Author Topic: So... Anyone know why OpenGL runs like carp on my computer?  (Read 5805 times)

Chaos Weevil

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I'm running:
Intel D 3.1 GHz
Nvidea GeForce FX5200 256 MB
512 MB RAM
And onboard sound

So I can run Unreal Tournament 2004 on 1024x768, my monitor's native resolution with everything on medium or high using DirectX and still get a steady framerate of over 30

I can run this (And this applies to everything running OpenGL) on 800x600 with everything on medium or low and get a fluctuating FPS that seems to depend on time of day, my mood, how hard I'm getting owned, what song is playing on my stereo, what book I last read, and sheer randomness that is somewhere between 90 FPS and 15 FPS, usually toward the lower end.

Is there any way to get this to run on DirectX/fix my OpenGL?

Yes, I'm running my latest video card drivers.  I already thought of that.
ot changing this sig until I get Spore

rasz_pl

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #1 on: July 07, 2006, 03:27:45 am »
another fan of Uncreation human Base i see :]

Chaos Weevil

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #2 on: July 07, 2006, 07:16:29 am »
What?
That make no sense.  And I mean everywhere, though it run worst on Transit.  If there's too many people I can't even build on that map.
ot changing this sig until I get Spore

stahlsau

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #3 on: July 07, 2006, 09:42:56 am »
no idea, actually. When playing under winxp, i get an almost steady fps of 90 (it's capped in config). Under linux, i get varying fps  between 25 and 90, just as you say. It's playable, but somehow under win it performes better.

rasz_pl

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #4 on: July 08, 2006, 12:53:14 am »
transit is 100% playable with 2GHz amd and GF4
teh worst map EVER is Uncreation in human base - with 2-3 smoking buildings I get 13 FPS :/
http://img245.imageshack.us/my.php?image=13fps9tr.jpg

new meep is BAD too in alien base (BSP tree foked up?), I get 90fps standing before the door, and 23 making one little step forward :/

Howitzer

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #5 on: July 08, 2006, 12:57:49 pm »
I would say the reason is your video card.
That card is the equivalent of a GF3.
It sucks.

rasz_pl

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #6 on: July 09, 2006, 05:46:18 am »
hovitzer look at my link to a picture and tell my HOW does that graphics look like? like Q3 or PRE_wolfenstein 3D? its NOT graphics problem (if he has working drivers)

Chaos Weevil

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #7 on: July 09, 2006, 07:11:26 am »
So if my card sucks, why can I run UT2k4 on it with near-max graphics and still get a decent framerate, whereas this old engine game runs like crap half the time?
ot changing this sig until I get Spore

PIE

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #8 on: July 09, 2006, 07:54:44 am »
... obviously your not reading the right books in the right mood while listening to the right music at the right time of day..... getting owned actually can slow things down a bit, but so can owning...

I can run trem with a worse setup than that.. full everything.... but i think it might be your card.... the way the card handles shaders or who knows what might be screwing it up in trem as opposed to UT which might use different technologies, maybe some of which your card doesn't do well... the whole FX line did stuff like that.. thats how it might work OK in one game and not in another..

here is some interesting reading:
http://en.wikipedia.org/wiki/GeForce_FX

PIE

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So... Anyone know why OpenGL runs like carp on my computer?
« Reply #9 on: July 10, 2006, 12:15:46 am »
LOL.... just realized the title says "runs like CARP"... :D