Author Topic: Tremfusion 0.99r2 released  (Read 54710 times)

Amanieu

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Re: Tremfusion 0.99r2 released
« Reply #30 on: June 09, 2009, 08:46:07 pm »
Ok, I'll add it back to the next release.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Ellohir

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Re: Tremfusion 0.99r2 released
« Reply #31 on: June 09, 2009, 10:40:13 pm »
I've just had a segmentation fault. I used the menu to enable multithreading and it just quitted. I restarted and the multithreading was "On", I switched it "Off" and "On" again but nothing happened. I repeated the experiment and it happens again.

I would have copied the text on the console but the error left me without mouse :S The keyboard worked so I took a screenshot: http://img515.imageshack.us/img515/9199/error2a.png

I hope it helps.

PS: Oh, I use an mono-core processor xD I just wanted to try the option.

bacon665

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Re: Tremfusion 0.99r2 released
« Reply #32 on: June 10, 2009, 01:18:25 am »
Then you cant use SMP. The game exited because there wasnt a second processor.

Bissig

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Re: Tremfusion 0.99r2 released
« Reply #33 on: June 10, 2009, 01:24:19 am »
Then you cant use SMP. The game exited because there wasnt a second processor.

OH REALLY!!!1111???

Don't you think it would be more useful if it would just not enable SMP and tell the user that he can not have it until he coughs up the money for a dual core?

Once again: silence is GOLD.

bacon665

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Re: Tremfusion 0.99r2 released
« Reply #34 on: June 10, 2009, 05:36:37 am »
Quote
In computing, symmetric multiprocessing or SMP involves a multiprocessor computer-architecture where two or more identical processors can connect to a single shared main memory. Most common multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors.
SMP systems allow any processor to work on any task no matter where the data for that task are located in memory; with proper operating system support, SMP systems can easily move tasks between processors to balance the workload efficiently.

Amanieu

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Re: Tremfusion 0.99r2 released
« Reply #35 on: June 10, 2009, 01:24:20 pm »
r_smp works even with one CPU, but it's only going to slow you down.

For your problem, I would need to see a longer console log. (hint: condump)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Ellohir

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Re: Tremfusion 0.99r2 released
« Reply #36 on: June 10, 2009, 07:35:59 pm »
There you are. I used k-Oticz HUD, but I did a /reset to see the brand-new menus (I just have realised that may be the problem and we're discussing nonsense xD).

Quote
tremfusion 0.99r2_R1368 linux-x86 Jun  6 2009
----- FS_Startup -----
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- FS_Startup -----
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
Loading "libopenal.so.1"...
No ALC_EXT_capture support, can't record audio.
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/home/ellohir/.tremulous/tremfusion/z-tremfusion-menu-0.99r2.pk3"
^1ERROR: ui/menu/ingame_join.menu, line 233: unknown menu item keyword 0
^1ERROR: ui/menu/ingame_join.menu, line 234: unknown menu item keyword 300
^1ERROR: ui/menu/ingame_join.menu, line 234: unknown menu item keyword 40
^1ERROR: ui/menu/ingame_join.menu, line 234: unknown menu item keyword 20
^1ERROR: ui/menu/ingame_join.menu, line 234: unknown menu item keyword 0
^1ERROR: ui/tremulous_humandialogs.menu, line 54: unknown menu item keyword autowrapped
^1ERROR: ui/tremulous_aliendialogs.menu, line 54: unknown menu item keyword autowrapped
^3WARNING: help file 'ui/help.txt' not found!
SSE support is version 0
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.130
IP6: ::1
IP6: fe80::213:f7ff:fe2c:51ae%eth1
Opening IP6 socket: [::]:30720
Opening IP socket: 0.0.0.0:30720
----- CL_Shutdown -----

Amanieu

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Re: Tremfusion 0.99r2 released
« Reply #37 on: June 10, 2009, 07:45:25 pm »
Is there anything wrong with the menus? Ignore the errors in the console, they aren't relevant.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bissig

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Re: Tremfusion 0.99r2 released
« Reply #38 on: June 11, 2009, 01:49:18 am »
Quote
In computing, symmetric multiprocessing or SMP involves a multiprocessor computer-architecture where two or more identical processors can connect to a single shared main memory. Most common multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors.
SMP systems allow any processor to work on any task no matter where the data for that task are located in memory; with proper operating system support, SMP systems can easily move tasks between processors to balance the workload efficiently.

And?

n@p

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Re: Tremfusion 0.99r2 released
« Reply #39 on: June 11, 2009, 05:40:17 am »
And?

And he still needs to be explained why this wikiquote fails to prove that he is a pr0 c00l h4x0r. Last week I helped to examine 2nd-year students who wanted to be transferred to our dept on the course "HPC and multiprocessing", had some funny moments. the best was when a dude suggested that "SMP... has to do something with mail, doesn't it?"

gimhael

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Re: Tremfusion 0.99r2 released
« Reply #40 on: June 11, 2009, 06:48:08 am »
Well, if you have threads running on separate CPUs, how can they communicate unless by mail ?  ;D

Bissig

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Re: Tremfusion 0.99r2 released
« Reply #41 on: June 11, 2009, 10:49:14 pm »
Well, if you have threads running on separate CPUs, how can they communicate unless by mail ?  ;D

;-) Yeah, that's about the knowledge I'd expect from burned meat like him.

whitebear

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Re: Tremfusion 0.99r2 released
« Reply #42 on: June 14, 2009, 11:27:03 am »
So is there going to be the Lua scripting support? Would help great deal and reduce the time wasted on compiling stuff when you want to change the game a bit here and there.

Amanieu

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Re: Tremfusion 0.99r2 released
« Reply #43 on: June 14, 2009, 08:13:29 pm »
What kind of changes are you thinking of. We have python script support planned for inclusion.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

danmal

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Re: Tremfusion 0.99r2 released
« Reply #44 on: June 15, 2009, 07:27:20 am »
I read somewhere on the wiki that python support was only planned for the server and not clientside  :( Is that true?

Amanieu

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Re: Tremfusion 0.99r2 released
« Reply #45 on: June 15, 2009, 07:39:42 am »
Actually it's the opposite.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

danmal

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Re: Tremfusion 0.99r2 released
« Reply #46 on: June 15, 2009, 08:01:57 am »
Awesome, that's great to hear. You might want to change/delete this wiki page though. I'd do it myself but I don't want to replace it with somehting equally incorrect.

whitebear

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Re: Tremfusion 0.99r2 released
« Reply #47 on: June 15, 2009, 09:46:58 am »
Well it being lua would be advantage for me (having experience from it) but anything that reduces time that we spend compiling the *.QVM
Assuming the game can read the file every time map changes gives possibility to change lot more with out hazel of restarting server etc.

I was hoping possibility to change game mechanics such as scoring and player info (such as health, class and inventory).
Also condition checking for things like stage and death causes.
I am also hoping that one could add new types of map triggers by scripting. This would allow us to make more conditionality in game play such as "multi key doors" that demand that two triggers are triggered at same time. etc.
Also possibility to spawn projectiles would be great.

Amanieu

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    • Amanieu
Re: Tremfusion 0.99r2 released
« Reply #48 on: June 15, 2009, 10:12:07 am »
Lua scripting for maps will definitely be included in a future version of tremfusion.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Chomps123

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Re: Tremfusion 0.99r2 released
« Reply #49 on: June 20, 2009, 04:59:07 am »
The in game menus are all messed up and i can only seem to join the aliens no one else!!!

Don't just live life with work.
Find some time every day to have some fun. ;)

rotacak

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Re: Tremfusion 0.99r2 released
« Reply #50 on: June 20, 2009, 07:13:24 pm »
Will be serverdemos sometime fixed? Or is there ANYBODY who can record+playback serverdemos successfully?

Ellohir

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Re: Tremfusion 0.99r2 released
« Reply #51 on: June 20, 2009, 08:03:32 pm »
Or is there ANYBODY who can record+playback serverdemos successfully?

Serverdemos have been used successfully on the ENTL championship as TV servers with a 5 minute delay over the original. On TremSpain we have this SSD but I don't know where is the patch from.

rotacak

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Re: Tremfusion 0.99r2 released
« Reply #52 on: June 20, 2009, 08:06:11 pm »
Or is there ANYBODY who can record+playback serverdemos successfully?

Serverdemos have been used successfully on the ENTL championship as TV servers with a 5 minute delay over the original. On TremSpain we have this SSD but I don't know where is the patch from.
Good. Do you know someone who can teach me how to use it? I used qvm for SSD, tremfusion files, but playback not work.

Chomps123

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Re: Tremfusion 0.99r2 released
« Reply #53 on: July 01, 2009, 06:47:05 pm »
Hey, you guys still didn't answer my problem!

The in game menus are all messed up and i can only seem to join the aliens no one else!!!


Don't just live life with work.
Find some time every day to have some fun. ;)

person

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Re: Tremfusion 0.99r2 released
« Reply #54 on: February 20, 2010, 02:05:41 pm »
hey i got trem fusion and when i try to move it won't let me
i try looking around nothing
so i will be usin the old trem for now
email me at umar3977@gmail.com