Author Topic: Problem with bots in invasion mod  (Read 10984 times)

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Problem with bots in invasion mod
« on: May 04, 2009, 07:30:09 pm »
Hi all, i'm the leader of the |MoT|Clan.
Recently, we opened a new server, our official server and many players requested new feature and i think that the Invasion 2. 1 mod is really beautiful, so i installed it in my server.
But we have a problem. . . when the scenario Invasion start, the bots don't connect to server and is impossible play in this condition.
If someone can post a server. cfg for the invasion mod i will be very greateful.  Pls help me.  :D

BigGamer95

  • Posts: 67
  • Turrets: +4/-3
Re: Problem with bots in invasion mod
« Reply #1 on: May 04, 2009, 10:01:25 pm »
Hi,

thx to use invasion ^^
in the zip http://projects.tremulous.c4.fr/attachments/download/8/invasion2.1-L5.5.zip you can find a server.cfg in the folder ./invasion2.1-L5.5/invasion_2.1-L5.5_online_qvm+tremded/


|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #2 on: May 04, 2009, 11:04:12 pm »
I try to do this now but the server crash always (i replace my server. cfg with that of the invasion. zip).
So i put again my server. cfg with my modify to start invasion. . . all the command go, and the server is stable, but now it doesn't recognize the admin levels!
I'm level 7 |MoT|Admin but when i do |admintest it give me level 0.
When i try to do !setlevel in console the console reported that aren't setted (specify sry for my english) any levels.
But i don't touch the admin. dat!
What happened? ???

BigGamer95

  • Posts: 67
  • Turrets: +4/-3
Re: Problem with bots in invasion mod
« Reply #3 on: May 04, 2009, 11:48:54 pm »
if you didn't touch the admin.dat, the level 7 doesn't exist
in the default admin.dat, there are only 5 admins levels.

other thing : if in your server.cfg you have : "set g_admin "invasion-admin.dat" ",  you must rename your "admin.dat" => "invasion-admin.dat"
or change in your server.cfg "set g_admin "invasion-admin.dat" " => "set g_admin "admin.dat"

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #4 on: May 05, 2009, 12:38:53 am »
I modify the classical tjw admin.  dat and i have 7 levels of admin. 
I try the configuration of server.  cfg.  .  .  thx anyway for your help.  .  .  i post my server.  cfg so u can look the settings later. 

EDIT:
I try to do set g_admin "admin. dat" and the admin levels go ok! ;)
But the problem of the bots that don't connect is still here. . .
« Last Edit: May 05, 2009, 12:44:42 am by |MoT|Erfe555 »

ghostisback

  • Posts: 139
  • Turrets: +8/-1
Re: Problem with bots in invasion mod
« Reply #5 on: May 05, 2009, 09:25:45 am »
Hi, you have to set the g_privateclients to the max number of bots you want in server, then restart server and it's ok :)

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #6 on: May 05, 2009, 11:00:15 am »
Hi ghost! i tried to do that thing u told. . . but the bots don't connect anyway! I don't know how to resolve the problem.

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #7 on: May 05, 2009, 04:36:24 pm »
up.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Problem with bots in invasion mod
« Reply #8 on: May 05, 2009, 05:50:40 pm »
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Problem with bots in invasion mod
« Reply #9 on: May 05, 2009, 06:15:29 pm »
bump
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #10 on: May 05, 2009, 06:15:49 pm »
Mean that i need now a resolution.

BigGamer95

  • Posts: 67
  • Turrets: +4/-3
Re: Problem with bots in invasion mod
« Reply #11 on: May 05, 2009, 08:11:01 pm »
paste here your server.cfg pls, you forget maybe something important

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #12 on: May 05, 2009, 09:48:44 pm »
Here is my server. cfg (i left the password obviously).

Code: [Select]
//loading screen
set sv_hostname "^4.:|Servergame.net|:. ^2M^3o^2T ^3Clan Server"
set g_motd "^3Visit our website http://mot.altervista.org ^3 and our forum http://mot.altervista.org/forum ^1FF ON, Credits overflow ^1Sometimes there is uBP ^2TremX maps and Invasion mod"

//disallow downloads from the server
set sv_allowdownload 0

//http download
set sv_wwwDownload 1
sets sv_wwwBaseURL "http://downloads.mercenariesguild.net"
sets sv_dlURL "http://downloads.mercenariesguild.net"

//maximum number of clients
//greater than 24 is not recommended from a gameplay point of view
set sv_maxclients 16

//after 45 minutes, all build points are removed
set g_suddenDeathTime 45
//after 60 minutes, the game will end as a draw
set timelimit 60

// ###################################### Configuration for the scenario Invasion ######################################
set g_invasionStartTime 30                     // Time in seconds before executing !invasion start (default : 60) (MIN:20 MAX:60)
set g_invasionLayout invasion                 // Name of the layout of invasion without '.dat' (default : invasion)
set g_invasionBotMax 12                     // Maximun number of bots (default : 12)
set g_invasionBotMin 4                     // Minimun number of bots (default : 4)
// #####################################################################################################################

//forces each team to have a similar number of players
set g_teamForceBalance 1

//following the first map, start this rotation
set g_initialMapRotation rotation1

//friendly fire
set g_friendlyFire "1" //friendly fire
set g_friendlyFireAliens "1" //friendly fire for aliens
set g_friendlyFireHumans "1" //friendly fire for humans
set g_friendlyBuildableFire "0" //friendly fire for buildings
set g_friendlyFireMovementAttacks "0" //friendly fire with tyrant trample and dragoon pounce
set g_dretchPunt "1" //dretch punt (no friendly fire for dretches)

//voting
set g_allowVote "1" //if voting is allowed at all
set g_voteLimit "2" //vote limit per player
set g_allowSpecVoting "1" //if spectators can call and vote
set g_suddenDeathVotePercent "75" //percentage of 'yes' votes needed to enable SD mode
set g_mapVotePercent "50" //percentage of 'yes' votes needed to cycle the map

//unnamed player
set g_newbieNumbering "1" //if the UnnamedPlayers should be renamed at connect
set g_newbieNamePrefix "^2|^3M^2o^3T^2|^3Fun^4#" //prefix to which UnnamedPlayer is renamed + counter at the end

//miscellaneous
set g_allowShare "1" //if share should be enabled
set g_maxNameChanges "5" //minutes that must pass to allow player change name again
set g_deconDead "1" //if ready-to-explode buildings should be deconable
set g_lockTeamsAtStart "0" //if teams should be locked at start
set g_clientUpgradeNotice "1" //if players with no GUID should be reminded of obtaining new client version
set g_retribution "1" //if teamkillers should pay back their victims
set g_antiSpawnBlock "1" //If set to '150' it will kill blocker; '0' it will do nothing; '150' it will kick/poke out of spawn.
set g_myStats "1" //if /mystats command should be enabled
set g_creditOverflow 1
set g_warmupMessage "^1Welcome to ^2|^3M^2o^3T^2|^3Clan ^4Server"
set g_admin "admin.dat"
set g_privateclients "8"

//misc settings
set pmove_fixed     0
set sv_minRate      5000
set sv_maxRate      15000
set sv_minSnaps     10

//start this map first
map niveus

BigGamer95

  • Posts: 67
  • Turrets: +4/-3
Re: Problem with bots in invasion mod
« Reply #13 on: May 06, 2009, 12:02:29 am »
in your server.cfg, replace set g_privateclients "8"  ==> set sv_privateclients 8

and add : sv_privatepassword "your_password"     or all players can use private slot.
« Last Edit: May 06, 2009, 12:26:57 am by BigGamer95 »

ghostisback

  • Posts: 139
  • Turrets: +8/-1
Re: Problem with bots in invasion mod
« Reply #14 on: May 06, 2009, 08:46:24 am »
nice one BigGamer !!!

|MoT|Erfe555

  • Posts: 75
  • Turrets: +2/-4
Re: Problem with bots in invasion mod
« Reply #15 on: May 06, 2009, 02:28:34 pm »
SOLVED! THX TO ALL!  ;D