Author Topic: New Map: Blackout-b1 first playable version  (Read 142869 times)

Repatition

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Re: New Map: Blackout-b1 first playable version
« Reply #30 on: May 30, 2009, 05:03:39 am »
i LOVE THIS MAP/MOD!!!!!!!!! MAKE MORE MAPS VERY FUN!!!!

your face

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Re: New Map: Blackout-b1 first playable version
« Reply #31 on: May 30, 2009, 05:20:20 am »
Thanks, Cady, we will discuss. ;)
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N-Ron

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Re: New Map: Blackout-b1 first playable version
« Reply #32 on: May 30, 2009, 05:24:22 am »
Get your whole clan together and hop on and play: Fun-Zone Objectives: 62.75.216.230:30722
The server is a little less laggy now. :)

Winnie the Pooh

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Re: New Map: Blackout-b1 first playable version
« Reply #33 on: May 30, 2009, 07:38:10 am »
i LOVE THIS MAP/MOD!!!!!!!!! MAKE MORE MAPS VERY FUN!!!!

Calm down there, pal.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

N-Ron

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Re: New Map: Blackout-b1 first playable version
« Reply #34 on: May 30, 2009, 07:43:45 am »
i LOVE THIS MAP/MOD!!!!!!!!! MAKE MORE MAPS VERY FUN!!!!

Calm down there, pal.

no u!

he's just excited over how fun/challenging this actually is. let us have our fun. :P

Winnie the Pooh

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Re: New Map: Blackout-b1 first playable version
« Reply #35 on: May 30, 2009, 08:19:45 am »
i LOVE THIS MAP/MOD!!!!!!!!! MAKE MORE MAPS VERY FUN!!!!

Calm down there, pal.

no u!

he's just excited over how fun/challenging this actually is. let us have our fun. :P


No, I know him IRL.

He's super excited and talked to me on the phone about it for a long time.

My ears are bleeding, now.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

gareth

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Re: New Map: Blackout-b1 first playable version
« Reply #36 on: May 30, 2009, 09:42:34 am »
AMP could be interesting. Blackout seems alright given the short time i played, but it perhaps could be easier for humans/aliens to know what they are supposed to be doing. All the arrows/doors are a bit confusing at first.

zeld

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Re: New Map: Blackout-b1 first playable version
« Reply #37 on: May 30, 2009, 11:32:01 am »
I agree with the tutorial arrows being in different colors for every objective,
this could help a lot of beginners.
I played the map for about 4 hours in total,
and I still don't know where to go to :D
Also, in the next releases, I'm hoping to see some more detail (on the walls, uneven floors).
But besides that, keep up the good work, I love it!
Eww zeld

Thorn

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Re: New Map: Blackout-b1 first playable version
« Reply #38 on: May 30, 2009, 01:08:55 pm »
wrong port btw
its 62.75.216.230:30721

Ryanw4390

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Re: New Map: Blackout-b1 first playable version
« Reply #39 on: June 01, 2009, 12:44:39 am »
I just got done playing this on the >< server for about an hour, it was fun to try it out. Wasn't sure what to do at first but I was able to figure it out for the most part the longer I played, and other than that I don't really have much to add :)
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gareth

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Re: New Map: Blackout-b1 first playable version
« Reply #40 on: June 02, 2009, 08:00:20 pm »
I wish it had more sense of progression for humans. Currently the base is constructed right at the start and then you spend lots and lots of time just getting from there to where the fighting is. Having another forward base you have to build might be good. Restricting the order of the objectives to a fixed order might also help centralise the action. You could perhaps seal off completed objectives with fire or boulders or something when they are completed.

Getting hurt on spawn is really annoying, and having to get a health shot and apply it instead of just standing on a medpad is kinda clumsy.

I like it though  :)

n@p

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Re: New Map: Blackout-b1 first playable version
« Reply #41 on: June 02, 2009, 09:53:17 pm »
  Well, y'know, the idea of destroying 'em generators is nice, but... I enjoyed more with the design and appearance of the map. It doesn't look like a synthetic, no-needless-details-including battlefield, but like a real fancy facility/station/whatever. Just like when you run down the Nexus6 hallway, you don't feel the atmosphere of the place, you only think of a possible dretch hiding behind a pipe... here it's not all like that.

  I wanna suggest an idea, sadly not having opportunity to make it myself - exam session strikes back. The atmosphere of the map is perfect for some horror/"Alien-3"/escape-from-monsters scenario.

  You can take the map, add some similar locations (corridors, rooms) and make an objective for humans: to escape the complex in, say, 15 minutes, given 2-3 exits from the map (when a human touches the exit, team wins) and a global objective - to pull the switch to open them. Alien spawn system's the same, but humans are first scattered around the map and need to get together at least in the group of 3 or 4 to build a repeater and get a spawn and a couple of invulnerable turrets. Then, after 15 minutes, defence dreaks down and all aliens spawn in front of human base (a kind of forced assault), making them pray their gods.
  Sorry for blablabla, but it came suddenly and I was afraid to lose the point - so I posted it here.

N.U.K.E.

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Re: New Map: Blackout-b1 first playable version
« Reply #42 on: June 04, 2009, 06:15:39 pm »
I'd like to see a somewhat more obvious way around the fog room, it's a pain if the aliens are camping there. For the rest, it's great! I got another idea for this map too: A screen in the human base where the progression can be seen (what has exactly been done, i.e.: Valves shut: 2, Sub-matter core: Online, Energy core: Offline)
« Last Edit: June 04, 2009, 06:17:46 pm by N.U.K.E. »

KillerWhale

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Re: New Map: Blackout-b1 first playable version
« Reply #43 on: June 04, 2009, 09:11:44 pm »
Nuke, as far as I know, that should be on the map when you die.

I'm not sure of that though, I last played it when it was in the alpha stage.

My favorite glitches:
Touching levers with an alien would break it.
Breaking the glass around the button would kill you.

I assume these have been fixed, and I will look forward to playing this when I get an internet connection back on my main computer.

your face

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Re: New Map: Blackout-b1 first playable version
« Reply #44 on: June 04, 2009, 11:37:59 pm »
Nuke, as far as I know, that should be on the map when you die.

I'm not sure of that though, I last played it when it was in the alpha stage.

My favorite glitches:
Touching levers with an alien would break it.
Breaking the glass around the button would kill you.

I assume these have been fixed, and I will look forward to playing this when I get an internet connection back on my main computer.
Indeed, and you will have to see pie's epic hax for the core too. :D
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gareth

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Re: New Map: Blackout-b1 first playable version
« Reply #45 on: June 06, 2009, 05:17:13 pm »
It would be nice to have the end screen show the last objective exploding.

EDIT: an area marked on the floor with "stand here if ready" would also be useful - i have observed people saying "stand by repeater if ready"
« Last Edit: June 06, 2009, 05:32:20 pm by gareth »

danmal

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Re: New Map: Blackout-b1 first playable version
« Reply #46 on: June 07, 2009, 11:49:35 pm »
Looks like a pretty cool map. As soon as a .patch is released for the QVM feaatures I'll put it up on Tremwars.

Helix.

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Re: New Map: Blackout-b1 first playable version
« Reply #47 on: June 24, 2009, 08:31:27 pm »
Duck needs to put it on iV server. :P I'll ask him to go ahead and do that. Awesome map.


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A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #48 on: June 26, 2009, 12:43:31 am »
^^Problem is, you need the AMP mod for this >.>
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your face

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Re: New Map: Blackout-b1 first playable version
« Reply #49 on: June 26, 2009, 02:27:29 am »
AMP 2.0 qvm is under construction, go bug troy. ;)
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n.o.s.brain

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Re: New Promo vid: Blackout-b1
« Reply #50 on: July 02, 2009, 06:10:32 am »
New Blackout promo vid: http://www.youtube.com/watch?v=TdORGVLR-Z0

I'm no pro at video editing, so it fails in some ways, but atleast its uber HD! Also, it badly needs text fading in and out of the video at random points...
comments on what might need improvement?
« Last Edit: July 02, 2009, 06:24:02 am by n.o.s.brain »

your face

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Re: New Map: Blackout-b1 first playable version
« Reply #51 on: July 02, 2009, 04:03:18 pm »
:D
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A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #52 on: July 02, 2009, 04:20:33 pm »
Nice.
P.S. I dont think I said this before, But really cool map too
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Chomps123

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Re: New Map: Blackout-b1 first playable version
« Reply #53 on: July 08, 2009, 08:06:24 pm »
In case anyone wants to play, I'll be there.  (Mabey)

Can Someone give me a link to get this "AMP mod" please.

Thanks in advance,
Chomps123
« Last Edit: July 12, 2009, 02:11:15 pm by Chomps123 »
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Find some time every day to have some fun. ;)

mooseberry

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Re: New Map: Blackout-b1 first playable version
« Reply #54 on: July 12, 2009, 09:10:39 pm »
This "AMP mod" is not available for the public at the moment. Sorry.
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A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #55 on: July 12, 2009, 09:17:51 pm »
Must.
Bug.
Troy.
For.
AMP.
Patch.
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{7}wrath

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Re: New Map: Blackout-b1 first playable version
« Reply #56 on: July 12, 2009, 10:03:21 pm »
"Bothering Snape Troy"

Bother bother bother bother bother bother bother bother bother bother.

Chomps123

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Re: New Map: Blackout-b1 first playable version
« Reply #57 on: July 13, 2009, 12:05:50 am »
Just let me know when it becomes available for the public.

Give me a personal message that it is now available.

Thanks in advance,
Chomps123
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Find some time every day to have some fun. ;)

CreatureofHell

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Re: New Map: Blackout-b1 first playable version
« Reply #58 on: July 13, 2009, 10:07:09 am »
"Bothering Snape Troy"

Bother bother bother bother bother bother bother bother bother bother.


+1  ;D
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n.o.s.brain

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Re: New Map: Blackout-b1 first playable version
« Reply #59 on: July 13, 2009, 05:58:28 pm »
I know! lets have an online petition like they have for those tv shows that are about to die, except it will be to get the AMP mod released! 

:D ;) :)