Tremulous Forum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
Tremulous Forum
»
Media
»
Mapping Center
»
The function_train
Print
Pages: [
1
]
Go Down
Author
Topic: The function_train (Read 2267 times)
Fun-Owner
Posts: 37
Turrets: +4/-9
The function_train
«
on:
May 02, 2009, 09:46:31 pm »
Hello Tremulous Players
I have 1 question:
How can i make that a Brush move where i want with the Path_corner and how to use it(settings) and if there some tutorial can help me with this?
Thank you in Advance!
Logged
UniqPhoeniX
Spam Killer
Posts: 1376
Turrets: +66/-32
Re: The function_train
«
Reply #1 on:
May 03, 2009, 12:28:58 am »
If you have Radiant set up correctly, open Entities window (N), click once on func_train / path_corner (or anything else) and read.
Logged
Ingar's NetRadiant
Knowitall66
Posts: 492
Turrets: +70/-52
Re: The function_train
«
Reply #2 on:
May 03, 2009, 01:09:23 am »
To make a func_train just select the brushes you want then right-click a 2d window and select func_train. Make the 'track' but connecting the path_corners in order (Select 1st one then 2nd and hit Ctrl+K etc (Make sure that it is a complete circuit (Last coner must connect to the first))). Then just select the func_train and connect it to the first corner. You can link a button to the train to make it stop/start.
Logged
Print
Pages: [
1
]
Go Up
Tremulous Forum
»
Media
»
Mapping Center
»
The function_train