of the textures cept for a few that just arent there or inconsistencies such as im looking for textures/nexus6/slime_s but find only a slime7c,  anywayz anyone know why this is.  once this is done i can upload to rapidshare
EDIT
well i decided to put what i could get into a .pk3 just to test it and it doesnt even show up once its in the base folder and i made the file name
map-overrun
« Last Edit: June 12, 2009, 03:34:54 am by lol »

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #104 on: June 12, 2009, 09:08:00 am »
Ah, haha! You can't find it because it's a shader :P (The shader uses the slime7c texture).

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #105 on: June 12, 2009, 12:06:00 pm »
oh lol, so do i just put shaders in scripts but i still dont know why my pk3 wont show up when i put it in base

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #106 on: June 12, 2009, 06:11:02 pm »
Won't show up where?

Winnie the Pooh

  • Posts: 442
  • Turrets: +45/-85
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #107 on: June 12, 2009, 09:54:11 pm »
He means ingame in the create server list thingy.
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #108 on: June 12, 2009, 10:04:11 pm »
yeah in the create server part

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #110 on: June 16, 2009, 10:08:28 pm »
aight i checked yo link but havent been able to make a .arena file.  i compile it and dont get one

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #111 on: June 16, 2009, 11:57:47 pm »
Quote
The following is how a .arena file looks.
 

Mapname.arena <-- filename, first make a .txt, then rename

{
map "mapname_version"
longname "Displayed name in loading screen"
type "tremulous"
}
the rest of it goes into the file, mapname_version has to match .bsp name.

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #112 on: June 17, 2009, 04:07:15 am »
oh got ya,  off to do that now.  then i can finally put this map behind me and work on a new one that isnt so crappy

bacon665

  • Posts: 180
  • Turrets: +12/-186
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #113 on: June 19, 2009, 01:50:55 am »
i like the walls. almost looks like a cinder block bunker from the screenshot (minus a couple of rather large square so im guessing they were supposed to be metal?)
Is anyone using his map on their server?

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #114 on: June 19, 2009, 02:11:06 am »
i like the walls. almost looks like a cinder block bunker from the screenshot (minus a couple of rather large square so im guessing they were supposed to be metal?)
Is anyone using his map on their server?


wrong thread once again dude.... -1 for you






also can this be stickied? 2120 views and a lot of help for newcomers/mappers
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

bacon665

  • Posts: 180
  • Turrets: +12/-186
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #115 on: June 19, 2009, 02:19:20 am »
How is it the wrong thread? the guy posted a screenshot up on this page

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #116 on: June 19, 2009, 02:58:24 am »
How is anyone supposed to know that? :P

lrn2usequotez
spam spam spam, waste waste waste!

bacon665

  • Posts: 180
  • Turrets: +12/-186
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #117 on: June 19, 2009, 04:34:54 am »
I figured he would have read the convo i was responding to and maybe even seen the screenshot as he scrolled down the page.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #118 on: June 19, 2009, 04:38:38 am »
No.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

fleash eater

  • Posts: 408
  • Turrets: +25/-33
Re: Mapping Q & A Thread(if you have a mapping question look here)
« Reply #119 on: June 19, 2009, 07:27:18 am »
I figured he would have read the convo i was responding to and maybe even seen the screenshot as he scrolled down the page.



alright listen up. a forum board is ment to be for a statement to post up in front of multiple people, not to ask one person something.



the topic says "Mapping Q & A Thread(if you have a mapping question look here"
is
i like the walls. almost looks like a cinder block bunker from the screenshot (minus a couple of rather large square so im guessing they were supposed to be metal?)
Is anyone using his map on their server?
a question?






then gtfo this thread  >:(
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org