Author Topic: AutoCannon, Ammo-Packs, and Dretch Decoys  (Read 7808 times)

Mangler

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AutoCannon, Ammo-Packs, and Dretch Decoys
« on: July 01, 2006, 09:13:07 pm »
1st idea (New Human weapon):
Its big, its Heavy and it goes Ka-Blam.

Its a 3 barreled Gattling type weapon that fires shotgun shells.
It stores its amunition in a Revolving-Cylinder behind the barrels much like an old revolver, but unlike an old revolver it can rapid fire.

It has 2 fire modes;

Auto Fire: is basically a automatic shotgun, it fires at about 3 shots a second. The capacity is only 6 shells however.

Triple Fire: Fires all Three barrels at the same time for a huge, 'wall of shrapnel' effect. However after firing all three barrels at the same time it needs a second to re align the barrels with the ammo-chaimber.

The maximum ammo that can be held by a player is 7 Cylinders.
Also this weapon ain't cheap, double the cost of a Shotgun, at around 300 credits and with a recoil that only Battlesuits can really handle, it can be a very unweildy weapon.

2nd Idea(New Human item):
The Ammo Sack, just like in some other games it gives you a 25% increase in Non-energy weapon ammo. Bullets, Grenades, Fuel, and Shells can be stored in it.

But it can do more than that, you can actually 'use' this item to make a temporary Ammo Depot that takes part of your current ammo and sits on the ground for someone else to pickup. Only useful for Non-energy weapons however.

3rd Idea(New Alien ability):
Dretches are usually dead meat when fighting auto turrets.

The 'Decoy' allows a Dretch to project a sound away from its current position, and can trick an AutoTurret to turn to 'look' at this new sound.
This causes the turret to turn to a new random angle. (usually facing away from the Dretch)

The Dretch can then quickly run up to and hit the turret a few times while it turns back. Its also useful to use on Marines as they will hear a strange sound behind them (random noises, anything from a granger to a Tyrant roar)

Also with a Defense Computer the Turrets do not fall for this trick anymore.

zeta

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« Reply #1 on: July 01, 2006, 10:24:06 pm »
porblems with the autocannon

first of all that sounds way to powerfull and u would need a new alien class to take it one

i mean luci is powerful enuf we dont need another big ass gun

and about ure sound thing

i dont even know if that would be posible with teh quake 3 engine.

BUT i do give u credit for thinking of this

and the ammo sack is posible just needs a better name LoL


and i think in return the aliens should get something in return but i dont know what lol
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SLAVE|Mietz

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Re: AutoCannon, Ammo-Packs, and Dretch Decoys
« Reply #2 on: July 01, 2006, 11:42:01 pm »
Quote from: "Mangler"
1st idea (New Human weapon):
Its big, its Heavy and it goes Ka-Blam.

Its a 3 barreled Gattling type weapon that fires shotgun shells.
It stores its amunition in a Revolving-Cylinder behind the barrels much like an old revolver, but unlike an old revolver it can rapid fire.

It has 2 fire modes;

Auto Fire: is basically a automatic shotgun, it fires at about 3 shots a second. The capacity is only 6 shells however.

Triple Fire: Fires all Three barrels at the same time for a huge, 'wall of shrapnel' effect. However after firing all three barrels at the same time it needs a second to re align the barrels with the ammo-chaimber.

The maximum ammo that can be held by a player is 7 Cylinders.
Also this weapon ain't cheap, double the cost of a Shotgun, at around 300 credits and with a recoil that only Battlesuits can really handle, it can be a very unweildy weapon.

2nd Idea(New Human item):
The Ammo Sack, just like in some other games it gives you a 25% increase in Non-energy weapon ammo. Bullets, Grenades, Fuel, and Shells can be stored in it.

But it can do more than that, you can actually 'use' this item to make a temporary Ammo Depot that takes part of your current ammo and sits on the ground for someone else to pickup. Only useful for Non-energy weapons however.

3rd Idea(New Alien ability):
Dretches are usually dead meat when fighting auto turrets.

The 'Decoy' allows a Dretch to project a sound away from its current position, and can trick an AutoTurret to turn to 'look' at this new sound.
This causes the turret to turn to a new random angle. (usually facing away from the Dretch)

The Dretch can then quickly run up to and hit the turret a few times while it turns back. Its also useful to use on Marines as they will hear a strange sound behind them (random noises, anything from a granger to a Tyrant roar)

Also with a Defense Computer the Turrets do not fall for this trick anymore.


1st: rofl

2nd: bandolier, allready in development.

3rd: was sugested for adv. basilisk once (trick radar) was considered too powerfull

Henners

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« Reply #3 on: July 02, 2006, 12:16:48 am »
The new gun sounds like death on a stick, and whilst its a nice thought would be too overpowered.

Ammo pack/bandolier sounds fine to me and could be interesting

Dretch sound projection however - Seems a bit silly to me. For a start what happens when two dretches use it at once? Would it force turrets to always look that way even if other dretches are in plain sight? So it would take one dretch to distract the turrets while the rest of the team rampaged? What sort of range would it have? How often could it be used?

Basically its an interesting idea, but needs a lot more thought before it could be seriously considered
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Mangler

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« Reply #4 on: July 02, 2006, 01:02:43 am »
The Dretch Decoy is 'line-of-sight' and only works in 'alien-radar' range minus a few feet.

If you did not read what I said before, I will retierate:

The Turret will face a RANDOM new direction, it may even wind up not moving at ALL. (It could possibly turn 360 and wind up facing exactly like before)
This ability can be used once every 6 seconds.
However it has NO effect on Marines wearing Helmets.

The Autocannon is not overpowered. It will burn thru its VERY limited ammo supply FAST. Reloads are slow, also its a shotgun so its range is quite poor.
Its a defensive weapon. Up close against a Tyrant or Dragoon its very effective. Long range against a Adv.Dragoon/Granger it works poorly. Fast Aliens as usualy rely on luck and speed to avoid the AC, or wait for the use to reload. Did I mention the recoil, its much worse than a chaingun.

Also a I'm introducing a Fourth idea:

The TurboBlaster:
Just like a regular blaster, BUT when its internal capacitor is charged up
it can rapid fire. Also its Turbo-Bolts have a higher velocity. The internal capacity is 10 enhanced shots, once spent it works just like a regular blaster. Also this is NOT a 2nd fire mode, the 10 Turbo-Shots are fired first, and thats it.
The Turbo-Blaster costs about 60 Credits, and replaces the regular Blaster. It can be recharged like any other energy weapon.

zeta

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« Reply #5 on: July 02, 2006, 02:35:02 am »
I like the game as it is!

just need more maps maybe a new race!!! LOL that would be AWESOME

like maybe u know a new race called the protoss FROM STAR CRAFT

and they would have mele and stuff with swords AWESOME!!!
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Quaoar

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« Reply #6 on: July 02, 2006, 07:06:12 am »
Quote from: "zeta"
I like the game as it is!

just need more maps maybe a new race!!! LOL that would be AWESOME

like maybe u know a new race called the protoss FROM STAR CRAFT

and they would have mele and stuff with swords AWESOME!!!


The first time I saw screens from this, I really thought it was a Starcraft game. When all I saw was a many-legged creature with blue energy in it (adv mara), mentions of a "dragoon", and marines with guns, what'd you expect me to think?

Ace13

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« Reply #7 on: July 03, 2006, 08:28:26 pm »
Quote from: "Quaoar"
Quote from: "zeta"
I like the game as it is!

just need more maps maybe a new race!!! LOL that would be AWESOME

like maybe u know a new race called the protoss FROM STAR CRAFT

and they would have mele and stuff with swords AWESOME!!!


The first time I saw screens from this, I really thought it was a Starcraft game. When all I saw was a many-legged creature with blue energy in it (adv mara), mentions of a "dragoon", and marines with guns, what'd you expect me to think?


that was exatly what i thought too  :eek:

BTW a protoss race would own, now you can see a protoss zealot getting etaten for brekkie by a dretch
on't argue with an idiot, he will take you down to his level and beat you on experience

Neo

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« Reply #8 on: July 03, 2006, 09:01:18 pm »
judging from starcraft you could jump on a box and mock him for his lack of jump height due to balancing :D

Your assault cannon sounds like a riot shotgun you see in some games, could even work as an enhancement for the shotgun, with limitations.

A decoy of some sort would be awesome for laying ambushes.

Henners

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« Reply #9 on: July 03, 2006, 09:17:57 pm »
The only way you could say an auto-shotgun isnt overpowered is if you dont realise how powerful the basic shotty is. You can easily kill the largest aliens with a basic shotgun, let alone an automatic one!

Play the game some more before you make any more suggestions!
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kozak6

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« Reply #10 on: July 03, 2006, 10:18:18 pm »
Quote from: "Henners"
The only way you could say an auto-shotgun isnt overpowered is if you dont realise how powerful the basic shotty is. You can easily kill the largest aliens with a basic shotgun, let alone an automatic one!

Play the game some more before you make any more suggestions!


Yeah, that.  :P

[UG]Plague

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« Reply #11 on: July 03, 2006, 11:10:03 pm »
I really find it ridiculous that people are always asking for bigger and better weapons and abilities for the humans, is it not enough they have a a flamethrower, pulse rifle, and the lucifier cannon?  Infact, I find some of it is overpowered as it is.  One luci shot can take out a fresh Dragoon, and only a couple of shots for a Tyrant. Seeing as it's always being spammed I don't think its an issue of being an ineffective weapon.  I think the developers should focus more on the aliens.  

With your idea for a "decoy" ability, I think it's a great idea but simply implausable to implement in a fast-paced multiplayer game like Tremulous is.  There's simply too many players and too many things going on it simply wouldn't work.  

Please, stop suggesting idea's that would only offset the disparity between Alien and Humans even more.

Neo

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« Reply #12 on: July 04, 2006, 11:02:53 am »
You did read the part 'with limitations' right? Or do you just see the word shotgun and somehow dig up auto-shotgun.

Taiyo.uk

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« Reply #13 on: July 04, 2006, 02:17:11 pm »
Quote from: "zeta"
and the ammo sack is posible just needs a better name LoL


"Innovative Poratable Ammunition Storage Solution"?

Quaoar

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« Reply #14 on: July 04, 2006, 06:53:29 pm »
Quote from: "Taiyo.uk"
Quote from: "zeta"
and the ammo sack is posible just needs a better name LoL


"Innovative Poratable Ammunition Storage Solution"?




Bandolier ftw.

Henners

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« Reply #15 on: July 04, 2006, 07:46:35 pm »
Quote from: "Neo"
You did read the part 'with limitations' right? Or do you just see the word shotgun and somehow dig up auto-shotgun.


....

Quote
Its a 3 barreled Gattling type weapon that fires shotgun shells.
It stores its amunition in a Revolving-Cylinder behind the barrels much like an old revolver, but unlike an old revolver it can rapid fire.

It has 2 fire modes;

Auto Fire: is basically a automatic shotgun, it fires at about 3 shots a second. The capacity is only 6 shells however.


sounds like an auto-shotgun to me. The limitations are useless to the goon that has just been one shot killed with a hitscan weapon.
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Karvajalka

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« Reply #16 on: July 04, 2006, 08:08:05 pm »
And it isn't that hard to kill a goon with normal shotgun and light armor  :-?, so a new better shotgun would really be over powered. Current shotgun is alone enough good. I would use it through the whole game, but it sucks in destroying alien base  :cry:
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Mangler

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« Reply #17 on: July 04, 2006, 09:57:30 pm »
My experience with the shotgun leads me to believe its worthless mostly.

(Against experienced Alien's mind you)

Dretches are either too fast or not dumb enough to go up against a SG equiped marine. Only slow moving Grangers (at low levels) and the odd Dragoon gets killed (and only then once they have been shot to heck by turrets and rifles)

A Semi-Auto shotgun alone would be worth 200 credits. (same as regular but can fire faster, once per button press) Considering it could now deal with Marauders and Dretches more effectively.

Also I can't believe that there is no hitscan type pistol. I'd pay 50 credits early on for something better than a blaster.

SLAVE|Mietz

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« Reply #18 on: July 04, 2006, 10:36:16 pm »
Quote from: "Mangler"
My experience with the shotgun leads me to believe its worthless mostly.

(Against experienced Alien's mind you)

Dretches are either too fast or not dumb enough to go up against a SG equiped marine. Only slow moving Grangers (at low levels) and the odd Dragoon gets killed (and only then once they have been shot to heck by turrets and rifles)

A Semi-Auto shotgun alone would be worth 200 credits. (same as regular but can fire faster, once per button press) Considering it could now deal with Marauders and Dretches more effectively.

Also I can't believe that there is no hitscan type pistol. I'd pay 50 credits early on for something better than a blaster.


ROFL, shotgun useless?
Play some more plz if you dont believe me.
Its the low cost alien-killer, the first choice from first till 3rd stage!

Shotgun can bring down ANYTHING.

PS: imagine someone sitting on a forward armory, using a auto-shotty:
no ammo limitations, no reload time, max bullet spray --> the ueber-weapon.

Stof

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« Reply #19 on: July 04, 2006, 10:36:33 pm »
OMG ! Give me a better shotgun and go play as an alien. Then we'll see if humans really need to improve that weapon 8)
urphy's rules of combat
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kozak6

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« Reply #20 on: July 05, 2006, 05:22:08 am »
Yeah, the shotgun is frickin cheap too.  

It's tremendously useful.  You just have to learn the proper application.  It's a much better deal than the basilisk.

The basilisk is an extraordinarily difficult class to use.  Many even feel it is even useless.  It costs the equivalent of 222 human credits.  The shotgun costs 150.

The shotgun is a bargain if you ask me.