Author Topic: Things i've learned while getting shot/bit at...  (Read 16774 times)

y2s82

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Things i've learned while getting shot/bit at...
« on: July 02, 2006, 06:40:59 pm »
I've been playing Tremulous under alias Sniper in Trem Server, AKKA, Killaz servers for about half a month now.  Here are things I've learned while getting littered w/ bullet holes or having my ass in something else's jaws.

1.  A very noob-like characteristic.  or perhaps slightly experienced noob.  A lot of times, I find myself Load-Fire-Aim, instead of Load-Aim-Fire.  One must be saying "wat an idiot this so-called Sniper"  Well, sometimes I find myself fireing thinking that i have aim dead on, but in reality, i fire when my cursor is NEAR the target, but not on the target.  This happens most when i'm trying to hush away 3 dretches jumping in all directions around me.
Try best to recongnize the Crosshair and do very best to put it on target and fire rather than sprey-and-pray; it'll not only improve ur kill-rate, you'll save ammo.  This is important: the sidearm in tremulous is very useless.  I think i'd rather swing my primary arm or even just throw the damn sidearm at them than to try to make a kill w/ a sidearm.  It's very possible to make a kill in mid-close range if you can read the dretch's move (i think i have about 4 blaster kills so far), but it's better off trying to make your way back to base than to rely on it.  (I really hope they'd either increase the firepower of the sidearm (like charge-fire) or at least increase the speed of the bullet to a rifle's level, much like what pistols are like now.  Isn't this set in the future?  why did our beloved pistols became about as effective as a child's bow and arrow?)
So, running out of bullet in mid battle away from base may spell doom to otherwise winning combat.  Furthermore, while using rifle, you only have 30 bullets.  It takes about a second and half to dispanse all bullets.  Changing the cartridge takes enough time for a dretch to kill you.  So conserve your ammo and aim before firing in panic!

2. As a dretch, it's best to utilize the special function as MUCH AS YOU CAN.  moving side to side is important, jumping around the target is also important, but if you add whole nother dimention by crawling around the wall, shooters, espeically rifles, rarely track you down as easily as if you were stuck on ground.  Furthermore, at later stage of the games with tyrants and dragoons, getting off the ground helps them menuveur w/out getting blocked.  This is ridiculous because you see a gigantic tyrent getting blocked in a passage by a dretch about the size of their toe.  As ridiculous as it is, that's how the game is.  And keeping those precious tyrants alive so they can return to rampage about in human base can be key to the victory to otherwise doomed situation.  So keep off of the ground.  (Here I must also note that it requires the coordination of psudo-9 dimentions because whenever you clime up the wall, or ceiling or edges of the wall, the x-y-z axies changes... and sometimes they change about 4~5 times in a second depending on the terrain, at which point i lose track of where i am, where the humans are at, where i'm headed, and the fact that i was trying to run away from turret firing behind me and instead run right back at it... arrgg..)

3. For those of you who have connection problem whenever map is switched, or more specifically, for those of US who's game just remains idle once new map is loaded (instead of getting intot he game, we get to stare at 100% sign until we get sick of it...), access consol by pressing ` (next to 1 key) and type reconnect.  8~9 out of 10 it'll let u into the server.  If this doesn't work, i just quit and try again later... like 10 seconds later lol

4. ...i had a four... i lost it...  Oh, read how to kick players by client!  This will come in VERY handy against chronical deconers

[edit]
I've decided to copy/paste the post that described how to use client numbers to initiate the ban (instead of just the name)
the following is from http://tremulous.net/phpBB2/viewtopic.php?t=1054 posted by Orc.  All credits goes to him.

------------msg starts here---------------------
While I know there are a great many threads addressing the need for some more permanent form of kick/ban, wether they be IP, Guid, hostmask, or whatever, in the meantime I thought I would help all those uninformed on how to vote kick by client number, effectively negating the popular "you cant kick me because I can change my name" exploit.

First of all as far as I am aware this method works on any and all servers, all you have to do is go to the console by pressing the ` key, (thats the key above tab and to the right of the number 1) and type in
/callvote clientkick # where # is the client number of the spammer/griefer. To find the client number there are 2 methods, if the server supports it you can simply type !listplayers into the chat and it will give you a list like this:

1 H 0 'Anonymous Player' (*00000000) Unnamed Player
2 A 0 'Anonymous Player' (*00000000) Orc
3 S 0 'Anonymous Player' (*00000000) Norfenstein
4 C 0 'Anonymous Player' (*00000000) Timbo
5 H 0 'Anonymous Player' (*00000000) Spammer

of course the names will be different, but the important thing to look at is the number at the front of each line, that is their client number, so in this example to kick the spammer one would simply open the console and type /callvote clientkick 5 it is also a good idea to explain to the players why you wish to kick said person if it isnt already obvious.

Now of course not all servers support the !listplayers method, in which case you must fall back to a universally available russian roulette method, open the console, and type /serverstatus and you will get a slightly different list resembeling this:

num: score: ping: name:
0 0 100 "Orc"
1 0 50 "Norfenstein"
2 0 75 "Timbo"
3 0 200 "Spammer"

So to kick the spammer here you would type /callvote clientkick 3 I call this method russian roulette because what the list indicates should be their client number isnt always correct, and you may end up kicking an entirely different person so always attempt the !listplayers method first, because it is always correct. Well I hope this was informative to anybody who was interested.

Ruining the fun of spamming and griefing one step at a time!
----------------msg ends here-----------------------

I think that's about it...  Things i've learned in Tremulous.  I'm still getting my ass bitten and my brain splattered across the hallway, but i think i'm doing alright.   Even if i'm not, at least i'm having fun :p

cheers for the good game with much potential
c u all in the game.

y2s82

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Things i've learned: the forgotten Trio ...and then some
« Reply #1 on: July 02, 2006, 07:03:36 pm »
Oh i just remembered few more lol

5. Strafe.  use that to maximum advantage.  Of MANY uses, this can be used effectively to combat a dragoon even w/ just a rifle.  When they do their specialty jump toward you, just strafe to the side and continue firing at the large target DUMMY, stranded in mid air.  The dragoon will probably try to stomp you a few more times before running away.  rinse-repeat till either it runs away too fast or he no longer moves much at all.  It's not a sure-fire, but i've actually managed to fend off 3 dragoons and a dretch strafing and ALMOST killed one (oooh how i wish i killed it before it ran off)  Of course, i dind't get a kill; i was trying to make my way back to base, anyways.

6. Sprint.  When you chase a wounded, screaming dragoon, or if you are being chased by angry friends of his, make use of the run fuction.  Go check out the key binds.  I had to rearrange bunch of keys to fit my hands and had managed to fit the sprint bind to Caps Lock key.  (FYI, my key binds are shift-crouch, q-use building, v-med kit, f-item, b-recharge/ammo, Caps Lock-sprint, alt-zoom)  A drawback is that whenever i chat, i tend to type in capital letters lol

7. ....I had a 7... but de javu, i lost it.  lol  
[edit] Oh yeah.  I'm not sure if this is true, since i havn't seen the dmg in numerical amount, but while playing as a dretch (btw, my fav alian lol), face UP, looking toward the target's face when you are at its feet!  apparently, the game recongnizes this as a head-shot instead of a toe shot.  I think about 2 good bites like this kills an unarmored human.  Jumping for its head, on the other hand, is often the worst idea because it's too easy to shoot off a dretch flying straight towards the crosshair.  You also lose all form of directional control while jumping, which means one just have to fire along your trojectory to litter a poor thing w/ bullet holes.  At LEAST flank the human (ironically, jumping to his far left/right a couple of time actually helps, though using wall-climb to distract it is even better) before jumping for its head.

For those human-loving players, try to find a gun that you like best.  For me, the fav set up is Las gun, light armor, helmet, battery pack, and optional nade.  I try to stay away from close combat, though i can often hold my ground against dretches, dragoons, and marauder once i have a las gun and a light armor.  (Again, strafe)  (i have bit of problem w/ the White spider thingie, especially when it lands on top of my head...)  I stay away from battle suit for the sake of radar and battery packs so i can fire more bullets and be able to spot them before they are behind me clawing away.
I do use jet packs especially when i'm assigned to base-defense.
I want to learn how to use pain saw more effectively (crouching seems to help A LOT against land-bound dretches) and envy those who mass-drive a dretch every shot.  Flame throwers are known to get massive amount of cooked dretch, served either grilled or charred, though i've more often fried myself than dretches for some reason.

....Well, that's the ones i wanted to add :p  c u all later

[edit]
with much thanx to those who contributed their thoughts to my post, i've added the following things to my list :D  thanx to all those who read and replyed (just a bit less thanx, but thanx nonetheless, to those who JUST read w/out replying :p)

so where was i... ah yes

8. Use blaster to earn your bragging-rights.  For example, because killing a Tyrent with anything short of a Las Gun, and probably better off with something closer to a plasma rifle, is deemed nearly impossible, pulling it off in a fair fight (mono de mono) in mid-close combat WILL definitely either do one of two things; the player of the alien party will forever be branded as a noob of the year, or you will be deemed the most patient player (due to Tyrent's HUGE amount of health AND regen capacity) in the history of fps games (probably not in rpg standards though lol)

9. High numbers under the "ping" column means "do not play here"
Ping measures the speed in which a small packet of data is transfered to and from the server and you pc.  more specifically, it measures the time in which it took to go there and back.  so that means higher number is, in fact, very bad compared to lower numbers.  (as opposed to the more conventional distance/sec measurements)  So naturally, your actions, compared to those with lower pings, will be much slower and even out of sync; you might find bullets "hitting" the target in graphics, but not in actuality (provided there is such in virtuality...err).  So do whatever is possible to lower the ping within the system by shutting down all internet-related programs (and other programs just to free up resources in general) before playing the game; you'll have much more fun doing so.

[edit]
10. Learn bind keys
I'm still experimenting on this (as in while i've binded few keys together, i havn't been using them lol) but i think it'll make a extremely efficient in many aspects of the game.  
for example, tired of having to click click away in front of armory while others r quickly getting out, taking dretch kills?  bind few unused keys (the entire spectrum of keys on the right side of the keyboard) to sell rifle, buy [ur wpn of choice goes here], buy armor and other stuff, so when u spawn w/ nuff money, u just press, say, [J K L] in front of armory, and u r out of there.
another example, and this goes especially for those of you who likes to play as a team, say u want to tell ur partner or the hunting crew that u r heading back for recharge/rearm ur ammo and heal.  as for me, i do this a lot because i don't want them to find themselves stranded while thinking that i was backing them up.  (i HATE it when they all leave me behind when battling...)  I do try to let others know and find myself typing this away for like eternity, standing defensless.  So binding such msg to another key would help communication a lot better and promote a team play, which this game is meant to be.  For alien side, the obvious (unless u've been lucky so far) use of such immediate msg bind would be "NADE NADE NADE, RUN FOR UR LIVES" or something along the line lol
I also like to have one rifle player back in the base (rifle as in any prm wpn other than the kits) especially in a big game.  This is not to camp but to discourage any lone, powerful, skillful alien from destroying our base single handly by finding loopholes in defenses.  I've seen a lvl 3 human base go down by a lvl 1 alien team's lone dragoon.  (no, i wasn't the dragoon, and yes, i thought someone deconed their base lol)  If noone likes to do that, all high from getting kills off of seemingly fleeing aliens, i tend to do that myself and try to let others know.  so "staying at base defense" or "staying rear guard" would by my keybind.

I think experimenting with binding overall would really help out emmensly for the game play :p

Quaoar

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Things i've learned while getting shot/bit at...
« Reply #2 on: July 04, 2006, 06:31:46 pm »
There are places where you'd rather use a blaster than a rifle, if those were your only two options. Usually against fleeing grangers or dretches who aren't that good.

And sitting in the alien base and killing eggs with nothing but a blaster is always fun.

And, as a final advantage to the blaster, "XXX's Tyrant was blasted by Quaoar" being announced to the entire server is always a plus.

Karvajalka

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Things i've learned while getting shot/bit at...
« Reply #3 on: July 04, 2006, 08:03:07 pm »
I support blaster too :). It's always nice to shoot that last egg with blaster and trying to dodge those 5 dretches that try to prevent you from destroying it  :P Takes forever, but is very rewarding  :D
SatGNU <3

y2s82

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« Reply #4 on: July 04, 2006, 09:00:04 pm »
hahaha, you have me in checkmate
i do use blaster for those "in your face" occasions lol
i also use it when i'm a constructor and have nothing better to do than sprey blaster in distant aliens in hopes to provide some kind of a cover fire; one of the 4 kills i've got was from this lol

i apologies for all those blaster-loving maniacs :p

just don't shoot me w/ blaster when i'm a tyrent, trying my very best to rampage through ur base :)

Grenades

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« Reply #5 on: July 05, 2006, 08:35:37 am »
Ping makes a @#$%@#% of a difference in your performance! For the first time my rifle shots hit in an instant and my dretch bites immediately.

y2s82

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« Reply #6 on: July 05, 2006, 12:53:24 pm »
@Grenades

yes, i absolutely agree

i didn't put this in my list ONLY because i've alrdy and throughtly experienced the damn phenomina of "now he's here, but he really is not" or "now i'm here, but i really am not"
Another crucial reason why i play exclusively on 3 servers mentioned above (way way above, i think); they give me ~50 ping :D  (while other servers gives me 3 digit pings)

this, in part, probably has to do w/ location, although external program (such as running Instant Messangers or P2P (ie torrent, edonkey, etc) or even some browsers) that access the internet consistantly tends to increase (BAD!!!) the ping to a varying degree (the entire spectrum of "minimal" to "absolutely unbareably idiotically stationary")

So always try best to just get into servers with good (LOW) ping
i've myself just added the servers (whether there's anyone playing or not) to my favorite list and played on them exclusively.  Not because they r some super duper servers but cuz i have much better compatiblity with those servers (and thus more fun for me actually shooting properly, less fun for others who get shot by me lol). (...not that i make good shots all too often)

Much thanx for adding this to the list, Grenades

Malicious Goo

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Re: Things i've learned: the forgotten Trio ...and then some
« Reply #7 on: July 07, 2006, 06:47:27 pm »
Quote from: "y2s82"
Oh yeah. I'm not sure if this is true, since i havn't seen the dmg in numerical amount, but while playing as a dretch (btw, my fav alian lol), face UP, looking toward the target's face when you are at its feet! apparently, the game recongnizes this as a head-shot instead of a toe shot. I think about 2 good bites like this kills an unarmored human.


Not sure that this works...when you are a basilisk on the ground you can't claw peoples heads...
ummy Humans

y2s82

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« Reply #8 on: July 08, 2006, 12:33:37 am »
i'm also beginning to think that
i'm not sure...  it'll be an experiment to check lol  have a willing subject throw away his health for the sake of scientific experiment :p

but then i did make some easy kills doing that (i was looking almost entirely up, using the very bottom bits of screen to know where i'm rushing toward)

so it's, as of now, a hypothesis or maybe a myth

:p

Vector_Matt

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« Reply #9 on: July 08, 2006, 01:34:38 pm »
It is true, if you "bite/slash" up towards the head, you at least get a torso shot instead of leg shot, if you do it right you can get headshots from the ground (you've got to be realy close to do it though).

Teiman

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« Reply #10 on: July 08, 2006, 02:30:36 pm »
I dont care about FPS or ping on Tremulous, and have lotsa fun playing!,,.. :D

SonicFreak12

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« Reply #11 on: July 08, 2006, 05:09:12 pm »
The rifle (or "sidearm" as you call it) is NOT a crappy gun. There's two major things about this gun that you must know to use it well.

1. It's crap on dialup.
This may sound silly, but believe me, it's impossible to lead a dretch as it jerks forward two-three feet every half second instead of smooth movement. Not to mention on dialup, the "instant-hit" shots take about a half-second to land, unlike on cable (which I now have ;) ) where they hit instantly, like they should. However, there's still leading necessary because of human reflexes and the fast movement of dretches, along with the slight spread of the rifle shots.

2. It's one of the game's best dretch killers, alongside the shotgun, mass driver, and chaingun.

As long as you aren't on dialup, you can get over 1000 credits fairly quickly in stage 1. Even in stage 3, you'll still find dretches around. The rifle is also a great backup weapon, but you can get credits faster by hunting dretches, especially the dumb ones who stay on the floor. The best thing about the rifle is that it's absolutely free! That's why it makes a decent credit-getting machine. However, the shotgun also makes a good dretch killer at short to medium range, and the painsaw is good for dretches who might decide to get a little too close. The lasgun is a little too slow-firing and weak to do much to close-up dretches, but hitting far-away dretches and bigger aliens is a breeze. The mass driver is the ultimate dretch killer, as long as you have good aim and a battery pack, and hopefully a battery pack.

And one last thing. If you're holding any weapons that aren't free, ALWAYS carry light armor or a battlesuit. "Light Armor" underestimates itself with its name. It will usually save your life from dretches, but is not usually worth the cost if you only have a blaster, rifle, or construction kit. Of course, the headshots will still be deadly, so try to get a helmet, but not before you get a good weapon that you're comfortable with and light armor. If you're using a mass driver or pulse rifle, wait to get a battery pack before getting either, unless you're using a battlesuit and a pulse rifle (battlesuit and mass driver not recommended). Finally, only get grenades if you are suited up very well and have credits to spare. Just a bit of common sense there, else you'd be back dretch hunting with your rifle again.
ote: In game, I am usually POOPTURTLE, sometimes PregnantTyrant.

y2s82

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« Reply #12 on: July 08, 2006, 06:00:35 pm »
[edit] I think i made a mistake on understanding the previous post.   He said rifle and "sidearm" as the same thing.  I think of rifle as a primary wpn and blaster (the pistol-wannabe) as the sidearm.  The following msg had been written thinking that his entire comment was regarding to the sidearm (the blaster, not rifle).  cheers
--------
hmmm interesting, really
while i absolutely agree that it's possible to hunt dretches as long as you can read their movements (as stated above), this really only applies if they stay land bound, jumping.   If they started to move around the walls, closing in and then moving away, and repeating to distract you and throw ur aim off, i don think blaster is the necessarily the best wpn to rely on.
i find it much better to rely on primary arm of any kind and read their movement in order to suddenly gain distance on them (ie when they jump, running right toward them with slight strafe and following them w/ cursor, ultimately walking backwards at the end of the turn firing) is probably the safer thing to do while holding rifle (or primary arm of ur choice).
It only takes few bullets to kill them, and as long as one doesn't sprey and prey and was smart on using positioning, it shouldn't be the scariest moment to face a dretch un armored, armed with rifle.  This is especially true to those land bound dretch.

and blaster fires AND trevles even more slowly than las gun; how is las gun not suitable to hunt dretch while blaster is?

Using blaster to hunt, of course, have an advantage when it comes to training.  It actually taught me to aim more carefully while trying to read their movements to make sure my low-speed, low-firing-rate bullets actually count when it is fired.  In fact, that's probably where i really improved (though still not mastered :p) the strafing and aiming and trying to stay calm lol.

Ultimately, it'll boil down to a personal preference/capability.  I have no doubt that others are more capable of luring dretches to their crosshair for a easy kill while others (namely myself) are still too busy running in panic, trying best not to give them an easy headshot.  And this post really is about what i've learned :p  i hope to learn enough to finally realize the usefulness of blaster as primary arm of choice, but as of this moment, i stand scaptical of the usefulness.

Thanx very much for reply, though :p  it really did put an interesting light on the power of the blaster, one that i hope to find out some day if possible :p

cheers

trigger happy

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Things i've learned while getting shot/bit at...
« Reply #13 on: July 09, 2006, 03:10:25 am »
How to you kick players by client? My $.02

Humans:
Distance is very important
You're not a deer in headlights, so just don't stand there and shoot. Strafe, run, jump, etc. Makes you a much harder target
Aliens like to hide up high
Do not try the flame thrower or pain saw if you're a newbie
If you see a higher class alien facing you, move. You're about to get sniped charged or pounced.
Jetsuits do not make you invincible, don't get cocky
I've noticed humans generally stink at chasing

Aliens:
Build a egg seperate from your base
Darkness is your friend
Move a lot
In ATCS if the humans are in the center build a hive over the exit



This thread would make a great sticky.
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Never get between a goon and my chaingun.
Danger! Do not feed the dretches.

kozak6

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« Reply #14 on: July 09, 2006, 04:05:00 am »
Yeah, it's surprising how humans don't care to chase.  Much more than I would like, I find myself fleeing with so little health a grunt with a rifle could finish me off.

Humans, if I am fleeing towards a long hallway, you could probably finish me off sometimes if you chased.

Of course, it's also absolutely hilarious to have a human chase me around a corner, and into the arms of a wating Tyrant.

y2s82

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« Reply #15 on: July 09, 2006, 07:37:13 am »
haha, well, i always try to chase.  It's possible that you just outran humans.
the ONLY thing i don't chase is tyrents, since i'm often alone in the chase and tyrents just zips past the hallway that i can't do much about chasing him
I've known to intentionally get in tyrents' (or any other alien actually) way strifing just briefly enough not to get killed by his replying swipe, but long enough to slow him down to allow teammates and myself to score more shots on him, but never more than twice, and i don't always survive, if not mostly left dead lol (hey, i'm only using light armor, helmet, battery packs :p)

my THE most favorite alien to chase down is a dragoon, and maybe an adv dragoon.  of course, i won't chase down too far or else i'll get surrounded by his angry friends, but i usually go down 3 corners or so chasing, provided that he hasn't ran away too fast.

this is probably one of the reason why i don't usually evolve into a dragoon now; it's too big a target, and i just don't know how to pounce efficiently enough to zip past a hallway.  and i usually get decent kills attacking as a dretch either en mass or hunting alone :p

this post a sticky?  y, i'd be too honored lol  but it might have to be rewritten into point form so it's easier to follow than having to read the entire msges :p  but by no means would i refuse to have this as a sticky if ppl like it that way :p  thanx

cheers

Stakhanov

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« Reply #16 on: July 09, 2006, 01:19:48 pm »
The best way to know when to chase is using audio cues. When alien pain sounds change , you know it's time to chase them as fast as you can.

Likewise , it is better to flee as an alien before your health goes critical. The cost of death is rather high for large aliens. Also , if a human chases you while you still have half of your health , you can charge him by surprise if he's vulnerable enough.

Never underestimate the lasgun. It is the bane of fleeing dragoons... you can easily delude yourself into thinking you can safely fight that weak human , but when you choose to flee it is too late - the constant damage will give you no respite and usually kill you before you can go back to the safety of your hive. The best way to counter them is using teamwork. But lasgunners are especially dangerous with other humans , they can reduce your hit & run time to almost nothing or finish you off fast if you've been hit by an unexpected shotgun or mass driver.

Glunnator

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« Reply #17 on: July 09, 2006, 10:17:36 pm »
Great topic... Definetly a sticky!
I don't care about the long msgs They are full of helpful help!
...er...

I like the lasgun.
I like canoeing.
I like the basic rifle.
I like dretching.
I suck at them all.
LOL

But that probably makes sense, since i'm not playing trem. for that long yet.
I'd REALLY like some more hints tips and helpful help about dretching.
'cause i'm not too bad 1v1 with a dretch, but i still tend to get drilled, killed, lassed, sawn, massed, killed, and chained.

Wait lol i just said killed twice. Well that makes sense... it's true!
I sometimes get myself 'on a roll' when i suddenly get a lot better and kill ppl with single swipes and pounces w/ a dragoon. But that don't last long. I often try to get my team working together but i'm also often in a crowd of n00bs and/or ppl who just don't listen. That tends to get me bored with the game sometimes... Not too good. This topic HAS improved my play a lot since i read it though, and i thanks all participants dearly.

Still, i'm not too good yet, but that's my own fault :P

On with the Stickyness! :P  :P

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

y2s82

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« Reply #18 on: July 09, 2006, 10:54:43 pm »
@Stakhanov
hahaha, yes, i agree.  Lucy takes too long to trevel and so does plasma rifle
las gun is just the balace of temptation, followed by utter panical race back to base.  that's why it's my fav gun lol.  It's like rifle except slightly stronger and don have to reload lol.  It's not the gun to use in losing defense against rampaging group of tyrents; at that point, it's probably too weak to stop them from taking down several buildings.  On the other than, for anything from dragoon and lower, it's my wpn of choice :D  aided by battery pack :D

@Glunnator
lol u r probably more experienced than i am; i don't even know what canoeing is lol
But other than that, we share the same taste :D
I think this game should be largely a cooperative game.  but it's hard to make some form of organized play since
1) things happen so fast that sometimes, it's too hard to type fast enough to give input
2) the game lacks a central authorative figure which is present in NS.  I do like NS better for such reason (and i love their pistol :p).  

I have 2 possible solution to these as of this date.
1) bind keys to communication-related commands; bind keys for "base need defense" or "group up at (point)" or something to ease the fingers typing and increase the response time.
2)Of course, one should be able to gain some kind of authority by performing very well and influencing others.  Or doing some awesome save by rescueing a lvl 1 base from being demolished by lvl 3 opposition by making sweet relocation.  This is less possible for aliens than it is for humans.  
(i did this ONCE lol i joined a game to find out that a lone lvl 1 human was defending against 3 lvl 3 aliens.  of course aliens were mocking the human, but i was able to establish a base where the large tyrent/dragoon coudln't even get into, nevermind attack.  the base could only fit a reactor, armory, hp pad, single spawn, and single turret.  We came back to lvl 3 and was winning, but one of us decided to move to make the game more interesting, and somehow a bug was triggered where we couldn't build anymore (the server did not have SD on).  Aliens were very weak by this point, but we had very few turrets were remain alive w/ hp pad and a spawn (no armory).  We used blaster to extensive degree (oh god... i think for about half an hour, we were using blaster to fend of dretches and destroying OM after OM after OM... aliens could build, too, damn it) We ultimately lost to the army of adv dragoon sniping away.  Oh well :p  we had such a comeback anyways :p)

well, i'm glad to see more ppl liking this post.  The post became much bigger than what i had in mind lol  and i'm glad it actually helped someone :p  i was expecting bunch of ppl going "haha, obvious stuff, wat a noob" :p  but i guess i underestimated the friendliness of the community :D
thanx all

cheers

trigger happy

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« Reply #19 on: July 10, 2006, 12:58:55 am »
Quote from: "kozak6"
Yeah, it's surprising how humans don't care to chase.  Much more than I would like, I find myself fleeing with so little health a grunt with a rifle could finish me off.

Humans, if I am fleeing towards a long hallway, you could probably finish me off sometimes if you chased.

Of course, it's also absolutely hilarious to have a human chase me around a corner, and into the arms of a wating Tyrant.



What's intereesting is humans fall for a false chase and get mauled/charged/pounced.
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y2s82

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« Reply #20 on: July 10, 2006, 07:15:47 am »
yeah, i saw few dragoons do that :p
i havn't died from false chase yet, though died many times chasing too far out and surrounded by many many many :'( dretches.
of course, i'm far more cautious on chasing tyrents if i ever do lol

quick strafing really is the key, and watching out for every corner, especially when the audio doesn't suggest that the target isn't in a critical situation.
and whenever he miss a jump, that's just more times you can fire at the stranded, helpless chunk of gigantic digitalized flesh :p

Glunnator

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« Reply #21 on: July 10, 2006, 12:28:51 pm »
Quote from: "y2s82"

@Glunnator
lol u r probably more experienced than i am; i don't even know what canoeing is lol

'Course you don't lol it's got nothing to do with Tremulous! lololol
Quote from: "y2s82"

But other than that, we share the same taste :D
I think this game should be largely a cooperative game.  but it's hard to make some form of organized play since
1) things happen so fast that sometimes, it's too hard to type fast enough to give input

I would've said exactly the same.
Quote from: "y2s82"

(i did this ONCE lol i joined a game to find out that a lone lvl 1 human was defending against 3 lvl 3 aliens.  of course aliens were mocking the human, but i was able to establish a base where the large tyrent/dragoon coudln't even get into, nevermind attack.  the base could only fit a reactor, armory, hp pad, single spawn, and single turret.  We came back to lvl 3 and was winning, but one of us decided to move to make the game more interesting, and somehow a bug was triggered where we couldn't build anymore (the server did not have SD on).  Aliens were very weak by this point, but we had very few turrets were remain alive w/ hp pad and a spawn (no armory).  We used blaster to extensive degree (oh god... i think for about half an hour, we were using blaster to fend of dretches and destroying OM after OM after OM... aliens could build, too, damn it) We ultimately lost to the army of adv dragoon sniping away.  Oh well :p  we had such a comeback anyways :p)

cheers


Bravo! Bravo! I wish i had the skill for such a comeback!  :P
Could you mebbe tell me where that base was? was it in Arachnid 2 map? :P  :P  :P

Let's rock! Gotta go practice my dretching now! :wink:

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y2s82

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« Reply #22 on: July 10, 2006, 08:13:42 pm »
yeah, the base was in that map
i guess you already have a guess on the spot, too lol
the vent system.  
the alien left one spawn at the original human base to feed on (there was a big ass adv dragoon staring right at me when i first spawned) while the sole survivor of human (the one who didn't quit yet, apparently) ran out to establish a base elsewhere under the mocking eyes of 2 tyrents.
from what i could see, their were 2 tyrents and a adv dragoon.
and so they killed me first 2 spawn, and i ran out the 3rd w/ const kit.  they didn't chase me for some reason (i'm guessing they were too busy enjoying their apparent victory) so i crawled into the vent and started msging my doomed teammate that i'm going to establish the base where i was.  He agreed and deconed his reactor while tyrent kept raiding his base.
the space was large enough for a reactor/spawn/armory/medpad/turret (one each).  While i was the one who built the first 3, i don't know how my teammates fit in the last 2; i sure coudln't lol.  but we did, and more ppl joined the human cause.  There were 3 entrace: 2 hallways and 1 drop zone.  while none of the 3 lvl 3 aliens could get into the hallway, adv dragoon started jumping and sniping our structure (largely the reactor) via the drop zone.  So i had to devoted a bit of time shooting down the drop zone w/ las gun while someone kept repairing the reactor.
At the end, there were 4 humans and 4 aliens.  The adv dragoon quit, and none other alien players figured out how to attack from that drop zone.  So defending the base became an easy chore; one rifle man guarding one corridor, one repair man repairing any dmg done, and the rest of us rushing out the other corridor was enough to keep the base alien free.  and the single turret really worked great since nothing bigger than a marauder could get in (the drop zone was even more deepened by putting reactor and armory on each side of it.  dragoon could attack it, but coudln't get over the top, apparently.  or maybe cuase i was sitting on top of armory shooting? hmmmm)
One of the new comers decided to move out to make the game fair...  i was against it and just wanted to finish the game, but figured wat the hell
we moved to the upper cage on the box room (bahh i was against that) where adv dragoons sniped us... for some reason, none of the players realized we were being sniped from front and back, and i was the only one firing away, trying to cover both sides.  and then there was that glitch that stopped us from building more...
and then aliens started to quit, and we were left w/ blasters to deal w/ remainding aliens...  but i think we lost since u just can't defend a base w/ a blaster....

so that was the whole story lol  i was at least happy for finding out a surprisingly good base spot :P  i don think it'd have worked well if i had try to move there from the start; overwhelming amnt of dretch from the original base via drop zone would have killed the building party... they might even just leave the reactor built and hunt the rest of us trying to get to it to build more.  it worked cuz they were stuck being lvl 3 w/ no way of killing themselves (aside from consol, but i guess they did't know how lol)

well, this is one time i like to brag  :p

anyways.. cheers :D

PIE

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« Reply #23 on: July 10, 2006, 09:09:44 pm »
You got lucky.. I think i  may have seen that once before, but yeah.. it doesn't work as well on lower levels... and if your a human builder STAY OFF THE CAGE IN THE BOX ROOM... there are just too many directions aliens can come from..
Unless you can cover all the doors (good luck), thats going to be a move that kills you.

Glunnator

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« Reply #24 on: July 10, 2006, 11:41:01 pm »
Quote from: "PIE"
and if your a human builder STAY OFF THE CAGE IN THE BOX ROOM...

Dude, he just said he was def'nitly against moving to that spot! xD
 :P  :P

Lololz
Damn those humans! I once was on the Alien team when the human dingbats team was nearly dead, and some human dingbat person decided to save the day and build a base in the cramped (but pretty effective when everything is built up) Square where the pipes cross. Tyrants couldn't reach, since they can't jump much and the ceiling was too low to slide through, Goons couldn't get through that spot either, but coulld jump to the other entrances, where they'd jump their noses straight into the large amount of turrets and defending human dingbat person blokes. Anything smaller would be dead within half a second and a half. - Dingbats! - Then, me, being the least nooby or dim-witteddydoodaadumpling alien on my team, killed my tyrant by usefulllessly charging into the spot i couldn't get through only to get killed by turrets, (of purpose, of course), and became an advGoon and sniped the turrets i could reach from the grate in boxroom, Pounced inside, only to find that those darned human dingbat person bloke thingys had built extra turrets on the other side, and got horribly MaSheD by bullets, from turrets, Soldiers, and builder's blasters. I decided to go again, more carefully this time, and to snipe the from the outside. (I couldn't get any help, since my n00b team was busy killing themselves and each other, messing up home base for the evo points, or roaming around aimlessly.)
BUT THEN Hahaha! halleluja! I managed to gettabit fur-thur than last time and killed TWO WHOLE HUMAN DINGBAT PERSON BLOKE THINGY DOO DA'S!!!  :D
Then i got a 'lil bit further every time but soon my evo points were drained... And just when i had saved enough (can't remember how) to rampage around again... - SUDDEN DEATH - .... :eek:  :eek:  :eek:
Darn you, human dingbat person bloke thingy doodaa donuts! I will get you next time! :evil:  :D  :P

Aahahhhhh that was such a fun game..... :)

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y2s82

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« Reply #25 on: July 11, 2006, 01:51:00 am »
haha, i don know if we r talking about the same map anymore; where i was, there was no extra room to build much of defense if a dragoon actually managed to enter and wreck heavoc; the room isn't big enough to fit enough defenders before the dragoon takes out a good chunk of our structure... likely, the so-called defenders would shoot structures while "defending" lol

yeah...  it's one of those spots that's bane to lvl 3 aliens :p  a lesson here is to finish the game when u can, whether u r an alien or a human; otherwise, it'll just come right back at u and w/ thundering bitchslap across the face.

and just in case i was the one to ruin ur game that day, i'm sorry, and i'll do it all over again if i had to :D hahaha

cheers :p

y2s82

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« Reply #26 on: July 11, 2006, 01:56:06 am »
Quote from: "PIE"
and if your a human builder STAY OFF THE CAGE IN THE BOX ROOM... there are just too many directions aliens can come from..
Unless you can cover all the doors (good luck), thats going to be a move that kills you.


yeah... there's 3 entrace to that huge ass room, and infinite entrace to all those crawling/jumping-happy aliens for that cage in question.  The room is too huge to cover in terms of defense, and the cage is too open to secure to any significant degree.

because the human turret defense is so idiotic and downgraded, it's more like a close quarter defense unit (shame on the projectile wpn) so whenever a base location is concered, it should consider to range of the turret to efficiently cover the whole base; arrangement should be in such fashion that at any given spot in the base, several turrets should be able to fire at the target.  otherwise, it's too easy for aliens to just jump in one side and exploit it while the rest of defense sits idle.

so minimize the base spot, cram all u can in the smallest possible space, and have at least one builder dedicated at all time.  doing double shift w/ builder/rifle is a horrible idea cuz when armory goes down (accidentally or not), and if they even take out all the spawn, even if alien's OM went down, it's likely that humans LOST.

cheers

Glunnator

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« Reply #27 on: July 12, 2006, 12:42:41 pm »
Lolz i'm pretty sure we're talking about the same map.
I get which place your talking about, but you don't seem to get mine...

And there aren't 3 entrences to the boxroom, but 4! above the small side entrance, is the entrance to the pipeplace, the place i'm talking about

ahahahehee lolz I don't know why but this topic makes me happy :D

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y2s82

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« Reply #28 on: July 12, 2006, 01:15:50 pm »
huh, i counted that pipe entrace as the 3rd
oh yeah, i forgot about that side entrance near one of the ... yeah i see the 4th lol so obviously there, too :p

yeah, i'm lost as to how ur dragoon might've gotten into the base lol
[edit]
oooh i just reread ur post.  u r talking about the box room! lol
sorry, i was thinking u were talking about the vent system more close to the alien's org base.  that's where i established the first survival camp lol
and maybe u were the one of the two damn dragoons sniping the crap out of our 2nd, utterly idiotically horrible base...  lol
[edit]


well, i think sharing thoughts are a very possitive thing for one's mind.
lack of communication can do horrible thing to human, i think.
probably has a lot to do w/ how one's subconciousness asseses the current situation.

this is, in its ever so virtual form, socializing :p  and some say socializing is good for u :p  not that i know much about it :p  but i'm sure glad that u feel happy about discussing things here :D

cheers

trigger happy

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« Reply #29 on: July 15, 2006, 02:29:12 am »
Transit is the human rush level.
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Never get between a goon and my chaingun.
Danger! Do not feed the dretches.