Author Topic: Why would you do this?  (Read 6661 times)

Squall503

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Why would you do this?
« on: July 06, 2006, 04:55:13 am »
Ok im just wondering why would you ever put turrets in a straight line. say for example... when you are playing at A.C.T.S and somebody will take all the turrets and put them in a straight line along where you base is situated. i just want to know if there is a serious advantage here or people dont know how to build. also i will be happy to hear sugestions about nice base configs. here.

kozak6

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Why would you do this?
« Reply #1 on: July 06, 2006, 05:03:49 am »
Quite simply, it means that the builder isn't terribly good, and that he hasn't ever died from not being able to jump over a turret.

Generally speaking, it's better to stagger the turrets than put them all in a straight line.  It allows you to run around them instead of having to jump over them, and they can fire at a target longer.

Squall503

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Why would you do this?
« Reply #2 on: July 06, 2006, 05:10:08 am »
thank you because i really dont like little stupid squabbles about it because i thought there might have been some greater power im missing but yeah thx for the info

Stakhanov

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Why would you do this?
« Reply #3 on: July 06, 2006, 01:21:24 pm »
It is especially ineffective , considering marauders can jump over them (not counting lesser aliens since they get chewed up anyway) , while staggered turrets can still block dragoons and tyrants but not humans. Also turret explosion damages others nearby , so it's better to have some clearance between them lest you witness a chain reaction.

Basilisco

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Why would you do this?
« Reply #4 on: July 06, 2006, 02:15:25 pm »
Do you mean, building them right near the reactor, near the ledge (atcs) or in line in the middle of the door?

Squall503

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Why would you do this?
« Reply #5 on: July 06, 2006, 09:14:45 pm »
i mean building them in a straight line by the reactor on the ledge yes is there something good about doing this

Howitzer

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Why would you do this?
« Reply #6 on: July 06, 2006, 10:26:12 pm »
That's good, it's hard to get to the turrets quickly enough because you have to go trough the whole room and then up the rampant..
Put 2 human defenders there and it's REALLY hard to get to the reactor.
(In a game yesterday, we survived 3 tyrants in a row without repairing the turrets because right when they got to them, they died..)

Squall503

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Why would you do this?
« Reply #7 on: July 07, 2006, 02:57:39 am »
yeah but you probably had some good people on your team , and some horriable alian players because usually theycan come and take out about 3 wth just one tyrant but whatever works i guess

Teiman

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Why would you do this?
« Reply #8 on: July 07, 2006, 01:04:30 pm »
Quote from: "Squall503"
i mean building them in a straight line by the reactor on the ledge yes is there something good about doing this


That design will result on SD. Exist in hope your team is good enough, maybe will kill the alien base. If you team is not good... you will die a slow and painfull dead. Because is too defensive design, and push camper tactics. And camper = lossing tactic.

And is a horrible base design if your team is full of morons that shot lucy and blaster from inside the base, and dont care to damage our own turrets.

I dont like that design, but if your forward turrets die always. You can retreat to that as a last resort.

Squall503

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Why would you do this?
« Reply #9 on: July 07, 2006, 09:01:30 pm »
personally i think the idea is messed up in the head if it had a head, but seriously nobody i have ever seen playing with that tactic has won except for one team and thatis because they were s3 and alieans were s1 because all humans did was camp then move when they had s3 it was quit a boring game if i do say so myself

Terran

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Why would you do this?
« Reply #10 on: July 19, 2006, 11:34:10 pm »
I don't think it's without merit.  The default base setup in ATCS sucks; a Marauder can easily jump over either the side or front turrets and then have at everything else on the ledge with nothing stopping it unless the base has active defenders.

If you put some  two turrets near or partially-off the ledge, on the reactor side, it does two things - it provides something that has to be taken out before an alien can much on the reactor and armory, and it backs up the lower central corridor turrets.

The "line" of them doesn't block humans since humans can't jump up the ledge and have to go around to the ramp anyway.

Teiman - what do you like for a human base in ATCS?  When I've been in games where the humans built forwards into the central room, nearly every time they then lost due to aliens coming around the back way. But I've also been in slow games where the camping humans were whittled down as you mention.

Neo

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« Reply #11 on: July 19, 2006, 11:43:36 pm »
There are no really ideal spots on any map, just anywhere you can mount a better than nothing defence. The best solutions normally involve putting the important stuff where tyrants can't reach.

Rippy

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« Reply #12 on: July 20, 2006, 02:02:28 am »
I think it's fairly effective, that ledge is a good spot. The drawback is that, as mentioned, you're drawing back as far into your little shell as you can. It's still probably better to keep turrets out as far as you can maintain them.

However, since it's stupid not to put SOME turrets near your reactor, putting them along that ledge is a good plan. I've been experimenting with trying to put structures, like armouries, on the ramp to slow down tyrants, but both games I've tried we just owned the aliens anyway.

Since we kinda delved into the general "line of turrets" discussion, I'll just mention that I find putting them in an arc shape of 3 or 4 turrets works best for me. Humans can easily get back into the base, but aliens have to  walk by a line of angry turrets. For extra protection, I add one more turret around the corner.

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The arc shape also lets more turrets fire simultaneously. Since they're not in a straight line, there's no "safe spot" an alien can be where only 1 turret can fire on them (while the rest are obstructed by the turret in front of it). Not that I have a wealth of experience, I just find this works well.
remulous username: [GEC]MassiveDamage

Jaradcel

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Why would you do this?
« Reply #13 on: July 20, 2006, 03:58:22 am »
How do people afford to spend the extra build points on an armory? I've always been strapped for build points in games I play (unless it's on one of those mega servers with 50 players... Lucy spam!) so I tend to cram my base in tight and pray the guns are effectively covering everything (and even then a good marauder can probably get to someplace....)

In ATCS, I move the armory to in between the two telenodes and the medistation in front of that, with the d-comp going into the corner thereabouts. A single turret can defend them all in that case, while I have three guns on the side corridor and three on the main one.
TOP DRETCHING THE ENGINEER!!!! =(
And fer christsake, DON'T BUILD IF YOU DON'T HAVE A CLUE!

kozak6

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Why would you do this?
« Reply #14 on: July 20, 2006, 04:21:19 am »
Quote from: "Jaradcel"


In ATCS, I move the armory  



Excellent.  The original position is vulnerable to goon snipage from below.  It absolutely makes my day when they forget to move it and SD rolls around.  It gets taken out right away, and then the humans are borked.

Jaradcel

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Why would you do this?
« Reply #15 on: July 20, 2006, 01:44:54 pm »
I hate how people bitch and complain if you move something and don't say anything really.... I'm a human player at heart, which means I see TONS of n00b'ed "Unnamed player" running with the con kit happily doing whatever....

ARGHAHCKJLHASLDKJABS KJASBD *bangs head* DO THEY KNOW WHY I PUT THE JLHKJHASDH THING THERE?!?!

*breath breath breath* >_<

Seriously though... ATCS doesn't really seem to favor a good alien set up does it?
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Taiyo.uk

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Why would you do this?
« Reply #16 on: July 20, 2006, 09:49:11 pm »
I usually move the armoury and med so they're right by the wall opposite the reactor, leaving space for the defcom in the corner behind the armoury.

As for the turrets, three (staggered) on the main entrance, three on the corridor linking the two bases, and two in the base itself, else marauders will jump the turrets and kill the (undefended) base.

Putting the turrets in a row along the ledge is generally only for situations when you're overpowered.

Jaradcel

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Why would you do this?
« Reply #17 on: July 21, 2006, 03:49:15 am »
"Seige mode" as I call it ;) But aye.. I've yet to see that in a row thing work for anything though. It just buys time that the tyrant has to claw through before it gets to you. 0.0
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DIGI_Byte

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Why would you do this?
« Reply #18 on: July 21, 2006, 03:57:55 am »
for me it all depends on the map give me a map and i can work out the best advantage for human side only, i hate the bugs...   :roll:

PIE

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Why would you do this?
« Reply #19 on: July 21, 2006, 08:27:01 am »
I suggest trying to put a few turrets to cover the smallest areas you can. Such as on ATCS getting turrets at the front door and the hall door. Of course you have to watch for marauders and other things when they get by, so never focus all your turrets in 1 place, put some in the base as well where they have a clear line of sight to the others, so if something jumps over it can take over shooting it.
Letting them into the base to attack the row, your just going to be screwed.. you have to lock the doors down..there is too much space , and too many directions for them to come at it once they are inside. If the turret is shooting something on the ground, its not going to hit something that isn't on the ground..