Author Topic: Trigger  (Read 4615 times)

Fun-Owner

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Trigger
« on: May 06, 2009, 12:34:47 am »
Hello!

Question: How you make a trigger and when a brush touch it The Door open?

Thank you! :laugh:

frazzler

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Re: Trigger
« Reply #1 on: May 07, 2009, 10:32:39 am »
Huh?

Odin

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Re: Trigger
« Reply #2 on: May 07, 2009, 07:26:04 pm »
You can't.

seeeker

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Re: Trigger
« Reply #3 on: May 08, 2009, 06:05:25 am »
Actually you can =P

The brush would need to be a func_train, once it reaches a path_corner, the next path_corner will be triggered, if you have something like a target_relay with the same targetname as the next path_corner it will be triggered as well =)

I found that out screwing around with entities, that little trick has a LOT of applications ;D (thats how I control when to open elevator doors in one of my maps)

Archangel

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Re: Trigger
« Reply #4 on: May 08, 2009, 06:36:04 pm »
it isn't really a brush anymore if it's a func_train.

Zero Ame

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Re: Trigger
« Reply #5 on: May 09, 2009, 03:00:45 am »
well it would have to be a func_ something in order for the 'brush' to even move to the trigger :/

Fun-Owner

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Re: Trigger
« Reply #6 on: May 09, 2009, 03:59:55 pm »
I dont Understand how to make it

Can you please make a Tutorial with Picture or a little movie?

Please

Thank you

Zero Ame

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Re: Trigger
« Reply #7 on: May 09, 2009, 05:24:48 pm »
id record you a vid but my xfire client doesnt want to work :/

cactusfrog

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Re: Trigger
« Reply #8 on: May 09, 2009, 10:25:00 pm »
xfire only records ingame camstudios is a good screen recorder when your not acually playing.

Odin

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Re: Trigger
« Reply #9 on: May 09, 2009, 11:33:10 pm »
Actually you can =P

The brush would need to be a func_train, once it reaches a path_corner, the next path_corner will be triggered, if you have something like a target_relay with the same targetname as the next path_corner it will be triggered as well =)

I found that out screwing around with entities, that little trick has a LOT of applications ;D (thats how I control when to open elevator doors in one of my maps)
Hmm, that's actually not a bad idea. I didn't realize you could trigger other entities with path_corners.