Author Topic: [SOLVED] Light problem...  (Read 3927 times)

GlobalWarming

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[SOLVED] Light problem...
« on: May 04, 2009, 04:24:35 pm »
Hello and thank you in advance!

I was working few months ago with a map and it was almost done (made with Gtkradiant 1.5).
I changed from Ubuntu 64bits to 32bits and I had to install radiant again... this time I compiled netradiant from the svn just today. After compiling the map, there is a problem with my lights: I can see the lights but as if they where really low... and the map looks bright with flat shadings (see screenshots).

BEFORE:  

AFTER:  


I'm wondering what I'm doing wrong?
My worldspan settings are:

_minlight 2
__gridsize 256 256 512
__blocksize 1024
_layers 1

The map-compilation output:

http://trem.alepe.com/SpaceShuttle/output.txt

Thank you.

UPDATE: I have to add that with my test map (other one) this doesn't happens, so I think netradiant is well configured and installed... I guess is something in my map that now netradiant is not handling the same way...
« Last Edit: May 06, 2009, 10:18:08 am by GlobalWarming »

Futilrevenge

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Re: Light problem...
« Reply #1 on: May 05, 2009, 02:45:23 am »
Most likely it didn't finish building the lighting.  wait longer for it to build.   ;)
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cactusfrog

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Re: Light problem...
« Reply #2 on: May 05, 2009, 04:41:33 am »
i think after looks better

mooseberry

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Re: Light problem...
« Reply #3 on: May 05, 2009, 05:02:14 am »
no
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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GlobalWarming

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Re: Light problem...
« Reply #4 on: May 05, 2009, 11:38:49 am »
Most likely it didn't finish building the lighting.  wait longer for it to build.   ;)

I'm using this script: http://trem.alepe.com/trem-compile (made by Ingar) to compile the map...

I added the "echo "Done." at the end, to know that is finished... If you see again in my output, the "Done." is there...
(also my CPU goes to normal after that)

Am I missing to execute something?

Thank you really for your help...

GlobalWarming

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SOLVED
« Reply #5 on: May 06, 2009, 10:17:41 am »
Finally I solved my problem...  it was really hard to track... it was in my shades values:

textures/spaceshuttle/light_bright
{
    q3map_surfacelight 60000
    ....

For some reason (maybe it was a bug) in gtkradiant 1.5, only with 60000 I could get the level of luminosity that I wanted (as shown in the screenshot, it was not that bright), however in netradiant, 60000 was too high! (and makes more sense)... so I change it to 1000 and was fixed! (now is not as dark as the first screenshot...).

Thank you anyway... for your time

 

frazzler

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Re: [SOLVED] Light problem...
« Reply #6 on: May 07, 2009, 10:31:56 am »
Did you remember to turn the lightswitches on? Or maybe you forgot to pay the electricity bill.