Author Topic: New Map: Blackout-b1 first playable version  (Read 142800 times)

A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #60 on: July 13, 2009, 08:23:55 pm »
Eff 1
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==Troy==

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Re: New Map: Blackout-b1 first playable version
« Reply #61 on: July 14, 2009, 09:01:18 am »
patch will be released once I will talk to google about fixing one of the bugs.

But people, do realise, that the code is at the "proof of concept" state, its NOT a release code, neither it is anywhere close ot be stable and working. Once it is released, it WILL NOT be supported in the future versions, and only by luck you will get maps working for the newer versions without having to recompile with the new entities.

Chomps123

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Re: New Map: Blackout-b1 first playable version
« Reply #62 on: July 15, 2009, 07:06:56 pm »
Thanks ==Troy==

like I said earlyer

Quote
Just let me know when it becomes available
Don't just live life with work.
Find some time every day to have some fun. ;)

Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #63 on: October 23, 2009, 10:26:50 pm »
Whenever i play as humans I always spawn in this dark black room that there is no escaping from ??? ??? ??? How do you get out of there?

your face

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Re: New Map: Blackout-b1 first playable version
« Reply #64 on: October 23, 2009, 10:29:58 pm »
shoot the grate until it dies. :D
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Re: New Map: Blackout-b1 first playable version
« Reply #65 on: October 23, 2009, 10:34:11 pm »
blackout isnt working on funobjectives sever! like Basilo said.

A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #66 on: October 23, 2009, 10:38:04 pm »
haha yeah, Face, I think there should be something pointing that out ingame...Took me a while to figure that out myself...


Repatition: Basilo Said he couldn't figure out how to get out of the starting room, not that the map wasn't working on a particular server.
Server issues maybe?
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Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #67 on: October 23, 2009, 10:40:55 pm »
shoot the grate until it dies. :D
there is no grate to shoot. I can spawn as an alien but when i spawn as a human I end up in that room with a  :telenode: telenode

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Re: New Map: Blackout-b1 first playable version
« Reply #68 on: October 23, 2009, 10:42:51 pm »
shoot the grate until it dies. :D
there is no grate to shoot. I can spawn as an alien but when i spawn as a human I end up in that room with a  :telenode: telenode
this is wat we mean! i no about the grate but go too the server and spawn human!

Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #69 on: October 23, 2009, 10:48:42 pm »
huh?  ??? ??? ???

A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #70 on: October 23, 2009, 11:24:05 pm »
you get teleported out of there if you move, or if you wait long enough.
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Re: New Map: Blackout-b1 first playable version
« Reply #71 on: October 23, 2009, 11:24:58 pm »
when amp is working it takes you out of spawn room by teleport an into grate room. but its not woking

A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #72 on: October 23, 2009, 11:27:18 pm »
Well then I'd say Amp is probably turned off or something.
Go ask the server owner/admins.
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==Troy==

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Re: New Map: Blackout-b1 first playable version
« Reply #73 on: October 23, 2009, 11:55:31 pm »
It seems that you are talking about slightly different server. FZ objectives was taken down once amp was released. That server could have installed AMP incorrectly.

Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #74 on: October 25, 2009, 09:00:00 pm »
aparently it only happens with local servers, which is annoying because nobody ever plays the blackout server anymore

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Re: New Map: Blackout-b1 first playable version
« Reply #75 on: October 25, 2009, 09:17:53 pm »
Well that would be your problem.
You likely dont have amp on your local server.
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Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #76 on: October 29, 2009, 09:13:21 pm »
Once again, huh. I have no idea what amp is and if it is a mod, no idea how to make a server with a mod.

A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #77 on: October 29, 2009, 11:44:15 pm »
AMP is a mod.
Blackout requires AMP to run.
No AMP= Blackout no worky
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Re: New Map: Blackout-b1 first playable version
« Reply #78 on: October 29, 2009, 11:58:59 pm »
AMP is not a mod.  I want to make that very clear as it seems a lot of people still think otherwise.

It is a completely serverside QVM and requires no downloads for it to function.  The only reason people may confuse it with a mod is because Blackout is a custom map that uses AMP.  AMP is the Advanced Map Patch, which allows mappers to be far more creative with default entities and allows many new and awesome opportunities for maps.
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Re: New Map: Blackout-b1 first playable version
« Reply #79 on: October 30, 2009, 12:06:37 am »
and it should be implemented into 1.2!

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Re: New Map: Blackout-b1 first playable version
« Reply #80 on: October 30, 2009, 01:00:43 am »
AMP is not a mod.  I want to make that very clear as it seems a lot of people still think otherwise.

It is a completely serverside QVM and requires no downloads for it to function.  The only reason people may confuse it with a mod is because Blackout is a custom map that uses AMP.  AMP is the Advanced Map Patch, which allows mappers to be far more creative with default entities and allows many new and awesome opportunities for maps.
Sorry, Patch, Mod, I get the 2 mixed up sometimes in this context.
Either way, it changes some stuff to allow more pro-ness in maps.
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Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #81 on: October 30, 2009, 01:45:10 am »
But that still doesn,t answer my question.

n.o.s.brain

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Re: New Map: Blackout-b1 first playable version
« Reply #82 on: October 30, 2009, 06:11:43 pm »
In order to run it as a local server, you will have to put this in /tremulous/amp/ folder (create the 'amp' folder in your tremulous dir) and then click on "mods' when you start trem, and select 'amp'. then you should be able to run your local server with amp.

Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #83 on: October 31, 2009, 02:30:28 pm »
Now when i do that my game just freezes.

n.o.s.brain

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Re: New Map: Blackout-b1 first playable version
« Reply #84 on: October 31, 2009, 11:21:24 pm »
Amp is approved to work with TremFusion™

Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #85 on: November 01, 2009, 03:32:20 pm »
Great, great, do you want to hear my rants about tremfusion. The console, the fancy background, what does it even do?

n.o.s.brain

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Re: New Map: Blackout-b1 first playable version
« Reply #86 on: November 01, 2009, 03:34:57 pm »
well, for one thing, it worked for me running the mod by following the above post on how to do so.

Basilo

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Re: New Map: Blackout-b1 first playable version
« Reply #87 on: November 01, 2009, 04:25:17 pm »
oh yeah, and i can't build repeaters and can't get weapons other than construction kit. And how the heck do you open the console in tremfusion.

DraZiLoX

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Re: New Map: Blackout-b1 first playable version
« Reply #88 on: November 01, 2009, 07:02:14 pm »
Tilde key...

A Spork

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Re: New Map: Blackout-b1 first playable version
« Reply #89 on: November 02, 2009, 12:04:27 am »
Basilo: tremfusion has far more capabilities thhan the default client.
If you cant even open console(which is exactly the same as in every other client), how the heck can you even get to these forums? seriously, learn to read man.


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