Author Topic: [Ambush]Street of Broken Glass (Testing Announced)  (Read 5885 times)

whitebear

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[Ambush]Street of Broken Glass (Testing Announced)
« on: April 12, 2009, 08:42:47 pm »
We Announce testing.
Server: (Cebt)MilkingGrounds
Time: Monday, April 13, 2009 at 5.00.00 PM
Timezone: GMT
8 slots open for non-cebt members (+ 10 for cebt members)
10 bots

I also suggest you download the map from below link. Auto download sucks (is slow) but was kept mac friendly.

EDIT:

Well It's been long time I've released anything. I wanted to make an ambush map for a friend of mine but took quite a lot tweaking to fix all that AI wall hugging etc.
Sadly the AI can  never be very good without allowing us to use path nodes or other path finding help from map editor.

Here is short teaser.

The map was done in very short time and lacks detail. We discussed about adding many things to it but most of it could be cheated for advantage over aliens so in the end it became very plain map.
Download (357kb)
« Last Edit: April 13, 2009, 04:07:45 pm by whitebear »

Knowitall66

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Re: [Ambush]Street of Broken Glass (12th April 2009)
« Reply #1 on: April 13, 2009, 12:17:14 am »
Quote
...very short time and lacks detail.
Why are you releasing it then? Please, put a decent amount of time into something before you release it.
Also name rather misleading, I expected an urban environment or at least a damaged one.

mooseberry

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Re: [Ambush]Street of Broken Glass (12th April 2009)
« Reply #2 on: April 13, 2009, 12:25:02 am »
Quote
...very short time and lacks detail.
Why are you releasing it then? Please, put a decent amount of time into something before you release it.
Also name rather misleading, I expected an urban environment or at least a damaged one.

Probably because the map is designed for ambush mod, and it doesn't matter much how much detail there is.

Please not there is a difference between "not much detail because I've only started" and "not much detail because it's a pretty simple map that's focused on gameplay."
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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rotacak

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Re: [Ambush]Street of Broken Glass (12th April 2009)
« Reply #3 on: April 13, 2009, 09:55:48 am »
Very nice map, I like it. But maybe will be there problem with only one way to humans. Humans can spam that way and aliens will just die.

whitebear

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Re: [Ambush]Street of Broken Glass (12th April 2009)
« Reply #4 on: April 13, 2009, 01:12:11 pm »
That Is what I want you to believe... Try the map And you notice that is not exactly correct. There for I also suggest any player to move the spawn point as soon as they can. Default spawn is possibly in most hazardous spot. ^^

About the detail. I used lights to make it look bit better. And about the 'misleading name'. Name has other meaning but It still has one. Sadly it might not open to everyone.

EDIT:

We Announce testing.
Server: (Cebt)MilkingGrounds
Time: Monday, April 13, 2009 at 5.00.00 PM
Timezone: GMT
8 slots open for non-cebt members
10 bots
« Last Edit: April 13, 2009, 02:14:02 pm by whitebear »