Author Topic: my ideas yet another idiot  (Read 8626 times)

floww

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my ideas yet another idiot
« on: April 12, 2009, 12:08:15 am »
i had some ideas and i wanted to share them with you and maybe you will like them

i will just list my ideas to make it easier

-make trem a bit harder dretches 30hp and rifles 25 bullets dretches have no chance its unbalanced

-ive found out that  some weapons shoot not at the middle of the screen,fix that

-maybe a tutorial at the start like urban terror

-allow cg_zoomfov

-more crosshairs like in urt and adjustable



what do you think?

condor

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Re: my ideas yet another idiot
« Reply #1 on: April 12, 2009, 12:42:31 am »
just get better at being a dretch at everything
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

Sayeru

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Re: my ideas yet another idiot
« Reply #2 on: April 12, 2009, 03:11:38 am »
I like your ideas. Okey give dretch additional 5hp but leave my rifle alone!
« Last Edit: April 12, 2009, 03:14:12 am by Sayeru »

floww

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Re: my ideas yet another idiot
« Reply #3 on: April 12, 2009, 06:46:53 pm »
euh its too easy not difficult     

ive also seen some stuff on the mg euro serv will this be in trem 1.2?

like the new dodge

Stythys

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Re: my ideas yet another idiot
« Reply #4 on: April 12, 2009, 09:17:12 pm »
dretches are NOT too weak. why don't you face an actual player sometime

floww

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Re: my ideas yet another idiot
« Reply #5 on: April 15, 2009, 05:31:42 pm »
if you like this ideas maybe we can make the devs to change it but we need more support.

Urcscumug

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Re: my ideas yet another idiot
« Reply #6 on: April 16, 2009, 11:50:06 am »
-make trem a bit harder dretches 30hp and rifles 25 bullets dretches have no chance its unbalanced

You probably mean basic S1 combat (dretch vs naked rifle). It's not true that dretches have no chance. It depends on the scenery, first of all, there are map locations where dretches will have a huge advantage and some where the human will.

I also suspect you have trouble approaching riflemen without getting killed. You're probably doing it wrong, so here's some advice for using the dretch:

* Try not to approach from the front. If you must, don't approach the human, instead pass him quickly at a distance and return to bite from the side or back.

* Try not to approach from the ground unless you do it from the back. But generally, if the scenery permits, you should always use wallwalk on walls and ceiling. Granted, it takes a while to get the hang of wallwalk (months).

* Whenever you travel in sight of humans you MUST move sideways in respect to their point of view. This means you should NEVER go in a straight line at a human but instead strafe left-right if on the ground or, even better, go 3D and approach in a spiral using walls.

* Jumping should be used with care. For one thing, it emits a distinctive sound and any human player who has played for a while will react to it. The worst way of using it is to jump when near the human, you're jumping right into the weapon muzzle. It can be useful to accelerate your movement (for a split second extra advantage, or when you have to cross a map fast). It can be used for dropping from ceilings, if you prefer not to toggle wallwalk on and off all the time. But otherwise DO NOT overuse it because a jumping dretch has a well known landing spot and experienced humans will aim for that spot.

* You don't have to jump to use the dretch. The dretch range is roughly that of a human height. You can bite from the ground or from the ceiling.

* Don't be predictive in your movement. Trem is a strategy game. The players are smarter than the average bear. They see a pattern, they take advantage. Like, they see you heading for exit or for a target in a straight line, they will fire ahead of you. You hide to heal in the same spot every time, they will meet you there. Don't use the same trick twice.

* You don't absolutely HAVE to kill the human in one go. Often it's just as well if you sneak in even a single bite then run away. Human damage adds up and it's not easily replaced. Often another alien will finish him off later, or you can heal for a while and come back at him yourself. And the point is that you avoid giving humans a kill. This is an attrition tactic, especially useful when you deal with pulse+larmor+helmet or suits.

* As a dretch, avoid humans equipped with luci or flamer unless you're very good or they're very bad and/or ill-equipped (ie. luci but no armor at all).

* Learn to never stand still when in human range. Definitely don't do it when in combat.

-ive found out that  some weapons shoot not at the middle of the screen,fix that

I've had some issues as well regarding alignment of the weapon model with the actual crosshair. But I got over it. I need to have the weapon drawn on screen mainly to know when I'm done reloading, and you need to see the flamer flames. But otherwise I like the weapon to take just a little space on the HUD and it doesn't have to be perfectly aligned. Besides, "perfect alignment" is a highly subjective matter.

-maybe a tutorial at the start like urban terror

There's a topic discussing this, some valid proposals have been made. It seems doable, but it needs people to actually do it.

-allow cg_zoomfov

There's a reason why the FOV is fixed: balanced gameplay. The FOV has been tuned for each alien class and human.

-more crosshairs like in urt and adjustable

Use a custom HUD, see the dedicated forum section. They usually offer crosshair customization.
« Last Edit: April 16, 2009, 11:53:26 am by Urcscumug »
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floww

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Re: my ideas yet another idiot
« Reply #7 on: June 15, 2009, 01:39:10 am »
i think you guys got it wrong i have one of the best dretches on lagged trem i just think that its too easy to kill a dretch for me with a rifle if you ve ever played against a good rifle youll be dead in about 4 seconds or less. and even faster on unlagged.

its too easy to kill a dretch from  distance  . while 1 shot of the rifle deals 5 healthpoints of the dretch

Repatition

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Re: my ideas yet another idiot
« Reply #8 on: June 15, 2009, 03:09:35 am »
i had some ideas and i wanted to share them with you and maybe you will like them

i will just list my ideas to make it easier

-make trem a bit harder dretches 30hp and rifles 25 bullets dretches have no chance its unbalanced.

What do you think?


I think your a Noob

Kitashi

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Re: my ideas yet another idiot
« Reply #9 on: June 15, 2009, 04:01:10 am »
i had some ideas and i wanted to share them with you and maybe you will like them

i will just list my ideas to make it easier

-make trem a bit harder dretches 30hp and rifles 25 bullets dretches have no chance its unbalanced.

What do you think?


I think your a Noob

If you're gonna be an asshole, don't bother posting.  Your random flames aren't appreciated.
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fleash eater

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Re: my ideas yet another idiot
« Reply #10 on: June 15, 2009, 04:20:02 am »
i think you guys got it wrong i have one of the best dretches on lagged trem i just think that its too easy to kill a dretch for me with a rifle if you ve ever played against a good rifle youll be dead in about 4 seconds or less. and even faster on unlagged.

its too easy to kill a dretch from  distance  . while 1 shot of the rifle deals 5 healthpoints of the dretch

so? the dretch can kill a human in a quick flash if it is smart enough to reach.

it requires perception of how the other play will react to your next move to play the dretch at first,after that you get better.
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PureNoob

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Re: my ideas yet another idiot
« Reply #11 on: June 15, 2009, 10:50:04 pm »
i think you guys got it wrong i have one of the best dretches on lagged trem i just think that its too easy to kill a dretch for me with a rifle if you ve ever played against a good rifle youll be dead in about 4 seconds or less. and even faster on unlagged.

its too easy to kill a dretch from  distance  . while 1 shot of the rifle deals 5 healthpoints of the dretch
Well, it is much easier to kill dretches on map like ATCS where there aren't any places for dretches to hide in except walls around corner (where I usually look first when playing humans). On other default maps, it is possible to kill a human so that the human doesn't even see you at any point. I usually better rifle than dretch, though. But this is because I have played other FPS games so my aim is reasonably good. Dretching is quite new for me and a completely different (and fun!) thing.

n@p

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Re: my ideas yet another idiot
« Reply #12 on: June 18, 2009, 04:40:43 pm »
Omagad I hoped I would never see a talk like that...
 Like that when really high-experienced euro Trem players come here on the forums, suggest a thing not relevant with today's order of things and are repelled and called noobs by 'em aborigens and even are advised how to play Trem in the right way :P. Lets just say peace guys, okay?  :police: :D
 It's really easy to kill a dretch, given proper distance. Ernesto of your team and alexteam of ours prove it hundreds of times almost every day :)
 But newbies, casual players and n00bs have troubles killing even a beginner wallwalker, when average and even better players have a big chance to fall to a decent one. By the way, you can kill a single dretch with a short burst, but now do that to 3 cookies rushing to your head at the same time :D that's what I think the balance is.

Sayeru

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Re: my ideas yet another idiot
« Reply #13 on: June 18, 2009, 08:21:36 pm »
Quote
so? the dretch can kill a human in a quick flash if it is smart enough to reach.

it requires perception of how the other play will react to your next move to play the dretch at first,after that you get better.

But he is right. Dretch started to be cannon fodder against skilled players. The hp bonus would be welcome.
And, fleash eater, dretchies usually doesnt have chances to reach the human especially on hight skilled clan wars.

Even on unlagged dretch should be upgraded. And this is not only my opinion.

lol

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Re: my ideas yet another idiot
« Reply #14 on: June 18, 2009, 09:39:45 pm »
i agree wit some simple customization features like crosshair color for trem 1.2 as a standard feature but with more features means more waiting for 1.2 and its been awhile.

Winnie the Pooh

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Re: my ideas yet another idiot
« Reply #15 on: June 21, 2009, 08:08:01 pm »
Omagad I hoped I would never see a talk like that...
 Like that when really high-experienced euro Trem players come here on the forums, suggest a thing not relevant with today's order of things and are repelled and called noobs by 'em aborigens and even are advised how to play Trem in the right way :P. Lets just say peace guys, okay?  :police: :D
 It's really easy to kill a dretch, given proper distance. Ernesto of your team and alexteam of ours prove it hundreds of times almost every day :)
 But newbies, casual players and n00bs have troubles killing even a beginner wallwalker, when average and even better players have a big chance to fall to a decent one. By the way, you can kill a single dretch with a short burst, but now do that to 3 cookies rushing to your head at the same time :D that's what I think the balance is.

 I suggest we give all dretches a 5hp increase in s2 through s3. This allows for one more shot to penetrate their hide and increases their chances of survival. (duh)
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

PureNoob

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Re: my ideas yet another idiot
« Reply #16 on: June 22, 2009, 10:44:08 am »
Quote
I suggest we give all dretches a 5hp increase in s2 through s3. This allows for one more shot to penetrate their hide and increases their chances of survival. (duh)

Hmm... that's a good idea. Maybe booster could give the extra HP?

janev

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Re: my ideas yet another idiot
« Reply #17 on: June 22, 2009, 08:37:13 pm »
You are wasting your time, nobody will listen to what you say here since none of the developers know you. Also you can not look at any changes isolated from the rest of the stuff that has been changed. That being said the last time I looked at the 1.2 balance changes dretches were weaker not stronger.

Tip: If you want something done about the balance settings you should just go and thoroughly own the devs at the developement games to prove your point.
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Asvarox

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Re: my ideas yet another idiot
« Reply #18 on: June 22, 2009, 09:56:57 pm »
Actually 1.2 dretch is different not weaker. It's headbite doesn't deal 96 dmg anymore, so you have to bit human 2 times (in 1.1 you could count on bleeders or gravity or anything). Poison doesn't let you 1hit every naked, but it deals 50dmg to them (5x10 secs), so, if they don't have medkit and aren't near medi, the poison is deadly for them. Dretch's model is bigger and bbox is smaller. They are also faster, and can jump trough rets and kill at least 1 human without helmet before rets spin up and kill it. Also I think rifle has bigger recoil.
I MINE FULL WEREWOLFES
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kevlarman

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Re: my ideas yet another idiot
« Reply #19 on: June 23, 2009, 12:18:37 am »
the dretch's bbox is back to 1.1 dimensions, and rifle doesn't have recoil, other than that you're roughly correct.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Asvarox

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Re: my ideas yet another idiot
« Reply #20 on: June 23, 2009, 09:25:57 am »
As rifle's "recoil" I meant that, unlike lasgun or md, it doesn't always shoots where you aim, in fact it does it rarely, most of bullets hit's small area around place where you aim. That area seems quite bigger in 1.2, but that's my subjective observation :P
As for dretch I heard about it when I was playing Dev game, also, it's mentioned in changelog:
http://projects.mercenariesguild.net/projects/mgdev/wiki/Changelog
I MINE FULL WEREWOLFES
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kevlarman

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Re: my ideas yet another idiot
« Reply #21 on: June 23, 2009, 04:34:13 pm »
that changelog isn't complete yet, and for the most part it's being done in chronological order. the rifle's spread is also unchanged from 1.1.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----