I'm trying to make a pulse style elevator, and it's working for the most part. The only thing is that I'd like to make other func_trains move WITH the elevator platform when you press the button (Such as brushes that are on the elevator platform).
This chart, I believe made by Taiyo, helps explain how the elevator works:
http://farm2.static.flickr.com/1246/533208389_5cb662a19f_o.pngHow I THINK the elevator works is: the buttons triggers two target_delay entities, which have different "wait" values so that it will trigger the elevator func_train twice (Once to activate it from its "resting" position, and a second time to get it moving towards the next path_corner). So that it can move up and down.
So, my problem is that if I give the objects that are resting on the elevator platform the same targetname as the elevator (Which is "elev1"), so that they can be activated by the button with the elevator, I'd have to target the object to the same path_corner as the elevator platform. And the object resting on my platform does not have the same origin as the elevator platform, making it move up and down in the wrong spot.
An idea I had was to somehow make the additional objects func_door's so that I can use the "team" key to make them all move at the same time. The only problem with that is that I wouldn't know how to control how high/low the func_door moves, or how to control when it closes (comes back down)
Sorry if you don't understand what I'm saying... It's hard to put something this complicated into words lol.