Author Topic: Something like a trigger_repair?  (Read 2000 times)

xenom[GER]

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Something like a trigger_repair?
« on: May 31, 2009, 01:52:14 pm »
Hi everyone,

I'd like to have the following setup in my map:
A damaged generator (created with brushes). Humans with the ckit / adv. ckit should be able to repair that generator at a certain spot.
If the generator got repaired, I want a platform to be usable.

Is something like this possible with the triggers that are available in Tremulous 1.1.0?

First I was thinking about placing a repeater within a trigger_buildable. But sadly, there seems to be a bug in some qvms which doesn't let you place a structure in the trigger_buildable.

Thanks in advance,
    xenom[GER]
[Orion I]]
Fear the giant granger!