Author Topic: Voice Command List  (Read 60771 times)

dolby

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Voice Command List
« on: July 04, 2006, 11:50:44 pm »
There seems to be a need for a voice command system in Tremulous.  I'm currently working on designing the sounds and would like player feedback on this new communication system.  Here is the list as it stands currently.  Please feel free to give me feedback on what needs to be added or what could be removed.

There will be one set of voices for the Overmind (in the likeness of the voice over that's currently in place for the aliens) and 2 seperate voice profiles for the humans -- standard marines and battlesuit marines.

You can check out the battlesuit voice at: http://www.zplink.com/cm/holybannanas.wav
http://www.zplink.com/cm/weneedamedistation.wav
http://www.zplink.com/cm/whatever.wav


Human Voice Command List
I'll distract them
Concentrate on their Overmind
Alien structures ahead
Behind you!
I'll defend our base
I'll repair our base
I'll attack the enemy base
Repair this structure
We need a (structure name)
Defend the Reactor
Relocate our base
Stay together
Cease fire!
Move out!
Wait up!
Help!
Sorry!
No problem
Okay
No way
Stop blocking me!
Lead the way

We need more defenders!
We need more attackers!
Enemies at our base

Taunts
Marine (need more)
You are NOT a beautiful and unique snowflake.
You have destroyed my innocence.
Rat tat tat tat tat tat tat tat tat, never hesitate to put a Granger on its back.


Battlesuit (need more)
Holy bannanas!
Whatever, I'll do what I want!
*fart* Uh, that was a Granger.  Building something.


Alien Voice Command List

Agreed
Disagreed
Rush the terran hive
They approach
We need defensive brood
We need offensive brood
Move forward
Stay back!
Move the hive
Build us a (structure name)
Defend the Overmind
Stay together
Grenade!
Stop blocking our path

Taunts (need more)
Finish him!  Excellent.
It puts the acid on its skin or else it gets the goon again!
We are so bored.

-Dolby
olby
Sound Engineer

Howitzer

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« Reply #1 on: July 04, 2006, 11:53:11 pm »
How the hell can aliens 'speak' English? :D
Good idea though, VERY good, i find myself in need of it all the time and that 'GO' taunt the humans have isn't that useable...

SLAVE|Mietz

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« Reply #2 on: July 05, 2006, 12:01:41 am »
Alien-taunt, Dretch: Uh-Ah, cant touch this!

tjw

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« Reply #3 on: July 05, 2006, 12:06:14 am »
I think the most common (game related) things alien players type are "GRENADE!!!!" and "Stop blocking".

DarkWolf

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« Reply #4 on: July 05, 2006, 12:16:22 am »
I think the BattleSuit sounds should have some sort of metallic flavour, after all, they are in a metal armour or something  :wink: .

Anyhow great idea, can't wait till it's done  :) .

EDIT: a new voice command for the humans:
RRRHAAAAARRRGGGGH (like that you're using your pulse rifle/chaingun against a horde of aliens continuously for some time).

EDIT (2): the normal human sounds should be abit like the humans in starcraft (brood wars).
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Basilisco

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« Reply #5 on: July 05, 2006, 12:23:26 am »
LOL. they sounds like warcraft's orcs XD

Maybe they are tho.. and they are hiding the truth from us with those metal suits :P

rapha

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« Reply #6 on: July 05, 2006, 02:16:20 am »
The idea is VERY good. I'd been hoping for something like that for a long time :)

Now for my criticism/stuff/ideas/whatever :-) ... part of it might be my not being a native speaker.

- Can barely understand the bsuit sounds you put up
- the 'Come on' taunt the humans have right now is GOOD. Much of the in-game communication is done with just that taunt. PLEASE do not change it!
- Personally I would rather have the bsuit sounds in the voice the current bsuit 'Come on' is in, but that might just be me.
- What would be REAL cool would be map location names for ALL maps (not just the new ones) and then have a kind of a menu which to choose from when you press, say, F12 or something with all those locations. When you click one of them, your characters says "Moving to <location name>. All team cover!" or something. I stopped asking where we should move to, that takes too much time. You just do it and either you have a good team that follows or you don't, then it doesn't matter anyways since the move will fail.

All in all this should give Tremulous a tremendous amount of added quality :)

Edit: about that menu thing. Maybe the entire voice system could be driven by a menu system. Personally I'd like F9 thru F12 as defaults for Defense Menu/Attack Menu/Info Menu/Fun Menu. Then when a menu is open you'd see all the choices with the hotkey underlined.
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Paradox

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« Reply #7 on: July 05, 2006, 02:34:36 am »
I LIKE TIRES!

∧OMG ENTROPY∧

rapha

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« Reply #8 on: July 05, 2006, 02:38:43 am »
Quote from: "Paradox"
I LIKE TIRES!

Tires. Yummy.
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kozak6

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« Reply #9 on: July 05, 2006, 02:45:57 am »
If such a system is implemented, it needs to kick automatically if more than so many messages are spammed within a certain period of seconds.  Some lamers have it keybound to spam massive amounts of random letters, so I bet they would love to be able to spam massive amounts of chat.

You need: "The enemy is at S2/S3!"

Aliens need to be able to whine about human campers.  Also, they need a "Aaargh!!  Stop feeding, you farking n00bz0rs11!!1" command.  Angry mumbling about grenades, spam, and lucifer cannons would be good.  Oh, and "Painsaw incoming!!!"

Humans could use:

"I hear something bugs building nearby!"
"Holy crap, tyrants!!!!!!"
"This is my rifle!  There are many like it, but this one is mine!"
"What is your major malfunction?"  [/R Lee Ermey]
"Come get some!"
"Camping the skies!!!"
"Egg hunt!  Move out!"
"Hail to the king, baby."
"It's time to kick ass and chew bubblegum. And I'm all outta gum."
"Game over, man. Game over!"

Chojin

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« Reply #10 on: July 05, 2006, 04:56:37 am »
Excellent, a voice chat system would be very appreciated :)

I'd like to suggest the following for both races:

"Base under attack!", because only an attack on reactor/overmind gives an in-game message.

"All clear!" or "Base secured!", so people stop running back to base just to find a dead body/alien after an attack.

RedGuff

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Very good, suggestions.
« Reply #11 on: July 05, 2006, 11:45:50 am »
Hello.
Very good Idea.
In UT99, we have the same parametrable system : Key "A" for "Attack them !", "C" for "Cover me !", ...
It will be very usefull for IA (bots).
I suggest to add commands for ingenieers ("Need to rebuild"...), and commanding ("All in energetic ammo : Subit Death soon !", "All in Battlesuit, massiv attack in 5 mins" ...).

Thanks a lot.
Fumer tue !

SLAVE|Mietz

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« Reply #12 on: July 05, 2006, 11:51:30 am »
I am all excited for the new voice chat, but what i miss more is the little "bubble" above the head if you type (indicating you are either afk or type and shall not be shot at).

this should be easy to implement.

[db@]Megabite

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« Reply #13 on: July 05, 2006, 12:00:57 pm »
That bubble would not be good for game atmosphere and not detain anyone from killing the afk person... :D

Danny
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Stof

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« Reply #14 on: July 05, 2006, 12:03:42 pm »
Quote from: "[db@
Megabite"]That bubble would not be good for game atmosphere and not detain anyone from killing the afk person... :D

Danny

Well, for humans you could do the same trick than in UT99 : show an animation of the person with it's hand pressed against his hear and moving the head as if agreeing with what was said.

For aliens ?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

SLAVE|Mietz

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Voice Command List
« Reply #15 on: July 05, 2006, 12:04:55 pm »
Quote from: "[db@
Megabite"]That bubble would not be good for game atmosphere and not detain anyone from killing the afk person... :D

Danny


You are right, almost no one has the klingon honour in this game, they will rather assasinate you like feign romulan scum! ;D

[db@]Megabite

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« Reply #16 on: July 05, 2006, 12:07:44 pm »
Well this game is about killing and not about talking, is it? ;)

Danny
url=http://www.tremulous.info][/url]


Teiman

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« Reply #17 on: July 05, 2006, 12:11:00 pm »
What can be usefull, is a menu like the battelfield 1 one, or like the 2.

The Bf1942 one whas function key powered. F1,F2,F3..  But to use that, we will be able to move the chat strings, and this may look like crap on a Quake engine. And need that... a engine mod.

The Bf2 use the center of screen, and use images. So will not need enginemodding on Quake, but Imho is somewhat ugly and less usefull.

Theres other menus on other games, but are crap. Only BF get it right.

Yet another option is the MUD one:  having a quick console to write commands. Only one line [                  ] to type something.

You press Y then type
 fart  

then your model use the fart animation (if available) and generate the fart sound (if available), else write to screen "[your name] is farting yadda yadda".
But this feature will need enginemoding,.. too. And while you type you cant move. And other keybinds can't get in the way, withouth proper enginemoding.

[UG]Plague

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« Reply #18 on: July 05, 2006, 12:29:30 pm »
I think this would be a very beneficial addition to the game, and would add a depth of team communication and play.  One idea that I have is:  why not make the opposite factions (Aliens and Humans) voice emotes sound different and undistinguishable.  When a player from the other team sounds a voice emote, the sound would be drastically warped so the enemy are unable to hear what your saying.  For example, the Humans could have the pitch of the voices drastically raised, so it sounds very high-pitched, and the Aliens could be spoken in a new language (or just gibberish) or deepened.  To the other players on your team however for both teams, it's English.

DarkWolf

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« Reply #19 on: July 05, 2006, 12:36:44 pm »
How about using the system a bit like the one of ET?

A (transparent) menu would pop up by pressing key (maybe V or a key that is easy reachable but not (commenly) in use) with some main subjects, and each would have 1 (or more) submenu, the submenu's would be used with for example numbers (F1 or 1 or something else).

In example, you do V -> (F)3 -> (F)1, which would say something like: CHARGE!!! or something, you pick  :) .

I think numbers should be used rather than letters, because you can still move and use the voice commands at the same time, just like in ET a bit  :) .

This would be my idea a bit, just my 2 cents  :) .
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[db@]Megabite

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« Reply #20 on: July 05, 2006, 12:37:19 pm »
Either that or the other team cannot hear the sounds (except taunts). Could be explained with radio talk and telepathy.

I like Plague's suggestion better, though... ;)

Danny
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Ksempac

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« Reply #21 on: July 05, 2006, 02:18:27 pm »
For humans i would like a "Time for egg hunt, use the helmets" or something similar.

Because, when humans manage to storm the alien base and get rid of big aliens, many players still use the damn BS and are useless for egg hunt, allowing Aliens to rebuild.

Also something like "need cover/follow me" and a "covering you" could be nice for builders who wanna move the base. It will be also useful when you find a teammate who seems to follow you : that way you could be sure he is working with you (and a "I m coming back to base" would be nice too so that your teammate know when you cant cover him anymore ;) )
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SonicFreak12

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« Reply #22 on: July 05, 2006, 04:40:24 pm »
I noticed that in your first list of marine voicechat, a large number of those were copied word for word from Tribes Vengeance. Yeah, you're not the only clever one around here.
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[UG]Plague

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« Reply #23 on: July 05, 2006, 06:07:40 pm »
DarkWolf:  I think that's a great idea because for those of us that have many binds, we would simply run out of keys for binds/emotes.  I have a problem with that however, as my F# keys don't work except for F1, but I think your suggestion is the way to go to access the emotes.

DarkWolf

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« Reply #24 on: July 05, 2006, 06:16:51 pm »
Quote from: "[UG
Plague"]DarkWolf:  I think that's a great idea because for those of us that have many binds, we would simply run out of keys for binds/emotes.  I have a problem with that however, as my F# keys don't work except for F1, but I think your suggestion is the way to go to access the emotes.
Well, instead of F1-F9 we could just use 1-9, a bit like in ET  :wink: .

EDIT: Sorry for the, a bit excesive credit to ET, but the system is based/used in  ET, and i don't like stealing credits  :wink: .
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Stof

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« Reply #25 on: July 05, 2006, 06:46:53 pm »
The system in ET is more or less the exact same that was used in UT99, UT2003 and UT2004 anyway :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

dolby

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« Reply #26 on: July 05, 2006, 06:50:18 pm »
Quote from: "SonicFreak12"
I noticed that in your first list of marine voicechat, a large number of those were copied word for word from Tribes Vengeance. Yeah, you're not the only clever one around here.


I'm not trying to rip off Tribes Vengeance, as I'm doing all the voice work myself.  If the lines are the same it's because it makes sense to implement them in the same fashion.
olby
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ekamdu

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« Reply #27 on: July 05, 2006, 07:48:26 pm »
holy crap this is a great idea!!!!!

how do you want to implement this? let the player adjust taunts and voice commands with one key per taunt/command or build an ingame menu (as seen in cod and cod2, and so many others)
o pwn or not to pwn... that is the question

DarkWolf

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« Reply #28 on: July 05, 2006, 07:53:33 pm »
When can we expect this to be released?
And will this be directly available (sidepatch?), or will it be included in the next version of tremulous?
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dolby

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« Reply #29 on: July 05, 2006, 07:56:56 pm »
Quote from: "DarkWolf"
When can we expect this to be released?
And will this be directly available (sidepatch?), or will it be included in the next version of tremulous?


This will most likely be released with an official build.  I need around a month to do this and I'm sure Timbo needs some time to build the menu selection system.  I have no idea how Timbo envisions this working, but I'm sure it will be easy to use or bind.

Keep it up with the feedback guys.
olby
Sound Engineer