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Release: bluedragon final

Started by Superpie, June 01, 2009, 05:12:49 AM

Superpie

This is a map designed primarily for balance and fun but with appearance in mind.

It requires the server it is played on to allow semipure. Both the client and the server must have all of the default 1.1.0 maps.

old beta 2 downloads
http://superpie.info/base/map-bluedragon-b2-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-b2-1.1.0.pk3

Beta 3 Downloads
http://superpie.info/base/map-bluedragon-b3-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-b3-1.1.0.pk3

Beta 4 Downloads
http://superpie.info/base/map-bluedragon-b4-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-b3-1.1.0.pk3

Final Version Downloads
http://superpie.info/base/map-bluedragon-1.1.0.pk3
http://maps.randomkeywhacking.com/base/map-bluedragon-1.1.0.pk3
http://78.47.88.170/map-bluedragon-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-1.1.0.pk3



I'd like to give a big hug to Clayborn, Your Face, Supertanker, Trak, ghostisback, and everyone else who played the beta versions and provided the motivation to balance and finish the map ;D
Where is the good in goodbye? -Meredith Willson

Paradox


∧OMG ENTROPY∧

Knowitall66

#2
Visually you've done a superb job; for a first map you've out done yourself. Couple of things though;
* .arena file please.
* Levelshot didn't show up. (Must have exactly the same name as .bsp)
* Personally I don't like the atcs like layout (But that's just me).
* Would be nice to see some crates or anyother kind of obstacle/barrier in the long halls/large rooms.
* The spinup/spindown sound effects gave me errors. (You didn't include them in the pk3)
* Oh, and lower your grid size (In Radiant), as those protruding tiles are far to thick imo.
* cg_draw2d 0; cg_drawgun 0 (for screenshots)

P.S. Sorry for layout of this post

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

mooseberry

Too much free time.  :(

But nice.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Superpie

Beta 2 already, thanks to Knowitall66. I didn't change those tiles because 1) I like the fat tiles 2) I'm too lazy to recompile yet
Where is the good in goodbye? -Meredith Willson

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

UniqPhoeniX

Looks really, really nice for a first map, good job! Some problems tho:
the light below OM is floating
the elevators should not be func_doors, cuz those teleport specs around, in this case out of map
missing tex on the platforms in stairway and on elevator walls.

your face

You released it!!  Downright stunning!

There is one thought I have, though...

gimme ur mod plz ok :'(
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Death On Ice


ghostisback

Nice Work !!!

*** Uploaded on TremSpain Server ***
*** Played 4 times in a row :) ***

bacon665

Dam dude. i actually wanna play this map.

Superpie

Where is the good in goodbye? -Meredith Willson

Winnie the Pooh

QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

B1ackmagic

The map is on the Oppressed server, just vote for it if you want to play on a west coast server.

~ b1ackmagic ~
GN: [OPP]b1ackmagic or [OPP]Clayborn
Feeling Oppressed?
You Down with [OPP]?

CreatureofHell

Beta 3 looks great! ...and I still haven't tried any of the versions... :(
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Repatition


Volt

Ok after you tried vote spamming this map on AA server, i put on my thinking cap and did some investigating then figured out you made a map played it. And like everything else you do *COMPLETE PWNAGE*

Raises pies karma +1

amz181

Great, but my only complaint is that the default OM is shootable from quite a distance.

ghostisback

The Alien Base spot is really bad. Human is a bit better.

@ Superpie: nice Pizza room :)

Superpie

Where is the good in goodbye? -Meredith Willson

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

ghostisback


danmal

Out of curiosity why does the server need semi-pure enabled and will I have to do anything extra apart from placing the map in the appropriate place for the server to function properly with the map? Sorry I've never used semi-pure before so I have pretty much no idea when it comes to using it.

E-Mxp


Winnie the Pooh

Have internet connection; Shall download.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Repatition

i downloaded it but it dosent show up in my create sever menu!
(yes I put it in my "base folder"

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Winnie the Pooh

Uh-oh spaghettio:

The map is great! Very detailed, love the hexagon floor, the circular "airlock" style door, the elevator (and it's non-default sound).
;D
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.